Diglett / Dugtrio / Sorcanno Diglett / Sorcanno Dugtrio Species in Other Realms | World Anvil

Diglett / Dugtrio / Sorcanno Diglett / Sorcanno Dugtrio

Diglett is a tiny, brown Pokémon that seems to be perpetually buried within the earth, leaving only its head visible. Its small stature makes it both the lightest and shortest ground type. It has beady black eyes and a large, round, pink nose. A Diglett in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team mentions that it has feet, though their size and appearance are unknown. It spends much of its time underground and has very thin skin. If Diglett is exposed to sunlight, its blood will heat up and cause it to grow weak.   Diglett lives in tunnels and caves under the earth, where it feeds on tree roots and vegetables. It also sometimes lives in burrows near forests and has even been shown to live inside of trees. Diglett digs regularly through the earth at a shallow depth, leaving perfectly tilled soil in its wake. Some farmers welcome Diglett because it tills their fields and its droppings enrich the soil, but others consider it a pest for eating their vegetables. Druddigon is a natural predator of Diglett.  

Diglett

If a Diglett digs through a field, it leaves the soil perfectly tilled and ideal for planting crops.


Armor Class12
Hit Points 4d4+4
Speed0 ft.Burrow 60 ft.
Strength12 (+1)
Dexterity14 (+2)
Constitution8 (-1)
Intelligence6 (-2)
Wisdom15 (+2)
Charisma10 (+0)
Damage ResistanceLightning
SkillsPerception d20+4
SensesDarkvision 60 ft.Tremorsense 60 ft.Passive Perception 14
LanguagesTerran
Challenge1/2 (100 XP)
Special 1Sunlight SensitivityWhile in sunlight, Diglett has disadvantage on attack rolls,as well as on Wisdom (Perception) checks that rely on sight
Special 2Labyrinthine RecallDiglett can perfectly recall any path it has travelled underground
Special 3EcholocationDiglett can't use its blindsight while deafened
Special 4Keen HearingDiglett has advantage on Wisdom(Perception) checks that rely on hearing
Special 5TunnelerDiglett can burrow through solid rock at half its burrowing speedand leaves a 10 inch-wide, 10-inch -high tunnel in its wake
Action 1ScratchMelee Weapon Attack d20+4 to hit
Reach 5 ft. one targetHit 1d4+2 slashing damage
Action 2MudslapRanged Weapon Attack d20+4 to hit
Range 20/40 ft., one target 1d4+2 bludgeoning damageand target has disadvantage on their next attack roll
Action 3Sand AttackDiglett throws sand or dirt in a 60-foot cone.Each creature in that area must make
a DC 10 Dexterity saving throw,if it fails, the target is blinded for 1 minute.At the end of each of its turns,the target can make a Constitution saving throw.
On a success, the effect ends
Action 4MagnitudeYou create a seismic disturbance at a point onthe ground in 120 feet.
An intense tremor rips through the ground ina 60-foot-radius circle centered on that pointand shakes creatures and structures in contactwith the ground in that area.
The ground in the area becomes difficult terrain for 1 round.Each creature on the ground that is concentratingmust make a DC 11 Constitution saving throw.On a failed save, the creature’s concentration is broken.
Each creature on the ground must makea DC 11 Dexterity saving throw.Also, roll a d10 . If the creature fails the save,the result of the d10 determines the number
of d4s of force damage it takes,or half as much damage on a successful one.Also on a failed save, the creature is knocked prone
ReactionDigOnce per day as a reaction, when a creature targetsDiglett with a melee attack,
Diglett can use its reaction to burrow down 5 feetinto the ground without provoking opportunity attacksif the ground is made of sand or dirt or clay orany earthy material, possibly causing the attack to miss.
Diglett must see or hear or sense the attacker to use this feature
  Dugtrio is a set of Diglett triplets sharing a single body. Each head has brown skin, black eyes, and a large, round, pink nose. Dugtrio's three heads think the same thoughts and act cooperatively, though on rare occasions may fight over which head gets to eat first. In order to make burrowing easier, each head will bob up and down to loosen the soil. Dugtrio can tunnel under the earth at 60 mph (100 km/h) to a depth of 60 miles (100 kilometres), triggering tremors and earthquakes. It is capable of burrowing endlessly. Dugtrio lives in tunnels and caves under the earth. As shown in the anime, it sometimes lives in hollow trees in forests. It maintains the soil and plants trees to revitalize wooded areas. Druddigon is a natural predator of Dugtrio.  

Dugtrio

A team of Diglett triplets. It triggers huge earthquakes by burrowing 60 miles underground.


Armor Class17
Hit Points 12d4+12
Speed20 ft.Burrow 60 ft.
Strength12 (+1)
Dexterity19 (+4)
Constitution12 (+1)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma14 (+2)
Damage ResistanceLightning
SkillsPerception d20+14 Listen d20+14 Spot d20+11
SensesDarkvision 60 ft.Tremorsense 60 ft.Passive Perception 15
LanguagesTerran
Challenge3 (700 XP)
Special 1Sunlight SensitivityWhile in sunlight, Dugtrio has disadvantage on attack rolls,as well as on Wisdom (Perception) checks that rely on sight
Special 2Labyrinthine RecallDugtrio can perfectly recall any path it has travelled underground
Special 3Three HeadsDugtrio has advantage on Wisdom(Perception) checkers and on saving throws against being blinded,
charmed, deafened, frightened, stunned, and knocked unconscious
Special 4TunnelerDugtio can burrow through solid rock at half its burrowing speedand leaves a 10 inch-wide, 10-inch -high tunnel in its wake
Action 1MultiattackDugtrio makes three scratch attack
Action 2ScratchMelee Weapon Attack d20+8 to hit
Reach 5 ft. one targetHit 1d4+4 slashing damage
Action 3Mud BombRanged Weapon Attack d20+6 to hit
Range 20/40 ft., one targetHit 4d6+4 bludgeoning damageand target is blinded until the end of their next turn
Action 4Sand AttackDiglett throws sand or dirt in a 60-foot cone.Each creature in that area must make
a DC 10 Dexterity saving throw,if it fails, the target is blinded for 1 minute.At the end of each of its turns,the target can make a Constitution saving throw.
On a success, the effect ends
Action 5Earthquake (Recharge 5=6)Dugtrio lets loose a mighty earthquake.All creatures on the ground within 40 feet of Dugtrio
must make a DC 14 Dexterity saving throw,taking 8d6 bludgeoning damageand falling prone on a failed save,or half damage on a successful one
  In Sorcanno, Diglett has developed three fine gold whiskers on its head from living in soil with high iron content. These whiskers function as sensors and allow it to monitor its surroundings without coming above ground, though it will still occasionally poke its head out to monitor its surroundings. The whiskers can also be used for communication, wobbling around to relay mood or emotion. They stand straight up for anger, swing around for happiness, and droop for sadness. Needing to be able to dig through Sorcanno volcanic rock, Sorcanno Diglett is notably stronger than its non-Sorcanno counterparts. However, they are still very small.  

Sorcanno Diglett

The metal-rich geology of this Pokémon’s habitat caused it to develop steel whiskers on its head.


Armor Class12
Hit Points 2d6
Speed20 ft.Burrowing 20 ft.
Strength12 (+1)
Dexterity12 (+1)
Constitution14 (+2)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma10 (+0)
Damage VulnerabilitiesFireWater
Damage ResistancesPsychicSteal
Damage ImmunitiesElectricPoison
Saving ThrowsDexterity d20+4
SkillsStealth d20+4 Athletics d20+4
SensesTremorsense 80 ft.
LanguagesTerran
Challenge1/2 (100 XP)
Special 1Sand VeilSorcanno Diglett’s AC increases by 2 in desert terrain
Special 2Tangling HairAny time Sorcanno Diglett is hit with a melee attack,the attacker must make a dexterity saving throw DC 9,
or have its speed reduced by 10 ft.until the end of Diglett’s next turn
Special 3Sand ForceDuring a sandstorm. Sorcanno Diglett can double itsattack bonus when it hits an opponent
Action 1Sand AttackSorcanno Diglett throws sandor dirt in a 60-foot cone.
Each creature in that area must makea DC 10 Dexterity saving throw,if it fails, the target is blinded for 1 minute.At the end of each of its turns,
the target can make a Constitution saving throw.On a success, the effect ends
Action 2MudslapRanged Weapon Attack d20+4 to hit
Range 20/40 ft., one target 1d4+2 bludgeoning damageand target has disadvantage ontheir next attack roll
Action 3DigSorcanno Diglett digs underground,entering a semi-invulnerable status.
Before digging Sorcanno Diglett decides on a spacehe can see within range to emerge.On Sorcanno Diglett's next turn he comes from underground.If a creature is there make a 8d8+1 bludgeoning damage
Action 4Iron HeadMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 4d8+1 steel damage,and target must succeed ona Constitution saving throw or flinch
  Sorcanno Dugtrio is nearly identical to its counterpart, except each head has a mop of golden hair formed from modified whiskers. The left head has a bob-cut, the right head has curly "shoulder-length" hair, and the last one has flowing hair that touches the ground behind it. This hair is made out of thin, yet heavy strands of steel and it grows slowly and continuously throughout Sorcanno Dugtrio's life. The hairs act as sensors that can detect vibrations from long distances underground. The Sorcanno Dugtrio is regarded as a feminine deity of the earth and taking its hairs is thought to bring bad luck.  

Sorcanno Dugtrio

Their beautiful, metallic whiskers create a sort of protective helmet on their heads, and they also function as highly precise sensors.


Armor Class16
Hit Points 5d10+12
Speed20 ft.Burrowing 20 ft.
Strength15 (+2)
Dexterity16 (+3)
Constitution16 (+3)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma10 (+0)
Damage VulnerabilitiesFireWater
Damage ResistancesPsychicSteal
Damage ImmunitiesElectricPoison
Saving ThrowsDexterity d20+7 Constitution d20+7
SkillsStealth d20+6 Athletics d20+7
SensesTremorsense 120 ft.
LanguagesTerran
Challenge3 (700 XP)
Special 1Sand VeilSorcanno Dugtrio’s AC increases by 2 in desert terrain
Special 2Tangling HairAny time Sorcanno Dugtrio is hit with a melee attack,the attacker must make a dexterity saving throw DC 11,
or have its speed reduced by 10 ft.until the end of Dugtrio’s next turn
Special 3Sand ForceDuring a sandstorm. Sorcanno Dugrio can doubleits attack bonus when it hits an opponent
Action 1Sand AttackSorcanno Dugtrio throws sand or dirt in a 60-foot cone.Each creature in that area must make
a DC 10 Dexterity saving throw,if it fails, the target is blinded for 1 minute.At the end of each of its turns,the target can make a Constitution saving throw.
On a success, the effect ends
Action 2Mud BombRanged Weapon Attack d20+6 to hit
Range 20/40 ft., one targetHit 4d6+4 bludgeoning damageand target is blinded until theend of their next turn
Action 3DigSorcanno Dugtrio digs underground,entering a semi-invulnerable status.
Before digging Sorcanno Dugtrio decides ona space he can see within range to emerge.On Sorcanno Dugtrio’s next turn he comes from underground.If a creature is there make a 9d8+2 bludgeoning damage
Action 4Tri AttackRanged Weapon Attack d20+6 to hit
Range 20/40 ft., one targetHit 6d6+2 damage andthe target must succeed on aDC 12 Constitution saving throw
or become burned,frozen or paralyzed.Sorcanno Dugtrio’s heads strike simultaneouslywith a beam attack
Action 5Earthquake (Recharge 5-6)Sorcanno Dugtrio lets loose a mighty earthquake.All creatures on the ground within 40 feet of
Dugtrio must make a DC 14 Dexterity saving throw,taking 9d6 bludgeoning damageand falling prone on a failed save,or half damage on a successful one

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