Cyndaquil / Quilava / Typhlosion / Lodrain Typhlosion
Cyndaquil
Cyndaquil protects itself by flaring up the flames on its back. The flames are vigorous if the Pokémon is angry. However, if it is tired, the flames splutter fitfully with incomplete combustion.
Armor Class | 14 | ||
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Hit Points | 1d10+1 | ||
Speed | 30 ft. | ||
Strength | 6 (-2) | ||
Dexterity | 14 (+2) | ||
Constitution | 13 (+1) | ||
Intelligence | 8 (-1) | ||
Wisdom | 11 (+0) | ||
Charisma | 12 (+1) | ||
Skills | Spot d20+5 | ||
Languages | Infernal | Terran | |
Challenge | 1/2 (100 XP) | ||
Special 1 | Smokescreen | Cyndaquil can fill a cylinder centered on itself with | a 5-foot radius and 5 feet high with smoke from the flames on its back, |
similar to an obscuring mist effect. | Fire-subtype creatures can see further through the smoke; | for them, creatures 10 feet away | have only concealment and creatures 5 feet away are not concealed. |
The smoke dissipates after 3 rounds | |||
Action 1 | Slam | Melee Attack Action | d20+3 to hit |
Reach 5 ft., one target | Hit: 1d4-2 bludgeoning damage | ||
Action 2 | Ember | Cyndaquil has a very minor breath weapon. | Cyndaquil's ember attack strikes in a 10 ft. |
line and deals 1d6+11 fire damage. | Creatures in the area may halve the damage on a successful Reflex save DC 16. | Cyndaquil may not use Ember for 1d4 rounds after having used it |
Quilava
Quilava keeps its foes at bay with the intensity of its flames and gusts of superheated air. This Pokémon applies its outstanding nimbleness to dodge attacks even while scorching the foe with flames.
Armor Class | 16 | ||
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Hit Points | 7d10+14 | ||
Speed | 30 ft. | ||
Strength | 10 (+0) | ||
Dexterity | 17 (+3) | ||
Constitution | 14 (+2) | ||
Intelligence | 8 (-1) | ||
Wisdom | 14 (+2) | ||
Charisma | 16 (+3) | ||
Damage Resistance | Fire | ||
Skills | Hide d20+6 | Listen d20+6 | Spot d20+9 |
Languages | Infernal | Terran | |
Challenge | 5 (1,800 XP) | ||
Special 1 | Smokescreen | Quilava can fill a cylinder centered on itself with | a 15-foot radius and 15 feet high with smoke |
from the flames on its back, | similar to an obscuring mist effect. | Fire-subtype creatures can see further through the smoke; | for them, creatures 10 feet away |
have only concealment and creatures 5 feet away are not concealed. | The smoke dissipates after 4 rounds | ||
Special 2 | Scent | Quilava sniffs out hidden foes, | and tracks by sense of smell. |
Creatures with the scent ability | can identify familiar odors just | as humans do familiar sights | |
Special 3 | Flame Wheel | Quilava adds 1d8 fire damage to | any attack it makes as part of a charge. |
An attack it makes as part of a charge also has | a 10% chance to set an opponent on fire | ||
Action 1 | Slam | Melee Attack Action | d20+8 to hit |
Reach 5 ft.,one target | Hit 1d6 bludgeoning damage | ||
Action 2 | Flare | Melee Touch Attack | d20+8 to hit |
Touch Attack | Hit 1d4+2 fire damage | ||
Action 3 | Ember | Quilava has a minor breath weapon. | A Quilava's ember attack strikes in a 20 ft. line |
and deals 1d8+13 fire damage. | Creatures in the area may halve the damage on | a successful Reflex save DC 18 | Quilavas may not use Ember for 1d4 rounds after having used it |
Action 4 | Swift | Range Attack | d20+8 to hit |
Range 40 ft. 3 targets | Hit 1d6+8 force type damage. | Quilava can use swift attack 2 times an encounter |
Typhlosion
Typhlosion obscures itself behind a shimmering heat haze that it creates using its intensely hot flames. This Pokémon creates blazing explosive blasts that burn everything to cinders.
Armor Class | 22 | ||
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Hit Points | 14d10+28 | ||
Speed | 40 ft. | ||
Strength | 14 (+2) | ||
Dexterity | 20 (+5) | ||
Constitution | 15 (+2) | ||
Intelligence | 9 (-1) | ||
Wisdom | 16 (+3) | ||
Charisma | 18 (+4) | ||
Damage Resistances | Fire | Cold | Sonic |
Skills | Hide d20+12 | Listen d20+9 | Spot d20+16 |
Tumble d20+12 | |||
Languages | Terran | Infernal | |
Challenge | 7 (7,200 XP) | ||
Special 1 | Smokescreen | Typhlosion can fill a cylinder centered on itself with | a 15-foot radius and 15 feet high |
with smoke from the flames on its back, | similar to an obscuring mist effect. | Fire-subtype creatures can see further through the smoke; | for them, creatures 10 feet away have only concealment |
and creatures 5 feet away are not concealed. | The smoke dissipates after 5 rounds | ||
Special 2 | Flame Wheel | Typhlosion adds 1d10 fire damage to | any attack it makes as part of a charge. |
An attack it makes as part of a charge also has | a 10% chance to set an opponent on fire. | Furthermore, it can free itself from any sort | of freezing effect, such as the freeze spell, |
as a free action at will | |||
Special 3 | Scent | Typhlosion detects approaching enemies, | sniff out hidden foes, |
and track by sense of smell. | Tyohlosion can identify familiar odors just as humans do familiar sights | ||
Action 1 | Slam | Melee Attack | d20+16 to hit |
Reach 5 ft.,one target | Hit 1d10+2 bludgeoning damage | ||
Action 2 | Flare | Melee Touch | d20+11 to hit |
Touch Attack | Hit 1d6+2 Fire damage | ||
Action 3 | Lava Plume | Typhlosion forgoes breath weapons | in favor of explosive bursts of firepower. |
Typhlosion may create a 40-ft.-radius burst, | centered on itself, that does 3d6+14 fire damage | to all creatures in the area except for Typhlosion itself. | Creatures in the area may halve the damage on |
a successful Reflex save, DC 16 | Typhlosion may not use Lava Plume | for 1d6+1 rounds after having used it. | |
Action 4 | Swift | Range Weapon Attack | d20+11 to hit |
Range 40 ft., 3 targets | Hit 1d8+19 force damage. | Swift is only usable 3 times per encounter |
Lodrain Typhlosion
Said to purify lost, forsaken souls with its flames and guide them to the afterlife. I believe its form has been influenced by the energy of the sacred mountain towering at Hisui’s center.
Armor Class | 16 | ||
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Hit Points | 14d12 | ||
Speed | 30 ft | ||
Strength | 17 (+3) | ||
Dexterity | 20 (+5) | ||
Constitution | 12 (+1) | ||
Intelligence | 6 (-2) | ||
Wisdom | 14 (+2) | ||
Charisma | 12 (+1) | ||
Damage Vulnerabilities | Water | ||
Damage Resistances | Primordial | ||
Saving Throws | Dexterity d20+12 | Strength d20+12 | |
Skills | Athletics d20+15 | Persuasion d20+14 | |
Languages | Primordial | ||
Challenge | 13 (10,000) | ||
Special 1 | Scent | Lodrain Typhlosion sniffs out hidden foes, | and tracks by sense of smell. |
Creatures with the scent ability can identify | familiar odors just as humans do familiar sights | ||
Special 2 | Smokescreen | Lodrain Typhlosion can fill a cylinder centered on itself with | a 15-foot radius and 15 feet high |
with smoke from the flames on its back, | similar to an obscuring mist effect. | Fire-subtype creatures can see further through the smoke; | for them, creatures 10 feet away have only concealment |
and creatures 5 feet away are not concealed. | The smoke dissipates after 4 rounds | ||
Action 1 | Inferno | Range Attack | d20+11 to hit |
Range 120 ft.,one target | Hit 8d10+3 fire damage | ||
Action 2 | Flame Charge | Melee Attack | d20+11 to hit |
Reach 5 ft., one target | Hit 2d8+5 fire damage. | After the attack Lodrain Typhlosions walking speed | increases by 10 ft for the remainder of the turn |
Action 3 | Flamethrower | Range Attack | Lodrain Typhlosion exhales an intense blast of fire that |
is 60 feet long and 5 feet wide | to scorch its opponents. | Each target in range must make a Dexterity DC 15 saving throw. | On a failed save, |
a target takes 8d6+3 Fire damage | and must succeed on a | Constitution DC 15 saving throw to avoid being burned. | On a successful save, a target takes |
half damage and is at no risk of being burned | |||
Action 4 | Overheat | Melee, No touch | d20+11 to hit |
Reach 10 ft.,one target | Hit 12d8+3 fire damage |
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