Chinchou / Lanturn Species in Other Realms | World Anvil

Chinchou / Lanturn

Chinchou is a small, piscine Pokémon with a round, blue body. It has large yellow eyes with pupils shaped like plus signs, a pair of semi-transparent, light blue pectoral fins, and stubby feet. Positioned on Chinchou's rear, where its tail would be, are a pair of antennae that curve up and over its head. The antennae developed from fins and have yellow, teardrop-shaped orbs at the tips.   Inside Chinchou's antennae are electricity-generating cells that create so much electrical power that they even make Chinchou tingle slightly. The orbs on its antennae can glow and light up from the electric current, which Chinchou uses to lure prey. It also flashes its light to communicate with others of its kind and claim territory. By discharging positive and negative electricity from the antennae, it can both defend itself and stun its prey. Chinchou lives on dark ocean floors, rarely ever coming up to the surface. However, it has demonstrated the ability to walk on land on occasion.  

Chinchou

Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.


Armor Class11
Hit Points 2d4
Speed5 ft.Swim 20 ft.
Strength2 (-4)
Dexterity12 (+1)
Constitution10 (+0)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma10 (+00
SensesPassive Perception 10
LanguagesAquan
Challenge1/8 (25 XP)
Special 1IlluminateChinchou can emit light like a torch.Chinchou can suppress this as a free action
Special 2Volt AbsorbWhen Chinchou takes lightning damage,it takes no damage and instead regains that many hit points
ActionSparkMelee Weapon Attack d20+3
Reach 5 ft., one targetHIt 1d6+1 lighting damage
  Lanturn is a blue piscine Pokémon that resembles an anglerfish. It has big, red eyes with a yellow mask-like marking around them and small, light blue pectoral fins. The lower half of its tailfin is yellow and has jagged edges. On its back is a Y-shaped antenna with a spherical orb at each tip; this antenna is a modification of its dorsal fin. Inside its orbs are bacteria that produce light by absorbing Lanturn's bodily fluids. It lures prey using the glow, then blinds them by using an intense flash before it swallows them whole. The flash it creates is visible on the surface from a depth of over three miles (five kilometres). This has earned it the nickname "The Deep-Sea Star". Lanturn competes with Lumineon when catching its prey Starmie. Frillish and Sharpedo are natural predators of Lanturn. Lanturn inhabits the depths of the ocean.  

Lanturn

The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.


Armor Class12
Hit Points 6d6+6
Speed5 ft.Swim 30 ft.
Strength10 (+0)
Dexterity14 (+2)
Constitution12 (+1)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma10 (+0)
SensesPassive Perception 10
LanguagesAquan
Challenge1/4 (50 XP)
Special 1DischargeAny creature that hits Lanturn with a melee attackwhile within 5 feet takes 1d6 lightning damage
Special 2IlluminateLanturn can emit light like a torch.Lanturn can suppress this as a free action
Special 3Volt AbsorbWhen Lantrun takes lightning damage,it takes no damage and instead regains that many hit points
Action 1Signal Beam (Recharge 5-6)Lanturn erupts in a bright light.Lanturn casts daylight.
Any creature in the area of bright light must succeedon a DC 11 Dexterity saving throw orbe blinded for 1 minute.A creature blinded by this ability can repeat the saving throw
at the end of each of their turns to end the condition
Action 2SparkMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d6+2 lightning damage

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