Dinosaurs
Allosaurus
The Allosaurus is a predator possessing great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws.
Armor Class | 13 (natural armor) | ||
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Hit Points | 6d10+18 | ||
Speed | 60ft. | ||
Strength | 19 (+4) | ||
Dexterity | 13 (+1) | ||
Constitution | 17 (+3) | ||
Intelligence | 2 (- 4) | ||
Wisdom | 12 (+1) | ||
Charisma | 5 (-3) | ||
Skills | Perception d20+5 | ||
Senses | Passive Perception 15 | ||
Languages | --- | ||
Challenge | 2 (450 XP) | ||
Special 1 | Pounce | If the Allosaurus moves at least 30 feet straight toward a creature | and then hits it with a claw attack on the same turn, |
that target must succeed on a | DC 13 Strength saving throw or be knocked prone. | If the target is prone, the Allosaurus | can make one bite attack against it as a bonus action |
Action 1 | Bite | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 2d10+4 piercing damage | ||
Action 2 | Claw | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 1d8+4 slashing damage |
Ankylosaurs
Thick armor plating covers the body of the plant-eating ankylosaurs, which defends itself against predators with a knobbed tail that delivers a devastating strike. Some varieties of ankylosaurs have spiked tails that deal piercing damage instead of bludgeoning damage.
Armor Class | 15 (natural armor) | ||
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Hit Points | 8d12+16 | ||
Speed | 30ft. | ||
Strength | 19 (+4) | ||
Dexterity | 11 (+0) | ||
Constitution | 15 (+2) | ||
Intelligence | 2 (- 4) | ||
Wisdom | 12 (+1) | ||
Charisma | 5 (-3) | ||
Senses | Passive Perception 11 | ||
Languages | --- | ||
Challenge | 3 (700 XP) | ||
Action | Tail | Melee Weapon Attack | d20+7 to hit |
Reach 10 ft., one target | Hit 4d6+4 bludgeoning damage. | If the target is a creature, it must succeed on | a DC 14 Strength saving throw or be knocked prone |
Plesiosaurus
A plesiosaurus is a marine dinosaur whose compact body is driven by powerful flippers. Predatory and aggressive, it attacks any creature it encounters. Its flexible neck accounts for a third of its total length, letting it twist in any direction to deliver a powerful bite.
Armor Class | 13 (natural armor) | ||
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Hit Points | 8d10+24 | ||
Speed | 20ft. | Swim 40ft. | |
Strength | 18 (+4) | ||
Dexterity | 15 (+2) | ||
Constitution | 16 (+3) | ||
Intelligence | 2 (-4) | ||
Wisdom | 12 (+1) | ||
Charisma | 5 (-3) | ||
Skills | Perception d20+3 | Stealth d20+4 | |
Senses | Passive Perception 13 | ||
Languages | --- | ||
Challenge | 2 (450 XP) | ||
Special | Hold Breath | The plesiosaurus can hold its breath for 1 hour | |
Action | Bite | Melee Weapon Attack | d20+6 to hit |
Reach 10 ft., one target | Hit 3d6+4 piercing damage |
Pteranodon
These flying reptiles have wingspans of 15 to 20 feet and typically dive for small marine prey, though they are opportunists and will attack any creature that appears edible. A Pteranodon has no teeth, instead using its sharp beak to stab prey too large to swallow with one gulp.
Armor Class | 13 (natural armor) | ||
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Hit Points | 3d8 | ||
Speed | 10ft. | Fly 60ft. | |
Strength | 12 (+1) | ||
Dexterity | 15 (+2) | ||
Constitution | 10 (+0) | ||
Intelligence | 2 (- 4) | ||
Wisdom | 9 (-1) | ||
Charisma | 5 (-3) | ||
Skills | Perception d20+1 | ||
Senses | Passive Perception 11 | ||
Languages | --- | ||
Challenge | 1/4 (50 XP) | ||
Special | Flyby | The Pteranodon doesn't provoke an opportunity attack | when it flies out of an enemy's reach |
Action | Bite | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 2d4+1 piercing damage |
Triceratops
One of the most aggressive of the herbivorous dinosaurs, a triceratops has a skull that flares out to form a protective plate of bone. With its great horns and formidable speed, a triceratops gores and tramples would-be predators to death.
Armor Class | 13 (natural armor) | ||
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Hit Points | 10d12+30 | ||
Speed | 50 ft. | ||
Strength | 22 (+6) | ||
Dexterity | 9 (- 1) | ||
Constitution | 17 (+3) | ||
Intelligence | 2 (- 4) | ||
Wisdom | 11 (+0) | ||
Charisma | 5 (-3) | ||
Senses | Passive Perception 10 | ||
Languages | --- | ||
Challenge | 5 (1 ,800 XP) | ||
Special | Trampling Charge | If the triceratops moves at least 20 feet straight toward | a creature and then hits it with a gore attack |
on the same turn, that target must succeed on a | DC 13 Strength saving throw or be knocked prone. | If the target is prone, | the triceratops can make one stomp attack against it as a bonus action. |
Action 1 | Gore | Melee Weapon Attack | d20+9 to hit |
Reach 5 ft., one target | Hit 4d8+6 piercing damage | ||
Action 2 | Stomp | Melee Weapon Attack | d20+9 to hit |
Reach 5 ft., o, one prone creature | Hit 3d10+6 bludgeoning damage |
Tyrannosaurus Rex
This enormous predator terrorizes all other creatures in its territory. Despite its size and weight, a tyrannosaurus is a swift runner. It chases anything it thinks it can eat, and there are few creatures it won't try to devour whole. While prowling for substantial prey, a tyrannosaurus subsists on carrion, and on any smaller creatures that try to dart in to steal its meal.
Armor Class | 13 (natural armor) | ||
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Hit Points | 13d12+52 | ||
Speed | 50 ft. | ||
Strength | 25 (+7) | ||
Dexterity | 10 (+0) | ||
Constitution | 19 (+4) | ||
Intelligence | 2 (-4) | ||
Wisdom | 12 (+1) | ||
Charisma | 9 (-1) | ||
Skills | Perception d20+4 | ||
Senses | Passive Perception 14 | ||
Languages | --- | ||
Challenge | 8 (3 ,900 XP) | ||
Action 1 | Multiattack | The tyrannosaurus makes two attacks: | one with its bite and one with its tail. |
It can't make both attacks against the same target | |||
Action 2 | Bite | Melee Weapon Attack | d20+10 to hit |
Reach 10ft., one target | Hit 4d12+7 piercing damage. | If the target is a Medium or smaller creature, | it is grappled (escape DC 17). |
Until this grapple ends, the target is restrained, | and the tyrannosaurus can't bite another target | ||
Action 3 | Tail | Melee Weapon Attack | d20+10 to hit |
Reach 10ft., one target | Hit 3d8+7 bludgeoning damage |
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