Corphish / Crawdaunt
Corphish is a red-shelled, crustacean Pokémon with a short tail similar to a lobster. Its eyes are saucer-like with small pupils, and it has three spikes on top of its head. It possesses four pairs of limbs in total: two large pincers used for gripping prey, and three pairs of legs used for walking. The upper segments of its legs, the underside of its body, and the lower halves of its pincers are cream-coloured.
A hardy creature, Corphish is able to live in polluted water and eat nearly anything. Though not native to Sorcanno, Corphish set free by Trainers there have easily adapted and thrived in the region. Feebas and Corphish are the only Pokémon known to be able to live in stagnant ditches. Corphish and its evolved form Crawdaunt are the only known Pokémon that do not flee when a swarm of Basculin appears in the lake it lives in.
Crawdaunt is a primarily red, crustacean Pokémon with a tan underside. It has circular eyes set in deep sockets and a large, star-shaped growth on its forehead. The upper and lower halves of its underside are separated by a pattern of angular red shapes, and there are two blue stripes on its throat. Its forelimbs have two large pincers with spiked edges and tan lower halves form. There are two sets of hind limbs. The foremost pair are simple claws with two spikes, while the rear pair are large and thick with two white claws. A yellow triangle marks the base of its lobster-like tail.
Crawdaunt is a very violent Pokémon that lives in ponds. Because of its constant challenges to battle, no other Pokémon wants to inhabit its territory. Not even a swarm of Basculin will drive Crawdaunt away. Any that do venture too close are tossed out of its pond with its pincers. An experienced Crawdaunt will be covered in scars from countless battles. However, it must moult regularly and its shell is soft immediately after. Once its pincers fall off, Crawdaunt turns timid until they grow back. In order to protect itself, it burrows under stream beds until its new shell hardens. Unlike the meat found in the claws of Crabrawler and Clauncher, Crawdaunt has a foul smell and taste. Crawdaunts are known to be extremely difficult to raise.
Corphish
No matter how dirty the water in the river, it will adapt and thrive. It has a strong will to survive.
Armor Class | 15 | ||
---|---|---|---|
Hit Points | 8d4+40 | ||
Speed | 20 ft. | Swim 20 ft. | |
Strength | 18 (+4) | ||
Dexterity | 12 (+1) | ||
Constitution | 20 (+5) | ||
Intelligence | 6 (-2) | ||
Wisdom | 14 (+2) | ||
Charisma | 10 (+0) | ||
Damage Resistances | Fire | Ice | Water |
Damage Vulnerabilities | Lightning | ||
Senses | Passive Perception 12 | ||
Saving Throws | Constitution d20+7 | Wisdom d20+4 | |
Languages | Aquan | ||
Challenge | 2 (450 XP) | ||
Special | Amphibious | Corphish can breathe air and water | |
Action 1 | Vice Grip | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 2d8+4 slashing damage | and if the target is a Medium or Smaller creature, | They are grappled (escape DC 14) |
Action 2 | Bubble Beam | Ranged Weapon Attack | d20+3 to hit |
Range 30/60 ft., one target | Hit 2d10 cold damage |
Crawdaunt
A rough customer that wildly flails its giant claws. It is said to be extremely hard to raise.
Armor Class | 16 | ||
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Hit Points | 16d6+112 | ||
Speed | 30 ft. | Swim 30 ft. | |
Strength | 22 (+6) | ||
Dexterity | 13 (+1) | ||
Constitution | 24 (+7) | ||
Intelligence | 6 (-2) | ||
Wisdom | 16 (+3) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Lightning | ||
Damage Resistances | Fire | Ice | Water |
Damage Immunities | Psychic | ||
Saving Throws | Constitution d20+10 | Wisdom d20+6 | |
Senses | Passive Perception 13 | ||
Languages | Aquan | ||
Challenge | 7 (2,900 XP) | ||
Special 1 | Amphibious | Crawdaunt can breathe air and water | |
Special 2 | Crabhammer | Crawdaunt scores a melee critical hit on an attack roll of 19-20 | |
Action 1 | Multiattack | Crawduant makes two Vice Grip attacks | |
Action 2 | Vice Grip | Melee Weapon Attack | d20+9 to hit |
Reach 5 ft., one target | Hit 2d8+6 slashing damage | and if the target is a Medium or Smaller creature, | they are grappled (escape DC 17) |
Action 3 | Bubble Beam | Ranged Weapon Attack | d20+4 to hit |
Range 30/60 ft., one target | Hit 2d10 cold damage | ||
Action 4 | Guillotine | One creature Crawdaunt has grappled must make a | DC 17 Constitution saving throw, |
taking 6d8 slashing damage on a failed save, | or half as much damage on a successful one. | If the saving throw fails by 5 or more, | the damage increases to 10d8 slashing |
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