Deoxys
Deoxys is an alien-like, bipedal Pokémon with four Formes; each focused on a different stat. The main components constant for all four Formes are dominantly a red colour, a pale blue face, and three light blue dots on its back arranged in a triangle. Typically, a purple stripe runs down the center of its face and a purple, crystalline organ in its chest. Its white, circular eyes are set inside rectangular, black eye sockets. It is shown that Deoxys may have a green crystalline organ and facial stripe.
The mutation of a virus from space formed Deoxys. The Pokémon is brilliant; its brain is the crystal in its chest. This organ is capable of firing laser beams. As shown, it can regenerate any part of its body that it may have lost during a battle. It has also demonstrated the ability to create an aurora without changing its form. These auroras can have different electromagnetic wavelengths and are used to communicate with other Deoxys. It is also shown that the various electromagnetic waves given off by people, Pokémon, and all electronics can obscure its vision if there is enough interference with its communication. This Pokémon came from outer space from the inside of a meteor. Deoxys's different forms each possess different abilities and techniques.
Deoxys has been observed to create clones of itself. These clones have lifeless eyes and duller colour, lack the trademark crystal on the chest, and seem unable to change from the Normal Forme. Furthermore, they seem unable to morph their tentacles into their hands. When these clones are defeated, they dissolve into dust-like particles.
Deoxys
The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon’s chest appears to be its brain.
Armor Class | 15 | ||
---|---|---|---|
Hit Points | 26d8+130 | ||
Speed | 40 ft. | Flying 35 ft. | |
Strength | 20 (+5) | ||
Dexterity | 20 (+5) | ||
Constitution | 20 (+5) | ||
Intelligence | 20 (+5) | ||
Wisdom | 20 (+5) | ||
Charisma | 20 (+5) | ||
Senses | Passive Perception 15 | Darkvision 60 ft. | |
Damage Resistances | Psychic | ||
Languages | Unknown | ||
Challenge | 14 (11,500 XP) | ||
Special 1 | Legendary Resistance (3/Day) | If Deoxys fails a saving throw, | it can choose to succeed instead |
Special 2 | Change Form | During a short rest, Deoxys can change | its form to one of the following options. |
These changes last until Deoxys changes to another form. | |||
Form 1 | Normal Form | Deoxys As presented here | |
Form 2 | Attack Form | Deoxys has an advantage on all attack rolls | but has a disadvantage on all saving throws |
Form 3 | Defense From | Deoxys’s AC becomes 20, | and it has an advantage on all saving throws, |
but it has a disadvantage on attack rolls | |||
Form 4 | Speed Form | Deoxys’s speeds are doubled, | but it deals half damage with all attacks |
Action 1 | Multiattack | Deoxys makes three Wrap attacks | |
Action 2 | Wrap | Melee Weapon Attack | d20+10 to hit |
Reach 15 ft., one target | Hit: 2d8+5 bludgeoning damage | and if the target is a Large or Smaller creature, | they are grappled (escape DC 18). |
Deoxys can grapple two creatures at a time, | one for each arm. If it uses the | arm to attack another creature, the grapple ends | |
Action 3 | Psychic | One creature Deoxys can see within 60 feet | must succeed on a DC 18 Wisdom saving throw |
or take 4d10 psychic damage. | A creature that fails the saving throw | has a disadvantage on its next | attack roll before the end of their next turn |
Action 4 | Teleport | Deoxys teleports to an unoccupied space within 100 feet | |
Action 5 | Hyper Beam (Recharge 5-6) | Deoxys fires a powerful beam from its hands in | a line 100 feet long and 10 feet wide. |
All creatures in the area must make a | DC 18 Dexterity saving throw, | taking 10d8 force damage on a failed save, | or half as much damage on a successful one |
Reactions | Knock Off | When Deoxys hits a creature with a melee attack, | it can attempt to disarm them as a reaction. |
The target must succeed on a DC 18 Strength saving throw | or drop an item they are holding | ||
Legendary Actions | Deoxys can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | Deoxys regains spent legendary | actions at the start of its turn | |
Legendary Action 1 | Psycho Shift | Deoxys takes a condition currently affecting | it and transfers it to another creature |
of its choice within 60 feet. The conditions, | duration and other rules apply as normal | ||
Legendary Action 2 | Recover | Deoxys regains 20 hit points | |
Legendary Action 3 | Teleport | Deoxys uses Teleport |
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