Cleffa is a small, pink creature with a star-shaped appearance. Its ears are completely brown. It has two small black eyes, and a small mouth, and it appears to have a small, permanent blush on its cheeks. It possesses stubby, digitless arms and legs, which come to a point. It has a curl on its forehead and a curled-up tail. Its ears are large, pointy, and dark.
Cleffa are usually attracted by the meteor shower, which they will appear more often. Just likes its evolution Clefairy, it is nocturnal and will dance at night, which is supposed to bring good luck. They appear to be interested in anything related to stars.
They sip morning dew as food.
Cleffa
According to local rumors, Cleffa are often seen in places where shooting stars have fallen.
Armor Class | 11 |
---|
Hit Points | 2d6 |
Speed | 25 ft. |
Strength | 10 (+0) |
Dexterity | 10 (+0) |
Constitution | 10 (+0) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 14 (+2) |
Damage Vulnerabilities | Poison | Steel |
Damage Resistance | Fiend |
Saving Throws | Wisdom d20+4 | Charisma d20+6 |
Skills | Insight d20+4 | Persuasion d20+4 |
Senses | Passive Perception 10 |
Languages | Celestial |
Challenge | 1/8 (25 XP) |
Special 1 | Magic Guard | Cleffa is subjected to a move that forces it to make | a saving throw to take only half damage, |
it instead takes no damage on a success |
Special 2 | Friend Guard | Once per long rest when an ally within | 15 feet of Cleffa is hit by an attack, |
it may choose to halve the damage dealt |
Action 1 | Pound | Melee Weapon Attack | d20+2 to hit |
Reach 5 ft., one target | Hit 1d4 bludgeoning damage |
Action 2 | Sing | Cleffa sings a lullaby in a calming voice to try and put their opponents to sleep. | Each target in range must make |
a 12 Constitution saving throw or fall asleep |
Action 3 | Sweet Kiss | Cleffa kisses a target it can see | within range with sweet, angelic cuteness. |
The target must succeed on | a 12 Wisdom saving throw or become confused |
Action 4 | Copycat | Cleffa mimics the last used opponent move, | using it, itself. This move fails |
if no other move has been used yet |
Action 5 | Magical Leaf | Cleffa scatters curious leaves that chase | a target it can see within range, |
dealing 1d6 Grass-type damage. | This move never misses |
Clefairy is a bipedal, pink Pokémon with a chubby, vaguely star-shaped body. A small, pointed tooth protrudes from the upper left corner of its mouth. It has wrinkles beside its black, oval eyes, a single dark pink oval marking on each cheek, and large, pointed ears with brown tips. A tuft of fur curls over its forehead, much like its large, upward-curling tail. Each stocky arm has two small claws and a thumb on each hand and both feet have a single toenail. There is a pair of tiny, butterfly-shaped wings on its back. Though incapable of flight, Clefairy's wings can store moonlight and allow it to float.
Clefairy is very shy and rarely shows itself to humans. On the rare occasions it does come down from its mountain home, it can be seen dancing under the light of the full moon. The area surrounding their dance in enveloped in a magnetic field. Once the sun starts to rise, it returns home where it sleeps nestled with other Clefairy.
Clefairy
It is said that happiness will come to those who see a gathering of Clefairy dancing under a full moon.
Armor Class | 12 |
---|
Hit Points | 10d6+10 |
Speed | 30 ft. | Fly 10 ft. |
Strength | 8 (-1) |
Dexterity | 14 (+2) |
Constitution | 12 (+1) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 16 (+3) |
Damage Vulnerabilities | Poison |
Damage Resistances | Necrotic |
Saving Throws | Dexterity d20+4 |
Skills | Deception d20+5 | Persuasion d20+5 | Stealth d20+4 |
Senses | Darkvision 60 ft. | Passive Perception 11 |
Languages | Celestial |
Challenge | 2 (450 XP) |
Special 1 | Magic Guard | The Clefairy has an advantage on | saving throws against spells |
and other magical effects |
Special 2 | Innate Spellcasting | The CLefairy’s innate spellcasting ability | is Charisma (spell save DC 13, d20+5 to hit with spell attacks) |
The Clefary can innately cast the following spells, | requiring no material components |
Spell (At will) | Moonbeam |
Action 1 | Pound | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d6+2 bludgeoning damage |
Action 2 | Disarming Voice | One target within 100 feet that can hear clefairy must make | a DC 13 Charisma saving throw, |
taking 2d6 psychic damage and gaining | disadvantage on their next attack on a failed save |
Action 3 | Cosmic Power (1/day) | The Clefairy uses cosmic magic to give itself resistance | to bludgeoning, piercing, and slashing damage |
from non magical attacks for 1 minute |
Action 4 | Metronome (Recharge 4-6) | The Clefairy waggles its fingers rhythmically, | conjuring wild magic to innately cast |
a random spell from the Metronome table, | for which it requires no material components. | Each spell on the Metronome Table has | a casting time of one action, |
regardless of its normal casting time. | The Clefairy can choose the target or targets of | the spell cast by Metronome, | and does so after the spell is determined |
Reaction | Encore | As a reaction, the Clefairy applauds delightfully and hypnotically, | attempting to enchant a creature it can see within 60 ft. |
of it that has just taken an action. | The creature must succeed on | a DC 13 Wisdom saving throw | or become charmed by the Clefary. |
While charmed in this way, | the create cannot take any actions on its turn | other than the one given an Encore by the | Clefairy for 1d4+1 rounds. |
An affected creature may repeat the saving throw | at the end of each of its turns, | ending the effect on itself on a success. | The Clefairy can only have |
one creature charmed at a time |
Clefable is a tall, pink Pokémon with a vaguely star-shaped body. It has long, pointed ears with dark brown tips and black, oval eyes with wrinkles on either side. A curled lock of fur hangs over its forehead, much like its long, tightly curled tail. On its back is a pair of dark pink wings; each wing has three points. Its hands have three fingers each, and its feet have two clawed toes and dark pink soles.
Clefable is a timid creature that flees when it senses people approaching and is one of the world's rarest Pokémon. Its sensitive ears can distinctly hear a pin drop from half a mile away. Because of its acute hearing, it prefers to live in quiet, mountainous areas of which it is protective. It has also been seen at deserted lakes during a full moon. Using a bouncy gait, it is able to walk on water and sometimes appears to be flying using its small wings. According to one tradition, seeing a pair of Clefable ensure a happy marriage.
Clefable
A timid fairy Pokémon that is rarely seen, it will run and hide the moment it senses people.
Armor Class | 13 |
---|
Hit Points | 20d8+40 |
Speed | 30 ft. | Fly 15 ft. |
Strength | 10 (+0) |
Dexterity | 16 (+3) |
Constitution | 15 (+2) |
Intelligence | 8 (-1) |
Wisdom | 14 (+2) |
Charisma | 22 (+6) |
Damage Vulnerabilities | Poison |
Damage Resistances | Necrotic |
Saving Throws | Dexterity d20+5 | Constitution d20+5 |
Skills | Deception d20+7 | Persuasion d20+7 | Stealth d20+5 |
Senses | Darkvision 60 ft. | Passive Perception 12 |
Languages | Celestial |
Challenge | 7(2,900 XP) |
Special 1 | Magic Guard | The Clefable has an advantage on saving throws | against spells and other magical effects |
Special 2 | Innate Spellcasting | The Clefable’s innate spellcasting ability is Charisma | (spell save DC 17, d20+9 to hit with spell attacks) |
The Clefable can innately cast the following spells, | requiring no material components |
Spells (At will | Moonbeam |
Action 1 | Doubleslap | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d4+2 bludgeoning damage |
Action 2 | Pound | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d6+3 bludgeoning damage |
Action 3 | Disarming Voice | One target within 100 feet that can hear Clefable must make | a DC 17 Charisma saving throw, |
taking 6d6 psychic damage and gaining | disadvantage on their next attack on a failed save |
Action 4 | Cosmic Power (1/day) | The Clefable uses cosmic magic to give itself resistance to | bludgeoning, piercing, and slashing damage |
from nonmagical attacks for 1 minute |
Action 5 | Metronome (Recharge 4-6) | The Clefable waggles its fingers rhythmically, | conjuring wild magic to innately cast |
a random spell from the Mentrome Table, | for which it requires no material components. | Each spell on the Mentromoe Table has a casting time of one action, | regardless of its normal casting time. |
The Clefable can choose the target or targets of | the spell cast by Metronome, | and does so after the spell is determined |
Action 6 | Moonlight (Recharge 6) | As a bonus action, the Clefable basks in restorative moonlight. | The Clefable regains 8d4+8 hit points, |
or half as much if it is indoors. | The Clefable cannot use this action if it is in magical darkness |
Reaction | Encore | As a reaction, the Clefaibe applauds delightfully and hypnotically, | attempting to enchant a creature it can see within 60 ft. |
of it that has just taken an action. | The creature must succeed on | a DC 17 Wisdom saving throw or become charmed by the Clefable. | While charmed in this way, |
the creature cannot take any actions on its turn other | than the one given an Encore by the Clefaible | for 1d4+1 rounds. | An affected creature may repeat the saving throw |
at the end of each of its turns, | ending the effect on itself on a success. | The Clefable can only have one creature charmed at a time |
Comments