Cubone is a small, bipedal, dinosaur-like reptilian Pokémon with a light brown hide that covers most of its body, except for its cream-coloured belly. Two small claws, one on each hand, serve as its thumbs, and one large nail on each foot makes up its toes. It has two small spikes on its back and a short tail. On its head, Cubone wears the skull of its dead mother as a helmet. Because of this, much of its actual face has never been seen, except for its triangular, black eyes and a small area surrounding it. The skull has two rounded horns on the top of its head and a tooth-like point on the lower sides. Under the skull, Cubone has a brown snout. The small Cubone survives only through the immense skill it possesses in wielding the bone it carries as a weapon.
It is called the Lonely Pokémon because of its tendency to keep to itself and avoid social situations, due to the trauma caused by the death of its mother. Cubone will often weep at night in mourning for its mother. When Cubone cries, the skull that it wears on its head vibrates and emits "a plaintive and mournful sound." On the night of a full moon, the cries are said to be especially terrible. Cubone seems to recognize its mother in the full moon, and so it howls with a particular sadness. Its cries attract Mandibuzz, a natural predator. It is said a Cubone will evolve into a Marowak once it comes to terms with its mother's death. The dreams Cubone has make it cry but crying makes it stronger. Cubone lives in rocky areas, usually in mountains or in caves.
Cubone
When the memory of its departed mother brings it to tears, its cries echo mournfully within the skull it wears on its head.
Armor Class | 14 |
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Hit Points | 8d4+16 |
Speed | 30 ft. |
Strength | 15 (+2) |
Dexterity | 16 (+3) |
Constitution | 15 (+2) |
Intelligence | 8 (-1) |
Wisdom | 12 (+1) |
Charisma | 12 (+1) |
Damage Vulnerabilities | Cold |
Damage Immunities | Lightning |
Condition Immunities | Paralyzed |
Senses | Passive Perception 11 |
Languages | Terran |
Challenge | 3 (700 XP) |
Special 1 | Battle Armor | Any critical hit against the cubone becomes a normal hit |
Special 2 | Stomping Tantrum | If the cubone misses a Bone Rush attack, | their next atack that turn is rolled with advantage |
Special 3 | Vicious Defense | The cubone gains a +1 bonus to its AC every time it hits with an attack. | This bonus lasts until the start of its next turn |
Action 1 | Multiattack | The cubone makes five Bone Rush attacks |
Action 2 | Bone Rush | Melee Weapon Attack | d20+4 to hit |
Range 5 ft., one target | Hit 1d8+2 bludgeoning damage |
Action 3 | Bone Club | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d6+1 bludgeoning damage |
Marowak is a bipedal reptilian Pokémon with light brown skin and a cream-coloured underside. Two small claws, one on each hand, serve as its thumbs, and one large nail on each foot makes up its toes. It has a short tail with a small spike near the tip. Marowak's head is composed of the skull it once wore as a mask. It can no longer remove the skull, which has become part of its body. The skull has two pointed spikes on the back similar to ears and tiny nostrils on the tip of the snout. Marowak's triangular, brown eyes are also located in the skull. Marowak is well known for ferocity with its bone club, which it is said to collect from a hidden graveyard.
Upon evolution, Marowak has overcome the grief of its mother's passing. Now ferocious and violent, Marowak is an adept combatant who uses the bone it carries as a weapon and a boomerang. Having evolved, it seeks vengeance on its natural enemy Mandibuzz, which prey on Cubone because of its naturally weak and timid demeanor. Marowak has also been recorded pounding on boulders with the bone club it carries in order to tap out messages to others. It lives in the mountains to test its skills.
Marowak
This Pokémon overcame its sorrow to evolve a sturdy new body. Marowak faces its opponents bravely, using a bone as a weapon.
Armor Class | 16 (natural armor) |
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Hit Points | 21d6+63 |
Speed | 30 ft. |
Strength | 16 (+3) |
Dexterity | 19 (+4) |
Constitution | 17 (+3) |
Intelligence | 12 (+1) |
Wisdom | 14 (+2) |
Charisma | 15 (+2) |
Damage Vulnerabilities | Cold |
Damage Immunities | Lightning |
Condition Immunities | Frightened | Paralyzed |
Saving Throws | Wisdom d20+5 | Charisma d20+5 |
Senses | Passive Perception 12 |
Languages | Terran |
Challenge | 7 (2,900 XP) |
Special 1 | Battle Armor | Any critical hit against the marowak becomes a normal hit |
Special 2 | Vicious Defense | The marowak gains a +1 bonus to its AC every time it hits with an attack. | This bonus lasts until the start of its next turn |
Action 1 | Multiattack | The marowak makes five Bone Rush attacks | or two Bonemerang attacks |
Action 2 | Bone Rush | Melee Weapon Attack | d20+6 to hit |
Range 5 ft., one target | Hit 1d10+3 bludgeoning damage |
Action 3 | Bonemerang | Melee Weapon Attack | d20+7 to hit |
Range 30 ft., one target | Hit 3d10+4 bludgeoning damage |
In the Sorcanno region, Marowak was faced with an abundance of its natural enemies, Grass-type Pokémon. This harsh environment led it to bond closely with its friends, which is said to have created a sort of sixth sense and caused it to take a new form. Sorcanno Marowak's body is black and it has pale gray eyes. There is a dark, flamelike mark on its skull between the eyes. Compared to regular Marowak's squatter, thicker body, Sorcanno Marowak is relatively thin. White markings resembling shoulder blades, vertebrae, and hip bones are visible on its back. The bone Sorcanno Marowak uses is longer than the one regular Marowak uses. It customarily mourns its companions by burying them and dancing in mourning.
Sorcanno Marowak rubs the bone it wields against its forehead to light the ends in a green flame and then twirls the flaming bone. It specializes in an attack where it releases a weak ball of flame from its bone that will relentlessly pursue its foe. Sorcanno would fear it for a conjurer, due to its rarity and the fearful sight of it dancing with its bone. The dance is also used as a way of mourning for its lost allies. Once its flames have spread onto an opponent, they are impossible to put out with water. The flames are known to cause both mental and physical pain.
Sorcanno Marowak
This Pokémon sets the bone it holds on fire and dances through the night as a way to mourn its fallen allies.
Armor Class | 16 |
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Hit Points | 18d8+90 |
Speed | 30 ft. |
Strength | 23 (+6) |
Dexterity | 21 (+5) |
Constitution | 19 (+4) |
Intelligence | 12 (+1) |
Wisdom | 15 (+2) |
Charisma | 17 (+3) |
Damage Vulnerabilities | Necrotic | Water |
Damage Resistances | Fire | Poison | Bludgeoning |
Piercing | Slashing from nonmagical attacks |
Damage Immunities | Poison |
Condition Immunities | Frightened | Paralyzed | Poisoned |
Saving Throws | Wisdom d20+6 | Charisma d20+7 | |
Skills | Survival d20+6 | Athletics d20+7 |
Languages | Terran |
Challenge | 11 (7,200 XP) |
Special 1 | Cursed Body | A creature that touches the marowak or hits it with a melee attack | while within 5 feet of it must make |
a DC 16 Wisdom save or become cursed for 1 minute. | While cursed, the marowak deals an | additional 1d8 fire damage to the target |
Special 2 | Lightning Rod | If an ally within 30 feet is attacked with an electric type move, | this pokemon can choose to use a reaction to redirect |
that attack to themselves instead. | This does not work on area of effect moves |
Special 3 | Soul Burn | The marowak’s attacks ignore immunity and resistance to fire |
Action 1 | Multiattack | The marowak makes two Bonemerang attacks |
Action 2 | Bonemerang | Melee Weapon Attack | d20+9 to hit |
Range 30 ft., one target | Hit 4d10+5 bludgeoning damage | plus 2d8 fire damage |
Action 3 | Fire Blitz | Melee Weapon Attack | Melee Weapon Attack |
d20+10 to hit | Range 5 ft., one target | Hit 4d10+6 bludgeoning damage | plus 8d8 fire damage |
Action 4 | Shadow Bone | Melee Weapon Attack | d20+10 to hit |
Reach 5 ft., one creature | 4d10+6 necrotic damage | plus 2d8 fire damage. | The target must succeed on a |
DC 16 Constitution saving throw, | or its hit point maximum is reduced by an amount | equal to the necrotic damage taken. | This reduction lasts until the target finishes a long rest. |
The target dies if its hit point maximum | is reduced to 0 |
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