Darkmantle Species in Other Realms | World Anvil

Darkmantle

A darkmantle clings to cavern ceilings, remaining perfectly still as it waits for creatures to pass beneath it. From a distance, it can pass itself off as a stalactite or a lump of stone. Then it drops from the ceiling and unfurls, surrounding itself with magical darkness as it engulfs and crushes its prey. Darkmantles are found throughout the Underdark, but they are equally common on the Shadowfell. Thriving in that dark realm, they fill an ecological niche similar to bats on the Material Realm. Intelligent creatures of the Shadowfell sometimes train darkmantles as guardians or companions.  

Darkmantle

A darkmantle clings to cavern ceilings, remaining perfectly still as it waits for creatures to pass beneath it. From a distance, it can pass itself off as a stalactite or a lump of stone. Then it drops from the ceiling and unfurls, surrounding itself with magical darkness as it engulfs and crushes its prey. Darkmantles are found throughout the Underdark, but they are equally common on the Shadowfell. Thriving in that dark realm, they fill an ecological niche similar to bats on the Material Realm. Intelligent creatures of the Shadowfell sometimes train darkmantles as guardians or companions.


Armor Class11
Hit Points 5d6+5
Speed10 ft.,Fly 30 ft.
Strength16 (+3)
Dexterity12 (+1)
Constitution13 (+1)
Intelligence2 (-4)
Wisdom10 (+0)
Charisma5 (-3)
SkillsStealth +3
SensesBlindsight 60 ft.Passive Perception 10
Language----
Challenge1/2 (100 XP)
Special 1EcholocationThe darkmantle can't use its blindsight while deafened
Special 2False AppearanceWhile the darkmantle remains motionless,it is indistinguishable from a cave formation
such as a stalactite or stalagmite
Action 1CrushMelee Weapon Attack d20+5 to hit
Reach 5 ft., one creatureHit 1d6+3 bludgeoning damage,and the darkmantle attaches to the target.If the target is Medium or smaller
and the darkmantle has an advantage on the attack roll,it attaches by engulfing the target's head,and the target is also blinded andunable to breathe while the darkmantle is attached in this way.
While attached to the target,the darkmantle can attack no other creature except the targetbut has advantage on its attack rolls.The darkmantle's speed also becomes 0,
it can't benefit from any bonus to its speed,and it moves with the target.A creature can detach the darkmantle by makinga successful DC 13 Strength check as an action.
On its turn, the darkmantle can detach itselffrom the target by using 5 feet of movement
Action 2Darkness Aura (1/Day)A 15-foot radius of magical darkness extends out from the darkmantle,moves with it, and spreads around corners.
The darkness lasts as long as the darkmantle maintains concentration,up to 10 minutes (as if concentrating on a spell).Darkvision can't penetrate this darkness,and no natural light can illuminate it.
If any of the darkness overlaps with an areaof light created by a spell of 2nd level or lower,the spell creating the light is dispelled

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