Deep Gnome Species in Other Realms | World Anvil

Deep Gnome

Deep gnomes, or svirfneblin, live far below the world's surface in twisting warrens and sculpted caverns. They survive by virtue of their stealth, cleverness, and tenacity. Their gray skin allows them to blend in with surrounding stonework. They are also surprisingly heavy and strong for their size. An average adult weighs 100 to 120 pounds and stands 3 feet tall. A typical svirfneblin enclave contains several hundred deep gnomes and is strongly fortified. Secret tunnels lead to and from the settlement, and the deep gnomes use these as evacuation routes when the enclave comes under attack.   Established Gender Roles Male svirfneblin are bald, while females have stringy gray hair. Traditionally, females run the enclaves while males scour the outskirts in search of enemies and deposits of precious gemstones.   Gemstone Harvesters Svirfneblin cherish fine gemstones, especially rubies, which they harvest from mines deep in the Underdark. The hunt for gems often brings them into conflict with beholders, drow, kuo-toa, duergar, and mind flayers. Of all their natural enemies, deep gnomes fear and despise the murderous, demonĀ­ worshiping drow the most.   Earth Friends Deep gnomes are often encountered in the company of creatures from the Elemental Plane of Earth. Some svirfneblin can summon such creatures. Earth creatures guard svirfneblin settlements, especially xorn enticed to service with the promise of gems to feed on.  

Deep Gnome

Deep gnomes, or svirfneblin, live far below the world's surface in twisting warrens and sculpted caverns. They survive by virtue of their stealth, cleverness, and tenacity. Their gray skin allows them to blend in with surrounding stonework. They are also surprisingly heavy and strong for their size. An average adult weighs 100 to 120 pounds and stands 3 feet tall. A typical svirfneblin enclave contains several hundred deep gnomes and is strongly fortified. Secret tunnels lead to and from the settlement, and the deep gnomes use these as evacuation routes when the enclave comes under attack.


Armor Class15 (chain shirt)
Hit Points 3d6+6
Speed20 ft.
Strength15 (+2)
Dexterity14 (+2)
Constitution14 (+2)
Intelligence12 (+1)
Wisdom10 (+0)
Charisma9 (-1)
SkillsInvestigation d20+3 Perception d20+2 Stealth d20+4
SensesDarkvision 120 ft.Passive Perception 12
LanguagesGnomishTerranUndercommon
Challenge1/2 (100 XP)
Special 1Stone CamouflageThe gnome has an advantage on dexterity(stealth) checks made to hide in rocky terrain
Special 2Gnome CunningThe gnome has an advantage on intelligence,wisdom, and charisma saving throws against magic
Special 3Innate SpellcastingThe gnome's innate spellcasting ability isIntelligence (spell save DC 11).
It can innately cast the following spells,requiring no material components
Spells 1At willNondetection (self only)
Spells 21/dayBlindnessDeafness
BlurDisguise self
Action 1War PickMelee Weapon Attack d20+4 to hit
Range 5 ft., one targetHit 1d8+2 piercing damage
Action 2Poisoned DartRanged Weapon Attack d20+4 to hit
Range 30/120 ft., one creatureHit 1d4+2 piercing damage,and the target must succeed ona DC 12 Constitution saving throw
or be poisoned for 1 minute.The target can repeat the saving throwat the end of each of its turns,ending the effect on itself on a success.

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