Chimera Species in Other Realms | World Anvil

Chimera

Chimeras were created after mortals summoned Demogorgon to the world. The Prince of Demons, unimpressed with the creatures that surrounded it, transformed them into horrific, multi-headed monstrosities. This act gave rise to the first chimeras. Gifted with demonic cruelty, a chimera serves as a grim reminder of what happens when demon princes find their way to the Material Realm. A typical specimen has the hindquarters of a large goat, the forequarters of a lion, and the leathery wings of a dragon, along with the heads of all three of those creatures. The monster likes to surprise its victims, swooping down from the sky and engulfing prey with its fiery breath before landing.   Conflicted Creature A chimera combines the worst aspects of its three parts. Its dragon head drives it to raid, plunder, and accumulate a great hoard. Its leonine nature compels it to hunt and kill powerful creatures that threaten its territory. Its goat head grants it a vicious, stubborn streak that compels it to fight to the death. These three aspects drive a chimera to stake out a territory that is as large as 10 miles wide. It preys on wild game, viewing more powerful creatures as rivals to be humiliated and defeated. Its greatest rivals are dragons, griffons, manticores, perytons, and wyverns. When it hunts, the chimera looks for easy ways to amuse itself. It enjoys the fear and suffering of weaker creatures. The monster often toys with its prey, breaking off an attack prematurely and leaving a creature wounded and terrified before returning to finish it off.   Servant of Evil Though chimeras are far from cunning, their draconic ego makes them susceptible to flattery and gifts. If offered food and treasure, a chimera might spare a traveler. A villain can lure a chimera into service by keeping it well fed and its treasure hoard well stocked.  

Chimera

Chimeras were created after mortals summoned Demogorgon to the world. The Prince of Demons, unimpressed with the creatures that surrounded it, transformed them into horrific, multi-headed monstrosities. This act gave rise to the first chimeras. Gifted with demonic cruelty, a chimera serves as a grim reminder of what happens when demon princes find their way to the Material Plane. A typical specimen has the hindquarters of a large goat, the forequarters of a lion, and the leathery wings of a dragon, along with the heads of all three of those creatures. The monster likes to surprise its victims, swooping down from the sky and engulfing prey with its fiery breath before landing.


Armor Class14 (natural armor)
Hit Points 12d10+48
Speed30 ft.Fly 60 ft.
Strength19 (+4)
Dexterity11 (+0)
Constitution19 (+4)
Intelligence3 (-4)
Wisdom14 (+2)
Charisma10 (+0)
SkillsPerception d20+8
SensesDarkvision 60 ft.Passive Perception 18
LanguagesUnderstands Draconic but can't speak
Challenge6 (2,300 XP)
Action 1MultiattackThe chimera makes three attacks:one with its bite,
one with its horns, and one with its claws.When its fire breath is available,it can use the breath in placeof its bite or horns
Action 2BiteMelee Weapon Attack d20+7 to hit
Reach 5 ft., one targetHit 2d6+4 piercing damage
Action 3HornsMelee Weapon Attack d20+7 to hit
Reach 5 ft., one targetHit 1d12+4 bludgeoning damage
Action 4ClawsMelee Weapon Attack d20+7 to hit
Reach 5 ft., one targetHit 2d6+4 slashing damage
Action 5Fire Breath (Recharge 5-6)The dragon head exhales fire in a 15-foot cone.Each creature in that area must make a
DC 15 Dexterity saving throw,taking 7d8 fire damage on a failed save,or half as much damage on a successful one

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