Chikorita / Bayleef / Meganium
Chikorita is a small, pale-green, quadrupedal Pokémon with dark-green buds around its neck. Its head is large in proportion to the rest of its body, and it has big red eyes. Chikorita has four short legs with a single nailed toe on each and a stubby tail. On top of its head is a large, green leaf that is usually longer than its body. A soothing aroma wafts from the leaf, which can calm battling Pokémon. The leaf is also used to sense temperature and humidity. Chikorita actively seeks out and enjoys the sun's warmth.
Chikorita can be found in grasslands. However, due to its status as a starter Pokémon, a wild Chikorita is hard to come by. Chikorita has a docile nature.
Chikorita
In battle, Chikorita waves its leaf around to keep the foe at bay. However, a sweet fragrance also wafts from the leaf, becalming the battling Pokémon and creating a cozy, friendly atmosphere all around.
Armor Class | 14 |
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Hit Points | 2d10+2 |
Speed | 20 ft. | Climb |
Strength | 7 (-2) |
Dexterity | 13 (+1) |
Constitution | 12 (+1) |
Intelligence | 10 (+0) |
Wisdom | 13 (+1) |
Charisma | 10 (+0) |
Damage Resistances | Electricity |
Skills | Climb d20+11 | Survival d20+6 |
Senses | Blindsight 30 ft. |
Languages | Terran |
Challenge | 1 (200 XP) |
Special 1 | Spell Resistance | Chikorita are naturally resistant to magic | and have spell resistance equal to 8+ hit dice |
Special 2 | Chikorita can detect approaching enemies, | sniff out hidden foes, | and track by sense of smell. |
Chikorita can also identify familiar odors | just as humans do familiar sights |
Action 1 | Slam | Melee Attack | d20+1 to hit |
Reach 5 ft., one target | Hit 1d6-2 Bludgeoning damage |
Action 2 | Ranged Attack | Leaf Blade | d20+4 |
Range 30 ft. one target | Hit 1d8-2 piercing damage |
Bayleef is a quadrupedal, pale-yellow reptilian Pokémon that resembles a sauropod dinosaur. It has a long neck, red eyes, a short, rounded snout, and a stubby tail. Each foot has a single, light gray nail. Sprouting from its forehead is a green leaf that curves back over its head and around its neck are a series of tightly curled leaves. Inside the leaves are small tree shoots. The aroma wafting from the leaves around its neck has a spicy scent and has various beneficial effects on those who inhale it. The fragrance has a combination of energizing, stimulating, and healing effects. Bayleef can be rarely found in grasslands.
Bayleef
Bayleef’s neck is ringed by curled-up leaves. Inside each tubular leaf is a small shoot of a tree. The fragrance of this shoot makes people peppy.
Armor Class | 18 (natural) |
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Hit Points | 6d10+12 |
Speed | 30 ft. | Climb 15 ft. |
Strength | 13 (+1) |
Dexterity | 13 (+1) |
Constitution | 14 (+2) |
Intelligence | 12 (+1) |
Wisdom | 13 (+1) |
Charisma | 12 (+1) |
Damage Resistance | Electricity |
Skills | Climb d20+18 | Craft (Alchemy) d20+10 | Survival d20+10 |
Senses | Blindsight 60 ft. |
Languages | Terran |
Challenge | 5 (1,800 XP) |
Special 1 | Spell Resistance | Bayleef is naturally resistant to magic, | and have Spell Resistance equal to 8 + Hit Dice |
Special 2 | Scent | Bayleef can detect approaching enemies, | sniff out hidden foes, |
and track by sense of smell. | Creatures with the scent ability can identify familiar orders | just as humans do familiar sights |
Special 3 | Innate Spellcasting | Bayleef’s innate spellcasting ability is Charisma (spell save DC 14) | Bayleef can innately cast the following spells |
requiring no material components |
Spells 1 | 2/day | Remove Fatigue | Sustain |
Restoration |
Action 1 | Slam | Melee Attack | d20+7 to hit |
Reach 5ft., one target | Hit 1d8+1 bludgeoning damage |
Action 2 | Leaf Blade | Range Weapon | d20+7 to hit |
Range 40 ft. one target | Hit 1d10+1 slashing and piercing damage |
Action 3 | Razorleaf | A Bayleef can emit a host of rigid and sharp leaves from | its neck that flays everything in their path. |
A Bayleef’s Razor Leaf attack inflicts 1d10+12 slashing damage | on every creature an object within close range | (25 ft. + 5 ft. per two hit dice of the Bayleef). | Creatures in the area may halve the damage on |
a successful reflect save (DC 17). | Bayleef may not use Razor Leaf | for 1d4 rounds after having used it |
Meganium is a quadrupedal, pale-green reptilian Pokémon that resembles a sauropod dinosaur. It has a long neck; yellow eyes; a short, blunt snout; and two stamen-like antennae on top of its snout. The antennae are shorter on a female than on a male. Encircling Meganium's neck are large, pink flower petals with a yellow central pattern and white edges. It has three claws on each foot and a stubby tail.
Meganium's petals release an aroma that calms aggressive feelings, and its breath has the power to revive dead grass and plants. Its soothing, regenerative powers can even affect those who stand nearby. Meganium tends to be very docile and has been portrayed as a peacemaker. It can rarely be found living in grasslands.
Meganium
The fragrance of Meganium’s flower soothes and calms emotions. In battle, this Pokémon gives off more of its becalming scent to blunt the foe’s fighting spirit.
Armor Class | 22 |
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Hit Points | 12d10+36 |
Speed | 50 ft. | Climb 20 ft. |
Strength | 19 (+4) |
Dexterity | 13 (+1) |
Constitution | 16 (+3) |
Intelligence | 14 (+2) |
Wisdom | 13 (+1) |
Charisma | 16 (+3) |
Damage Reduction | Adamantine |
Damage Resistance | Electricity |
Skills | Climb d20+27 | Craft (Alchemy) d20+17 | Heal d20+16 |
Survival d20+16 |
Senses | Blindsight 120 ft. |
Languages | Terran |
Challenge | 10 (5,900 XP) |
Special 1 | Scent | Meganium can detect approaching enemies, | sniff out hidden foes, |
and track by sense of smell. | Creatures with the scent ability can identify familiar odors | just as humans do familiar sights |
Special 2 | Pollen Shield | As a free action, Meganium can protect itself | with a shroud of yellow, caustic pollen. |
When it does so, the Meganium has one-quarter concealment for one round |
Special 3 | Trample | Creatures smaller than Meganium cannot choose to avoid it | when it overruns as part of a charge |
Special 4 | Spell Resistance | Meganium is naturally resistant to magic, | and have Spell Resistance equal to 8 + Hit Dice |
Special 5 | Spell Like Abilities | Bayleef’s innate spellcasting ability is Charisma (spell save DC 18) | Bayleef can innately cast the following spells |
requiring no material components |
Spells 1 | 2/day | Remove Fatigue | Sustain |
Greater Restoration |
Spells 2 | 4/day | Greater Magic Fang | Plant Growth |
Emotion |
Spells 3 | At Will | Revive Plants |
Action 1 | Slam | Melee Attack | d20+13 to hit |
Reach 5 ft.,one target | Hit 2d6+6 bludgeoning damage |
Action 2 | Leaf Blades | Range Weapon Attack | d20+13 to hit |
Range 60 ft., one target | Hit 1d10+1 slashing and piercing damage |
Action 3 | Razorleaf | A Meganium can emit a host of rigid and sharp leaves from | its neck that flays everything in their path. |
A Meganium's Razorleaf attack inflicts 2d8+13 in slashing damage | on every creature and object within Close range (35 ft.) | creatures in the area may halve the damage on | a successful Reflex save DC18. |
Meganium may not use Razorleaf | for 1d4 rounds after having used it |
Entry for WorldEmber 2022
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