Celebi
Celebi is a green, fairy-like Pokémon. It has round toeless feet, three-fingered hands, and clear wings on its back. It has a round head that comes to a curved point. It has large baby-blue eyes with thick black rings around them, and a pair of green antennae with blue tips.
Often found in forests, Celebi is a Mythical Pokémon, known in legend as the "Voice of the Forest." It is able to travel through time and exist simultaneously throughout time, and plant life flourishes wherever it has been. It is able to bring deceased Celebi back to life and restore plants to perfect health. Celebi also has the ability to heal wounds. Celebi has the power to instantly cause the Purification of any Shadow Pokémon and can be summoned at Relic Forest with the melody of a Time Flute.
Despite living in forests as its guardian, Celebi only shows itself in areas and times of peace. It has been regarded that as long as Celebi are seen throughout the world, a prosperous and bright future is still in store for the Pokémon world. It can sense if something is a temporal anomaly in their current timeline and will bring them back to their original timeline. Celebi has been referred to as a forest deity.
Celebi
This Pokémon came from the future by crossing over time. It is thought that so long as Celebi appears, a bright and shining future awaits us.
Armor Class | 22 | ||
---|---|---|---|
Hit Points | 50d4+100 | ||
Speed | 30 ft. | Fly 30 ft. (hover) | |
Strength | 8 (-1) | ||
Dexterity | 16 (+3) | ||
Constitution | 14 (+2) | ||
Intelligence | 14 (+2) | ||
Wisdom | 28 (+9) | ||
Charisma | 22 (+6) | ||
Saving Throws | Constitution d20+8 | ||
Senses | Passive Perception 19 | ||
Languages | Sylvan | ||
Challenge | 18 (20,000 XP) | ||
Special 1 | Natural Cure | Celebi is immune to all conditions | |
Special 2 | Time Traveler | Celebi can add its Wisdom modifier to its AC | |
Special 3 | Heal Block | Enemies within 30 feet of Celebi cannot regain hit points | |
Special 4 | Legendary Resistance (3/day) | If Celebi fails a saving throw, | it can choose to succeed instead |
Action 1 | Multiattack | Celebi makes three weapon attacks | |
Action 2 | Leaf Storm (Recharge 5-6) | Celebi summons a storm of razor sharp leaves. | All creatures within 30 feet of Celebi |
make a DC 23 Dexterity saving throw, | taking 10d6 slashing damage on a failed save, | or half as much on a successful one | |
Action 3 | Magical Leaf | Melee Weapon Attack | d20+15 to hit |
Reach 5 ft., one target | Hit 3d10+9 slashing damage | ||
Action 4 | Confusion | One creature Celebi can see within 100 feet must succeed on | a DC 23 Wisdom saving throw or take 20d6 psychic damage |
Action 5 | Perish Song (Recharge After a Short Rest) | Enemies within 60 feet can hear this song | must succeed on a DC 23 Wisdom saving throw |
or have their hit points reduced to | 0 at the end of their 3rd turn | ||
Reaction | Time Block | Celebi adds 2 to its AC against one attack that would hit it | |
Legendary Actions | Celebi can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time, |
and only at the end of another creature’s turn. | Celebi regains all spent legendary | actions at the start of its turn | |
Legendary Action 1 | Celebi teleports up to 100 feet | ||
Legendary Action 2 | Magical Leaf | Celebi uses Magical Leaf | |
Legendary Action 3 | Baton Pass | Celebi switches places with another | creature within 100 feet of it |
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