Cherubi / Cherrim
Cherubi is a small, cherry-like Pokémon with a round, deep-pink body with two stubby feet. The body becomes redder when bathed in sunlight, which signals that it has stockpiled a lot of nutrients. It has beady eyes and a purple-red stripe running down part of its face. Cherubi has a short stem with two big, green leaves and a second, much smaller head growing out of it. This second head is vestigial in terms of function, but it contains nutrients that contribute to Cherubi's growth as its initial source of food. The second head is apparently edible and has a sweet taste, and several Pokémon such as Starly have been seen trying to pluck it off. When the second head begins to bloom and wilt, it means Cherubi is close to evolving. The second head detaches after Cherubi evolves, which becomes food for other creatures. Cherubi is attracted to honey.
Cherrim is a small Pokémon with two different forms, both of which are dependent on the weather. During normal weather conditions, Cherrim is in its Overcast Form. Two purple petals enclose its deep pink body. A short purple stem and a green leafy sepal sprout from the top of the petals. Its eyes appear to be near its short legs in this form.
Cherrim waits quietly as a bud for a ray of sunlight. When it is hit with strong sunlight, it blooms and absorbs the rays with its entire body. It quickly changes from quiet to excitable and active. It will attempt to make up for everything it was forced to endure as a bud while the sunlight lasts. Once the light is gone, Cherrim folds back into a bud. Bug Pokémon are often seen gathering around Cherrim due to being drawn in by the scent released from its petals.
Cherubi
It nimbly dashes about to avoid getting pecked by bird Pokémon that would love to make off with its small, nutrient-rich storage ball.
Armor Class | 12 | ||
---|---|---|---|
Hit Points | 3d6+2 | ||
Speed | 15 ft., Walking | ||
Strength | 11 (+0) | ||
Dexterity | 10 (+0) | ||
Constitution | 13 (+1) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Bug | Fire | Flying |
Ice | Poison | ||
Damage Resistances | Electric | Grass | Ground |
Water | |||
Saving Throws | Constitution d20+1 | ||
Skills | Survival d20+0 | ||
Languages | Terran | ||
Challenge | ¼ (50 XP) | ||
Action 1 | Morning Sun | Self | Range 5 ft., self |
Cherubi heals itself using the energy of the sun. | Under normal weather, this restores up to one-half of Cherubi’s HP | During Harsh sunlight, it increases up to two-thirds. | |
Action 2 | Tackle | Melee Weapon Attack | 5 ft., one target |
d20+0 to hit | Hit: 1d6+0 normal damage | Cherubi slams into a target |
Cherrim
Overcast Form: As a bud, it barely moves. It sits still, placidly waiting for sunlight to appear.
Sunshine Form: After absorbing plenty of sunlight, Cherrim takes this form. It’s full of energy while it’s like this, and its liveliness will go on until sundown.
Armor Class | 15 | ||
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Hit Points | 5d10+8 | ||
Speed | 25 ft., Walking | ||
Strength | 14 (+2) | ||
Dexterity | 16 (+3) | ||
Constitution | 17 (+3) | ||
Intelligence | 6 (-2) | ||
Wisdom | 12 (+1) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Bug | Fire | Flying |
Ice | Poison | ||
Damage Resistances | Electric | Grass | Ground |
Water | |||
Saving Throws | Constitution d20+3 | ||
Skills | Survival d20+1 | ||
Languages | Terran | ||
Challenge | 8 (3,900 XP) | ||
Action 1 | Morning Sun | Self | Range 5 ft., self |
Cherrim heals itself using the energy of the sun. | Under normal weather, this restores up to one-half of Cherrim’s HP | During Harsh sunlight, it increases up to two-thirds. | |
Action 2 | Growth | Self | Range 5., self |
Cherrim causes its body to grow all at once | giving it a +1 bonus to its next attack and damage roll. | If used in harsh sunlight it becomes a +2 | |
Action 3 | Leech Seed | Ranged Weapon Attack | Range 40 ft., one target |
d20+3 to hit | Cherrim plants a see on a target within range to steal HP every turn. | The target must succeed on a DC 13 saving throw, or the seed lands | |
Action 4 | Petal Dance | Ranged Weapon Attack | Range 30 ft., one target |
d20+0 to hit | Hit: 12d8+0 grass damage | While dancing Cherrim attack with petals | when the dance ends Cherrim gains a level of exhaustion. |
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