Chimchar / Monferno / Infernape Species in Other Realms | World Anvil

Chimchar / Monferno / Infernape

Chimchar is a bipedal Pokémon resembling a chimpanzee. Its fur is primarily a shade of orange, although its face, outer ears, underbelly, hands, and feet are light yellow. Its ears are large in comparison to its head, and has red insides. It also has red markings around its eyes, as well as two pointed teeth in its upper jaw, a swirl-like symbol on its chest, and five fingers on its hands with three toes on its feet. It has a swirly crest of hair on its head. Its rear has a small, round, red patch that is usually obscured by flames produced by burning gas in its stomach. These flames cannot be put out by rain, although they go out when Chimchar goes to sleep, and burn weakly when it feels ill. In the past, this flame on its rear has caused people to mistake it for an apparition, dubbed the "Lantern-Tail". Chimchar is very agile, being able to climb the rocky ledges of tall mountains where it lives.  

Chimchar

It is very agile. Before going to sleep, it extinguishes the flame on its tail to prevent fires.


Armor Class13
Hit Points 3d6-2
Speed25 ft. Walking25 ft. Climbing
Strength11 (+0)
Dexterity14 (+2)
Constitution12 (+1)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma10 (+0)
Damage VulnerabilitiesGroundRockWater
Damage ResistancesFairyFireGrass
IceSteel
SkillsAcrobatics d20+2
LanguagesIgnan
Challenge½ (100 XP)
SpecialHidden AbilityIron FistWhen attacking with a punch-based move, Chimchar may roll the damage twice and choose either total
Action 1LeerRange Weapon Attack d20+0 to hit
Range 90 ft., one targetChimchar glares with an intimidating leer to try and scare its opponents.The targeted creature must make a DC 12 Wisdom saving throwOn a failed save, attacks made against the target have a +1 bonus to damage rolls.
Action 2ScratchMelee Weapon Attack d20+0 to hit
Range 5 ft., one targetHit: 1d6+0 damageChimchar strikes out with hard, sharp, pointed claws
Action 3EmberRange Attack d20+0 to hit
Range 30ft., one targetHit: 1d6+0 fire damageChimchar attacks a target within range with small flamesThe target must succeed a DC 12 saving throw or become burned
  Monferno is a bipedal, primate-like Pokémon. Orange fur covers most of its body, except for its ears, muzzle, fingers, circular areas on its palms, feet, and chest, which are tan. A small tuft of fur extends from the top of Monferno's head, and it has oval, brown eyes. Its eyes have a thick blue marking above and a small, red marking in-between. Its muzzle is short and blunt, with two small, pointed teeth in its upper jaw. There is a white ruff of fur around its neck and gold bands around its arms near its shoulders. It has five fingers on each hand, but only three toes on each foot. Its long tail has a red ring around the base and a flame burning at the tip.   The flame on Monferno's tail has several purposes. Primarily, it can be controlled to keep opponents at an ideal distance or stretched in order to make Monferno appear larger. The size of its flame, in combination with the brightness of its facial marking, indicates this Pokémon's position in its pack. The bigger the flame and the brighter the pattern, the higher the Pokémon's position. In addition to using its flaming tail as a weapon, Monferno can also leap from ceilings or walls to perform aerial attacks.  

Monferno

It skillfully controls the intensity of the fire on its tail to keep its foes at an ideal distance.


Armor Class14
Hit Points 6d8-5
Speed30 ft. Walking30 ft. Climbing
Strength12 (+1)
Dexterity16 (+3)
Constitution13 (+1)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma10 (+0)
Damage VulnerabilitiesGroundPsychicWater
Damage ResistancesDarkFireGrass
IceSteel
SkillsAcrobatics d20+1 Intimidation d20+0
LanguagesIgnan
Challenge5 (1,800 XP)
SpecialHidden AbilityIron FistWhen attacking with a punch-based move, Monferno may roll the damage twice and choose either total
Action 1LeerRange Weapon Attack d20+1 to hit
90 ft., one targetMonferno glares with an intimidating leer to try and scare its opponents.The targeted creature must make a DC 14 Wisdom saving throwOn a failed save, attacks made against the target have a +2 bonus to damage rolls.
Action 2ScratchMelee Weapon Attack d20+1 to hit
Range 5 ft., one targetHit: 1d6+1 damageMonferno strikes out with hard, sharp, pointed claws
Action 3EmberRange Attack d20+1 to hit
Range 30 ft., one targetHit: 1d6+1 fire damageMonferno attacks a target within range with small flamesThe target must succeed a DC 14 saving throw or become burned
Action 4Mega PunchMelee Weapon Attack d20+1 to hit
Range 5 ft.,one targetHit: 6d6+1 bludgeoning damageMonferno punches with muscle-packed power
Action 5TauntRange Weapon Attack d20+0 to hit
Range 30 ft., one targetMonferno taunts a target it can see within range, enraging it.Target must succeed a DC 14 Wisdom saving throwOr only be able to use attacking moves that immediately inflict damage for 1 move
Action 6Furry SwipesMelee Weapon Attack d20+1 to hit
Range 5 ft., one target 1d4 then 1d6 on a 2 or higher you deal this damage again then roll d6 again +1.Continue this process of raising the number until you fail to roll in range.Monferno claws a target it sees within range several times
  Infernape is a bipedal, primate-like Pokémon that is primarily reddish-brown with sections of white fur on its chest, head, and lower legs. Several gold markings adorn its body: swirled, circular ones on its knees and shoulders flame-shaped ones on the back of its hands, and a stripe around its back that forms two swirls on its chest. On top of its head is a large flame, which is never extinguished. Infernape has an orange, rounded muzzle, long, round ears with blue inside, and a red ridge over its eyes. The eyes themselves are blue with yellow sclerae. There are five blue digits on both its feet and hands, and it has a long tail.   This agile Pokémon practices a unique kind of martial art that involves all of its limbs, as it shrouds itself in flame and uses fiery punches and kicks. This form of battle is comparable to dancing. Infernape is also known to possess unrivalled speed and agility. Infernape's flame is also said to never go out.  

Infernape

This Pokémon confounds opponents with its speed. It uses all its limbs to fight in its own unique style.


Armor Class15
Hit Points 9d12-5
Speed35 ft., Walking40 ft., Climbing
Strength15 (+2)
Dexterity20 (+5)
Constitution15 (+2)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma10 (+0)
Damage VulnerabilitiesGroundPsychicWater
Damage ResistancesDarkFireGrass
IceSteel
SkillsAcrobatics d20+2 Intimidation d20+0
LanguagesIgnan
Challenge12 (8,400 XP)
SpecialHidden AbilityIron FistWhen attacking with a punch-based move,
Infernape may roll the damage twice and choose either total
Action 1LeerRange Weapon Attack d20+2 to hit
Range 90 ft., one targetInfernape glares with an intimidating leer to try and scare its opponents.The targeted creature must make a DC 16 Wisdom saving throwOn a failed save, attacks made against the target have a +4 bonus to damage rolls.
Action 2ScratchMelee Weapon Attack d20+2 to hit
Range 5 ft., one targetHit: 1d6+2 damageInfernape strikes out with hard, sharp, pointed claws
Action 3EmberRange Attack d20+2 to hit
Range 30 ft., one targetHit: 1d6+2 fire damageInfernape attacks a target within range with small flamesThe target must succeed a DC 16 saving throw or become burned
Action 4Mega PunchMelee Weapon Attack d20+2 to hit
Range 5 ft., one targetHit: 6d6+2 bludgeoning damageInfernape punches with muscle-packed power
Action 5TauntRange Weapon Attack d20+0 to hit
Range 30 ft., one targetInfernape taunts a target it can see within range, enraging it.Target must succeed a DC 16 Wisdom saving throwOr only be able to use attacking moves that immediately inflict damage for 1 move
Action 6Furry SwipesMelee Weapon Attack d20+2 to hit
Range 5 ft., one target 1d4 then 1d6 on a 2 or higher you deal this damage againthen roll d6 again +1. Continue this process of raising the number until you fail to roll in range.Infernape claws a target it sees within range several times
Action 7Close CombatMelee Weapon Attack d20+2 to hit
Range 5 ft., one target 8d12+2 bludgeoning damageInfernape fights up close with a targetInfernape’s AC drops by 1 after using this move while still in battle
Action 8Mach PunchMelee Weapon Attack d20+5 to hit
Range 5 ft., one targetHit: 1d6+5 bludgeoning damageInfernape throws a punch at a blinding speed
Action 9Flame WheelMelee Weapon Attack d20+2 to hit
Range 5 ft., one targetHit: 2d6+2 fire damage and the target must succeed ona DC 14 Constitution Saving throw or be burnedInfernape cloaks itself in flame and attack
Spinning itself like a wheel

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