Charmander / Charmeleon / Charizard
Charmander is a bipedal, reptilian Pokémon with a primarily orange body and blue eyes. Its underside from the chest down and the soles of its feet are cream-coloured. It has two small fangs visible in its upper jaw and two smaller fangs in its lower jaw. A fire burns at the tip of this Pokémon's slender tail and has blazed there since Charmander's birth. The flame can be used as an indication of Charmander's health and mood, burning brightly when the Pokémon is strong, weakly when it is exhausted, wavering when it is happy, and blazing when it is enraged. It is said that Charmander dies if its flame goes out. However, if the Pokémon is healthy, the flame will continue to burn even if it gets a bit wet and is said to steam in the rain. Charmander can be found in hot, mountainous areas.
Charmander
It has a preference for hot things. When it rains, steam is said to spout from the tip of its tail.
Armor Class | 14 (natural armor) |
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Hit Points | 4d6+6 |
Speed | 30 ft. |
Strength | 12 (+1) |
Dexterity | 15 (+2) |
Constitution | 13 (+1) |
Intelligence | 4 (+1) |
Wisdom | 11 (+0) |
Charisma | 15 (+2) |
Damage Vulnerabilities | Cold |
Damage Immunities | Fire |
Senses | Passive Perception 10 |
Languages | Ignan | Understands Common but cannot speak it |
Challenge | 1 (200 XP) |
Special | Innate Spellcasting (3/day each) | The Charmander's spellcasting ability is Strength | (spell save DC 13). |
The Charmander can innately cast the following spells | without using any components |
Spells (3/day each | Firebolt | Burning Hands | False Life |
Action 1 | Multiattack | The Charmander makes one claw attack | and one tail attack |
Action 2 | Tackle | Melee Weapon Attack | d20+5 to hit |
Reach 5ft., one target | Hit 1d6+1 bludgeoning damage |
Action 3 | Claw | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d6+2 slashing damage |
Action 4 | Tail | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d4+1 bludgeoning damage | plus 1d8 fire damage |
Charmeleon is a bipedal, reptilian Pokémon. It has dark red scales and a cream underside from the chest down. It has blue eyes and a long snout with a slightly hooked tip. On the back of its head is a single horn-like protrusion. It has relatively long arms with three sharp claws. Its short legs have plantigrade feet with three claws and cream-coloured soles. The tip of its long, powerful tail has a flame burning on it. The temperature rises to unbearable levels if Charmeleon swings its tail. Charmeleon has a vicious nature and will constantly seek out opponents.
Charmeleon
It has a barbaric nature. In battle, it whips its fiery tail around and slashes away with sharp claws.
Armor Class | 16 (natural armor) |
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Hit Points | 8d8+24 |
Speed | 35 ft. |
Strength | 18 (+4) |
Dexterity | 18 (+4) |
Constitution | 17 (+3) |
Intelligence | 14 (+2) |
Wisdom | 11 (+0) |
Charisma | 17 (+3) |
Damage Vulnerabilities | Cold |
Damage Immunities | Fire |
Senses | Passive Perception 11 |
Languages | Ignan | Understands Common but cannot speak it |
Challenge | 2 (450 XP) |
Special | Innate Spellcasting | The Charmeleon's spellcasting ability is Strength | (spell save DC 13). |
The Charmeleon can innately cast the following spells | without using any components |
Spells (3/day each) | Fog Cloud | Firebold | Burning Hands |
False Life |
Action 1 | Multiattck | The Charmeleon makes two claw attacks | and one tail attack |
Action 2 | Tackle | Melee Weapon Attack | d20+5 to hit |
Reach 5ft., one target | Hit 2d6+1 bludgeoning damage |
Action 3 | Claw | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 2d4+3 slashing damage |
Action 4 | Tail | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 1d10+3 bludgeoning damage and 2d6 |
Action 5 | Flamethrower (Recharge 5-6) | The Charmeleon exhales fire in a 15-foot cone. | Each feature in that area must make |
a DC 14 Dexterity saving throw, | taking 6d6 fire damage on a failed save, | or half as much damage on a successful one |
Charizard is a draconic, bipedal Pokémon. It is primarily orange with a cream underside from the chest to the tip of its tail. It has a long neck, small blue eyes, slightly raised nostrils, and two horn-like structures protruding from the back of its rectangular head. There are two fangs visible in the upper jaw when its mouth is closed. Two large wings with blue-green undersides sprout from its back, and a horn-like appendage juts out from the top of the third joint of each wing. A single wing finger is visible through the center of each wing membrane. Charizard's arms are short and skinny compared to its robust belly, and each limb has three white claws. It has stocky legs with cream-coloured soles on each of its plantigrade feet. The tip of its long, tapering tail burns with a sizable flame.
Charizard flies in search of powerful opponents to battle, and its fire will burn hotter as it gains experience. Its fiery breath is capable of melting boulders, and massive glaciers, and has been known to accidentally cause forest fires. Though its fiery breath is hot, it never turns on any opponent weaker than itself. Charizards typically inhabit mountains and valleys. It is noted that the Charizard can swim underwater, further showing that the flame on the tip of the tail can still keep burning underwater. The wings of the Charizard can carry it to an altitude of 4,600 feet (1,400 meters).
Charizard
It spits fire that is hot enough to melt boulders. It may cause forest fires by blowing flames.
Armor Class | 17 (natural armor) |
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Hit Points | 12d10+60 |
Speed | 40 ft. | Fly 70 ft. |
Strength | 21 (+5) |
Dexterity | 15 (+2) |
Constitution | 20 (+5) |
Intelligence | 7 (-2) |
Wisdom | 19 (+4) |
Charisma | 11 (+0) |
Saving Throws | Strength d20+8 | Constitution d20+8 |
Damage Vulnerabilities | Cold | Lighting |
Damage Resistances | Fire | Bludgeoning | Piercing from nonmagical weapons |
Senses | Darkvision 30 ft. | Passive Perception 17 |
Languages | Ignan | Understands Common but can't speak it |
Challenge | 6 (2,300 XP) |
Special 1 | Blaze | When the Charizard is at 34 or lower Hit Points, | it loses its vulnerability to cold damage, |
and all of its attacks deal 1d8 extra fire damage |
Special 2 | Solar Power | While in sunlight, the Charizard has an advantage on attack rolls, | as well as on Wisdom (Perception) checks that rely on sight |
Special 3 | False Dragons | While Charizards look similar to dragons, | they are actually creatures of elemental fire. |
They cannot speak Draconic and are able to use their flaming breath | much more effectively than even a red or golden dragon. | Charizards also care little for treasure or hoards | and are less intelligent than most dragons. |
Action 1 | Multiattack | The Charizard makes two attacks: | one with its Fire Fang, |
and one with its Slash |
Action 2 | Fire Fang | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft., one target | Hit 2d8+5 piercing damage, | and 2d6+5 fire damage |
Action 3 | Slash | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft., one target | Hit 3d8+5 slashing damage |
Action 4 | Claw | Melee Weapon Attack | d20+11 to hit |
Reach 5 ft., one target | Hit 1d10+6 slashing damage |
Action 5 | Bite | Melee Weapon Attack | d20+11 to hit |
Reach 5 ft., one target | Hit 2d6+6 piercing damage |
Action 6 | Blast Burn (Recharge 4-6) | The Charizard breathes out flame in a 20-foot cone. | Each creature in that cone must make |
a DC 16 Dexterity saving throw, | taking 10d10 fire damage on a failed save, | or half as much damage on a successful one |
Action 7 | Flamethrower (Recharge 5-6) | The Charizard exhales fire in a 15-foot cone. | Each creature in that area must make |
a DC 18 Dexterity Saving throw, | taking 10d6 fire damage on a failed save, | or half as much damage on a successful one |
Action 8 | Inferno (1/encounter) | The Charizard unleashes a blast of intense heat and fire. | Each creature within 30 feet of it must make |
a DC 18 Dexterity Saving throw, | taking 10d10 fire damage on a failed save, | or half as much damage on a successful one. | Flammable objects that aren't being worn |
or carried in that area are ignited |
Reaction | Dragon Rage | When hit by a melee attack, | the Charizard can make a claw attack |
against the creature that struck it |
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