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Darkrai

Darkrai is a black, shadow-like Pokémon. It has a small head with a white fog-like ghostly plume billowing from its head covering one of its bright blue eyes, with the portion on its face resembling hair. It also has a red spiky growth around its neck. It has skinny arms and long black tatters hanging from its shoulders. It also has black, claw-like hands. It has the slight appearance of an hourglass figure and appears to be wearing an old, ripped cloak. It normally does not have any sort of legs, but it is able to extend stilt-like appendages in their place. In self-defence, Darkrai can retract its head and white "plume" into the pit atop its torso fringed by the aforementioned red growth.   Darkrai is known to "inhabit" dreams and cause the target to have unending nightmares, which can be stopped if exposed to a Lunar Feather from Cresselia. However, the "unleashing of nightmares" is a defence mechanism, instead of an intentionally malicious act. Darkrai is capable of flying at high speeds, and it can become a shadow in order to escape danger or contact with humans. It is also capable of some human speech. It's been shown its power was weaker than that of Dialga and Palkia. Its relationship to its counterpart, Cresselia, can vary between individuals and canons, with some being antagonistic. Darkrai does not only cause nightmares; it is also attracted to them. It can also go around objects it is attracted to several times. Darkrai can use an ability called Dark Power to either trap humans or Pokémon in a Dark Void dimension of total darkness or teleport them to another location. Darkrai is said to be active on nights of the new moon. Darkrai possibly feeds off dreams, characterized by its association with never-ending nightmares.  

Darkrai

It chases people and Pokémon from its territory by causing them to experience deep, nightmarish slumbers.


Armor Class17
Hit Points 24d20+2
Speed40 ft. Flying
Strength17 (+3)
Dexterity20 (+5)
Constitution16 (+3)
Intelligence18 (+4)
Wisdom18 (+4)
Charisma15 (+2)
Damage VulnerabilitiesBugFairyFighting
Damage ResistancesDarkGhost
Damage ImmunitiesPsychic
Saving ThrowsWisdom d20+4 Intelligence d20+4 Constitution d20+3
SkillsStealth d20+5 Deception d20+2 Intimidation d20+2
Arcana d20+4 Insight d20+4
LanguagesCommon
SensesDarkvision 100 ft.Truesight 100 ft.
Challenge15 (13,000 XP)
Action 1Dark PulseSelf/Ranged AttackRange 20 ft., all targets
d20+2 to hitHit: 4d8+2 Dark-type damageDarkrai releases a horrible aura imbued with dark thoughts.Each target within 20 feet must make a DC 14 WIS saving throw
On a successful save, it takes half damage.
Action 2Dark VoidRanged AttackRange 40 ft., all targets
Darkrai throws a ball of darkness at a point it can see within rangeThe ball becomes a 20-foot-radius sphere.Each target within the sphere must makea DC 14 WIS saving throw or be put to sleep.
Action 3DisableRanged AttackRange 30 ft., one target
Darkrai chooses a target it can see within rangewho has used a move since Darkrai’s last turn.It must make a DC 14 WIS saving throw.On a failed save, it is unable to use its last move for four turns.
Action 4Double TeamSelfDarkrai moves rapidly and creates
several illusionary copies of itself.For 1 minute holding concentrationAttack rolls made against Darkrai have a disadvantage.
Action 5Dream EaterRanged AttackRange 30 ft., one target
d20+4 to hitHit: 4d6+4 Psychic-type damageDarkrai eats the dreams of a sleeping target it can see within rangeThe target must make a DC 14 WIS saving throw.
On a successful save take half damageDarkrai regains HP equal to half the damage dealt.
Action 6Feint AttackMelee AttackRange 5 ft., one target
d20+2 to hitHit: 1d6+2 Dark-type damageDarkrai approaches a target it can see within range disarminglythen throws a sucker punch.
This move never misses.
Action 7HypnosisRanged AttackRange 120 ft., one target
Darkrai uses a hypnotic suggestion to try and put a targetit can see within range to sleep.The target must succeed on a DC 14 WIS saving throwOn a failed save it falls asleep.
Action 8Ominous WindSelf/Range AttackRange 15 ft., all targets
d20+2 to hitHit: 3d6+2 Ghost-type damageDarkrai attacks with a gust of repulsive wind.
Action 9Quick AttackMelee AttackRange 5 ft., one target
d20+5 to hitHit: 1d6+5 Normal-type damageDarkrai lunges with a speed that makes it almost invisible.

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