Death Knight Species in Other Realms | World Anvil

Death Knight

When a paladin that falls from grace dies without seeking atonement, dark powers can transform the once-mortal knight into a hateful undead creature. A death knight is a skeletal warrior clad in plate armor. Beneath its helmet, one can see the knight's skull with malevolent pinpoints of light burning in its eye sockets.   Eldritch Power The death knight retains the ability to cast divine spells, but no death knight can use its magic to heal. It also attracts and commands lesser un­dead, although death knights that serve powerful fiends might have fiendish followers instead. Death knights of­ten use warhorse skeletons and nightmares as mounts.   Immortal Until Redeemed A death knight can arise anew even after it has been destroyed. Only when it atones for a life of wickedness or finds redemption can it finally escape its undead purgatory and truly perish.   Undead Nature A death knight doesn't require air, food, drink, or sleep.   Lord Soth Lord Soth began his fall from grace with an act of heroism, saving an elf named Isolde from an ogre. Soth and Isolde fell in love, but Soth was already married. He had a servant dispose of his wife and was charged with murder, but fled with Isolde. When his castle fell under siege, he prayed for guidance and was told that he must atone for his misdeeds by completing a quest, but growing fears about Isolde's fidelity caused him to abandon his quest. Because his mission was not accomplished, a great cataclysm swept the land. When Isolde gave birth to a son, Soth refused to believe that the child was his and slew them both. All were incinerated in a fire that swept through the castle, yet Soth would find no rest in death, becoming a death knight.  

Death Knight

When a paladin that falls from grace dies without seeking atonement, dark powers can transform the once-mortal knight into a hateful undead creature. A death knight is a skeletal warrior clad in plate armor. Beneath its helmet, one can see the knight's skull with malevolent pinpoints of light burning in its eye sockets.


Armor Class20 (plate, shield)
Hit Points 19d8+95
Speed30 ft.
Strength20 (+S)
Dexterity11 (+0)
Constitution20 (+S)
Intelligence12 {+1)
Wisdom16 (+3)
Charisma18 (+4)
Saving ThrowsDexterity d20+6 Wisdom d20+9 Charisma d20+10
Damage ImmunitiesNecroticPoison
Condition ImmunitiesExhaustionFrightenedPoisoned
SensesDarkvision 120 ft.Passive Perception 13
LanguagesAbyssalCommon
Challenge17 (18,000 XP)
Special 1Magic ResistanceThe death knight has advantage on saving throwsagainst spells and other magical effects
Special 2Marshal UndeadUnless the death knight is incapacitated,it and undead creatures of its choice within 60 feet of it
have advantage on saving throwsagainst features that turn undead
Special 3SpellcastingThe death knight is a 19th-level spellcaster.Its spellcasting ability is Charisma (spell save DC 18,
d20+10 to hit with spell attacks).It has the following paladin spells prepared
Spells 11st level (4 slots)CommandCompelled duel
Searing smite
Spells 22nd level (3 slots)Hold personMagic weapon
Spells 33rd level (3 slots)Dispel magicElemental weapon
Spells 44th level (3 slots)BanishmentStaggering smite
Spells 55th level (2 slots)Destructive wave (necrotic)
Action 1MultiattackThe death knight makes three longsword attacks
Action 2LongswordMelee Weapon Attack d20+11 to hit
Reach 5 ft., one targetHit 1d8+5 slashing damage,or 1d10+5 slashing damageif used with two hands,
plus 4d8 necrotic damage
Action 3Hellfire Orb (1/Day)The death knight hurls a magical ball of firethat explodes at a point it can see within 120 feet of it.
Each creature in a 20-foot-radius sphere centered on thatpoint must make a DC 18 Dexterity saving throw.The sphere spreads around corners.A creature takes 10d6 fire damage
and 10d6 necrotic damage on a failed save,or half as much damage on a successful one
ReactionParryThe death knight adds 6 to itsAC against one melee attack that would hit it.
To do so, the death knight must see theattacker and be wielding a melee weapon

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