Cleffa / Clefairy / Clefable Species in Other Realms | World Anvil

Cleffa / Clefairy / Clefable

Cleffa is a small, pink creature with a star-shaped appearance. Its ears are completely brown. It has two small black eyes, and a small mouth, and it appears to have a small, permanent blush on its cheeks. It possesses stubby, digitless arms and legs, which come to a point. It has a curl on its forehead and a curled-up tail. Its ears are large, pointy, and dark.   Cleffa are usually attracted by the meteor shower, which they will appear more often. Just likes its evolution Clefairy, it is nocturnal and will dance at night, which is supposed to bring good luck. They appear to be interested in anything related to stars. They sip morning dew as food.  

Cleffa

According to local rumors, Cleffa are often seen in places where shooting stars have fallen.


Armor Class11
Hit Points 2d6
Speed25 ft.
Strength10 (+0)
Dexterity10 (+0)
Constitution10 (+0)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma14 (+2)
Damage VulnerabilitiesPoisonSteel
Damage ResistanceFiend
Saving ThrowsWisdom d20+4 Charisma d20+6
SkillsInsight d20+4 Persuasion d20+4
SensesPassive Perception 10
LanguagesCelestial
Challenge1/8 (25 XP)
Special 1Magic GuardCleffa is subjected to a move that forces it to makea saving throw to take only half damage,
it instead takes no damage on a success
Special 2Friend GuardOnce per long rest when an ally within15 feet of Cleffa is hit by an attack,
it may choose to halve the damage dealt
Action 1PoundMelee Weapon Attack d20+2 to hit
Reach 5 ft., one targetHit 1d4 bludgeoning damage
Action 2SingCleffa sings a lullaby in a calming voice to try and put their opponents to sleep.Each target in range must make
a 12 Constitution saving throw or fall asleep
Action 3Sweet KissCleffa kisses a target it can seewithin range with sweet, angelic cuteness.
The target must succeed ona 12 Wisdom saving throw or become confused
Action 4CopycatCleffa mimics the last used opponent move,using it, itself. This move fails
if no other move has been used yet
Action 5Magical LeafCleffa scatters curious leaves that chasea target it can see within range,
dealing 1d6 Grass-type damage.This move never misses
  Clefairy is a bipedal, pink Pokémon with a chubby, vaguely star-shaped body. A small, pointed tooth protrudes from the upper left corner of its mouth. It has wrinkles beside its black, oval eyes, a single dark pink oval marking on each cheek, and large, pointed ears with brown tips. A tuft of fur curls over its forehead, much like its large, upward-curling tail. Each stocky arm has two small claws and a thumb on each hand and both feet have a single toenail. There is a pair of tiny, butterfly-shaped wings on its back. Though incapable of flight, Clefairy's wings can store moonlight and allow it to float.   Clefairy is very shy and rarely shows itself to humans. On the rare occasions it does come down from its mountain home, it can be seen dancing under the light of the full moon. The area surrounding their dance in enveloped in a magnetic field. Once the sun starts to rise, it returns home where it sleeps nestled with other Clefairy.  

Clefairy

It is said that happiness will come to those who see a gathering of Clefairy dancing under a full moon.


Armor Class12
Hit Points 10d6+10
Speed30 ft.Fly 10 ft.
Strength8 (-1)
Dexterity14 (+2)
Constitution12 (+1)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma16 (+3)
Damage VulnerabilitiesPoison
Damage ResistancesNecrotic
Saving ThrowsDexterity d20+4
SkillsDeception d20+5 Persuasion d20+5 Stealth d20+4
SensesDarkvision 60 ft.Passive Perception 11
LanguagesCelestial
Challenge2 (450 XP)
Special 1Magic GuardThe Clefairy has an advantage onsaving throws against spells
and other magical effects
Special 2Innate SpellcastingThe CLefairy’s innate spellcasting abilityis Charisma (spell save DC 13, d20+5 to hit with spell attacks)
The Clefary can innately cast the following spells,requiring no material components
Spell (At will)Moonbeam
Action 1PoundMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d6+2 bludgeoning damage
Action 2Disarming VoiceOne target within 100 feet that can hear clefairy must makea DC 13 Charisma saving throw,
taking 2d6 psychic damage and gainingdisadvantage on their next attack on a failed save
Action 3Cosmic Power (1/day)The Clefairy uses cosmic magic to give itself resistanceto bludgeoning, piercing, and slashing damage
from non magical attacks for 1 minute
Action 4Metronome (Recharge 4-6)The Clefairy waggles its fingers rhythmically,conjuring wild magic to innately cast
a random spell from the Metronome table,for which it requires no material components.Each spell on the Metronome Table hasa casting time of one action,
regardless of its normal casting time.The Clefairy can choose the target or targets ofthe spell cast by Metronome,and does so after the spell is determined
ReactionEncoreAs a reaction, the Clefairy applauds delightfully and hypnotically,attempting to enchant a creature it can see within 60 ft.
of it that has just taken an action.The creature must succeed ona DC 13 Wisdom saving throwor become charmed by the Clefary.
While charmed in this way,the create cannot take any actions on its turnother than the one given an Encore by theClefairy for 1d4+1 rounds.
An affected creature may repeat the saving throwat the end of each of its turns,ending the effect on itself on a success.The Clefairy can only have
one creature charmed at a time
  Clefable is a tall, pink Pokémon with a vaguely star-shaped body. It has long, pointed ears with dark brown tips and black, oval eyes with wrinkles on either side. A curled lock of fur hangs over its forehead, much like its long, tightly curled tail. On its back is a pair of dark pink wings; each wing has three points. Its hands have three fingers each, and its feet have two clawed toes and dark pink soles.   Clefable is a timid creature that flees when it senses people approaching and is one of the world's rarest Pokémon. Its sensitive ears can distinctly hear a pin drop from half a mile away. Because of its acute hearing, it prefers to live in quiet, mountainous areas of which it is protective. It has also been seen at deserted lakes during a full moon. Using a bouncy gait, it is able to walk on water and sometimes appears to be flying using its small wings. According to one tradition, seeing a pair of Clefable ensure a happy marriage.  

Clefable

A timid fairy Pokémon that is rarely seen, it will run and hide the moment it senses people.


Armor Class13
Hit Points 20d8+40
Speed30 ft.Fly 15 ft.
Strength10 (+0)
Dexterity16 (+3)
Constitution15 (+2)
Intelligence8 (-1)
Wisdom14 (+2)
Charisma22 (+6)
Damage VulnerabilitiesPoison
Damage ResistancesNecrotic
Saving ThrowsDexterity d20+5 Constitution d20+5
SkillsDeception d20+7 Persuasion d20+7 Stealth d20+5
SensesDarkvision 60 ft.Passive Perception 12
LanguagesCelestial
Challenge7(2,900 XP)
Special 1Magic GuardThe Clefable has an advantage on saving throwsagainst spells and other magical effects
Special 2Innate SpellcastingThe Clefable’s innate spellcasting ability is Charisma(spell save DC 17, d20+9 to hit with spell attacks)
The Clefable can innately cast the following spells,requiring no material components
Spells (At willMoonbeam
Action 1DoubleslapMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 1d4+2 bludgeoning damage
Action 2PoundMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 1d6+3 bludgeoning damage
Action 3Disarming VoiceOne target within 100 feet that can hear Clefable must makea DC 17 Charisma saving throw,
taking 6d6 psychic damage and gainingdisadvantage on their next attack on a failed save
Action 4Cosmic Power (1/day)The Clefable uses cosmic magic to give itself resistance tobludgeoning, piercing, and slashing damage
from nonmagical attacks for 1 minute
Action 5Metronome (Recharge 4-6)The Clefable waggles its fingers rhythmically,conjuring wild magic to innately cast
a random spell from the Mentrome Table,for which it requires no material components.Each spell on the Mentromoe Table has a casting time of one action,regardless of its normal casting time.
The Clefable can choose the target or targets ofthe spell cast by Metronome,and does so after the spell is determined
Action 6Moonlight (Recharge 6)As a bonus action, the Clefable basks in restorative moonlight.The Clefable regains 8d4+8 hit points,
or half as much if it is indoors.The Clefable cannot use this action if it is in magical darkness
ReactionEncoreAs a reaction, the Clefaibe applauds delightfully and hypnotically,attempting to enchant a creature it can see within 60 ft.
of it that has just taken an action.The creature must succeed ona DC 17 Wisdom saving throw or become charmed by the Clefable.While charmed in this way,
the creature cannot take any actions on its turn otherthan the one given an Encore by the Clefaiblefor 1d4+1 rounds.An affected creature may repeat the saving throw
at the end of each of its turns,ending the effect on itself on a success.The Clefable can only have one creature charmed at a time

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