Corphish / Crawdaunt Species in Other Realms | World Anvil

Corphish / Crawdaunt

Corphish is a red-shelled, crustacean Pokémon with a short tail similar to a lobster. Its eyes are saucer-like with small pupils, and it has three spikes on top of its head. It possesses four pairs of limbs in total: two large pincers used for gripping prey, and three pairs of legs used for walking. The upper segments of its legs, the underside of its body, and the lower halves of its pincers are cream-coloured.   A hardy creature, Corphish is able to live in polluted water and eat nearly anything. Though not native to Sorcanno, Corphish set free by Trainers there have easily adapted and thrived in the region. Feebas and Corphish are the only Pokémon known to be able to live in stagnant ditches. Corphish and its evolved form Crawdaunt are the only known Pokémon that do not flee when a swarm of Basculin appears in the lake it lives in.  

Corphish

No matter how dirty the water in the river, it will adapt and thrive. It has a strong will to survive.


Armor Class15
Hit Points 8d4+40
Speed20 ft.Swim 20 ft.
Strength18 (+4)
Dexterity12 (+1)
Constitution20 (+5)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma10 (+0)
Damage ResistancesFireIceWater
Damage VulnerabilitiesLightning
SensesPassive Perception 12
Saving ThrowsConstitution d20+7 Wisdom d20+4
LanguagesAquan
Challenge2 (450 XP)
SpecialAmphibiousCorphish can breathe air and water
Action 1Vice GripMelee Weapon Attack d20+6 to hit
Reach 5 ft., one targetHit 2d8+4 slashing damageand if the target is a Medium or Smaller creature,They are grappled (escape DC 14)
Action 2Bubble BeamRanged Weapon Attack d20+3 to hit
Range 30/60 ft., one targetHit 2d10 cold damage
  Crawdaunt is a primarily red, crustacean Pokémon with a tan underside. It has circular eyes set in deep sockets and a large, star-shaped growth on its forehead. The upper and lower halves of its underside are separated by a pattern of angular red shapes, and there are two blue stripes on its throat. Its forelimbs have two large pincers with spiked edges and tan lower halves form. There are two sets of hind limbs. The foremost pair are simple claws with two spikes, while the rear pair are large and thick with two white claws. A yellow triangle marks the base of its lobster-like tail.   Crawdaunt is a very violent Pokémon that lives in ponds. Because of its constant challenges to battle, no other Pokémon wants to inhabit its territory. Not even a swarm of Basculin will drive Crawdaunt away. Any that do venture too close are tossed out of its pond with its pincers. An experienced Crawdaunt will be covered in scars from countless battles. However, it must moult regularly and its shell is soft immediately after. Once its pincers fall off, Crawdaunt turns timid until they grow back. In order to protect itself, it burrows under stream beds until its new shell hardens. Unlike the meat found in the claws of Crabrawler and Clauncher, Crawdaunt has a foul smell and taste. Crawdaunts are known to be extremely difficult to raise.  

Crawdaunt

A rough customer that wildly flails its giant claws. It is said to be extremely hard to raise.


Armor Class16
Hit Points 16d6+112
Speed30 ft.Swim 30 ft.
Strength22 (+6)
Dexterity13 (+1)
Constitution24 (+7)
Intelligence6 (-2)
Wisdom16 (+3)
Charisma10 (+0)
Damage VulnerabilitiesLightning
Damage ResistancesFireIceWater
Damage ImmunitiesPsychic
Saving ThrowsConstitution d20+10 Wisdom d20+6
SensesPassive Perception 13
LanguagesAquan
Challenge7 (2,900 XP)
Special 1AmphibiousCrawdaunt can breathe air and water
Special 2CrabhammerCrawdaunt scores a melee critical hit on an attack roll of 19-20
Action 1MultiattackCrawduant makes two Vice Grip attacks
Action 2Vice GripMelee Weapon Attack d20+9 to hit
Reach 5 ft., one targetHit 2d8+6 slashing damageand if the target is a Medium or Smaller creature,they are grappled (escape DC 17)
Action 3Bubble BeamRanged Weapon Attack d20+4 to hit
Range 30/60 ft., one targetHit 2d10 cold damage
Action 4GuillotineOne creature Crawdaunt has grappled must make aDC 17 Constitution saving throw,
taking 6d8 slashing damage on a failed save,or half as much damage on a successful one.If the saving throw fails by 5 or more,the damage increases to 10d8 slashing

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