Cranidos / Rampardos
Cranidos is a gray, dinosaur-like Pokémon resembling the Pachycephalosaurus. It has a hooked beak, red irises, and a hard, blue, dome-shaped head with four spikes on its back. The hard skull is considered to be Cranidos's most distinguishing feature. It has stubby arms with three claws; despite the stubbiness, it can attack with them. The back half of its body has a large, spiky pattern of blue and it has a short tail. It has feet with three forward claws and one backward.
Its main attacking prowess involves charging head-first into its opponents. When it lived in dense forests and jungles 100 million years ago, it would use headbutts to snap obstructing trees, down its prey, and combat Pokémon like Aerodactyl and even other Cranidos. The resulting sound of two Cranidos headbutting echoes throughout the area like the sound of the pealing of a bell. It notably lacks any intelligence. Cranidos are considered to be a rare sight to encounter. The fossilized trunks of trees snapped in two are also often found near the fossilized rock layers of Cranidos fossils. It was brought back to life through Skull Fossil.
Rampardos is a large, dark-gray, dinosaur-like Pokémon resembling a Pachycephalosaurus. It has a pearl-like dome crowning its head, which obstructs its red eyes. It has blue stripes, one on its tail, and one on each of its knees and wrists. It has various spikes: one on each knee, two on the blue-collar on its neck, two short ones on its nose, and four on its head. Two of these head spikes are bigger than the other two.
Its strength lies within its fierce head-butting attacks. A charging Rampardos can knock down virtually anything with one hit. 100 million years ago, it lived in jungles, where it ruthlessly chased its prey while tearing down trees in its path. Rampardos has the personality of a brute. It enjoys barging into objects with its head to train its strength and reflexes. This resulted in its skull growing a foot thick and harder than steel, which prevents it from fainting if it crashes into anything, even another charging Rampardos. Long after its passing, ancient people would dig up its well-developed skull fossil and use it as a helmet. However, because its skull grew so thick, its brain became even smaller than that of Cranidos, leading to theories that its stupidity led to its extinction. Its fossils have been found near those of Bastiodon, suggesting that these two lived in the same habitat, likely as enemies. Very little was known about Rampardos's biology in ancient times. There were records of a Rampardos that escaped after being revived and evolved, destroying a skyscraper in the process.
Cranidos
It lived in jungles around a hundred million years ago. It used its skillful headbutts to combat Aerodactyl.
Armor Class | 12 | ||
---|---|---|---|
Hit Points | 3d8+2 | ||
Speed | 25 ft. | ||
Strength | 15 (+2) | ||
Dexterity | 13 (+1) | ||
Constitution | 14 (+2) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Fighting | Grass | Ground |
Steel | Water | ||
Damage Resistances | Fire | Flying | Normal |
Poison | |||
Saving Throws | Strength d20+2 | Constitution d20+2 | |
Skills | Survival d20+0 | ||
Languages | Terran | ||
Challenge | 2 (450 XP) | ||
Action 1 | Headbutt | Melee Weapon Attack | Range 5 ft., one target |
d20+2 to hit | Hit: 3d6+2 normal damage | Cranidos sticks out its head and chargers | |
Action 2 | Leer | Range Weapon Attack | Range 90 ft., one target |
d20+0 to hit | Cranidos glares an intimidating leer to try and scare its opponents | Target must succeed on a Wisdom DC10 saving throw | On a failed save attacks made against the target have a +1 to damage |
This effect can be stacked to a max of +3 |
Rampardos
Stifled by a thick skull that can withstand any impact, this Pokémon’s brain never got very big.
Armor Class | 13 | ||
---|---|---|---|
Hit Points | 7d10+3 | ||
Speed | 30 ft. | ||
Strength | 17 (+3) | ||
Dexterity | 15 (+2) | ||
Constitution | 16 (+3) | ||
Intelligence | 6 (-2) | ||
Wisdom | 12 (+1) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Fighting | Grass | Ground |
Steel | Water | ||
Damage Resistances | Fire | Flying | Normal |
Poison | |||
Saving Throws | Strength d20+3 | Constitution d20+3 | |
Skills | Survival d20+1 | Athletics d20+3 | |
Languages | Terran | ||
Challenge | 8 (3,900 XP) | ||
Action 1 | Headbutt | Melee Weapon Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 3d6+3 normal damage | Rampardos sticks out its head and chargers | |
Action 2 | Leer | Range Weapon Attack | Range 90 ft., one target |
d20+0 to hit | Rampardos glares an intimidating leer to try and scare its opponents | Target must succeed on a Wisdom DC12 saving throw | On a failed save attacks made against the target have a +1 to damage |
This effect can be stacked to a max of +3 | |||
Action 3 | Take Down | Melee Weapon Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 8d6+3 normal damage | Rampardos recklessly slams into a target with a full body charge | Rampardos takes one fourth of the damage dealt as recoil |
Action 4 | Ancient Power | Range Weapon Attack | Range 60 ft., one target |
d20+3 to hit | Hit: 3d6+3 rock damage | Rampardos attacks a target within range with prehistoric power | On a hit d10 on a 10 all Rampardos stats raise by 1 while in battle |
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