Cambion Species in Other Realms | World Anvil

Cambion

A cambion is the offspring of a fiend (usually a succubus or incubus) and a humanoid (usually a human). Cambions inherit aspects of both parents, but their horns, leathery wings, and sinewy tails are hallmarks of their otherworldly parentage.   Born to Be Bad Cambions grow into ruthless adults whose wickedness and perversion horrifies even the most devoted mortal parent. Even as a youth, a cambion identifies its rightful place as an overlord of mortals. It might orchestrate uprisings in towns and cities, gathering gangs of humanoids and lesser devils to serve it.   Pawns of the Mighty A cambion forced to serve its fiendish parent does so out of admiration and dread, but also with the expectation that it will one day rise to a place of prominence. Cambions raised in the Nine Hells serve as soldiers, envoys, and personal attendants to greater devils. In the Abyss, a cambion carries only as much authority as it can muster through sheer strength and force of will.   Spawn of Graz'zt The demon lord Graz'zt is fond of procreating with humanoids who have made pacts with fiends, and he has sired many cambions who help him sow chaos across the multiverse. These cambions are characterized by charcoal-black skin, cloven hooves, six­fingered hands, and unearthly beauty.  

Cambion

A cambion is the offspring of a fiend (usually a succubus or incubus) and a humanoid (usually a human). Cambions inherit aspects of both parents, but their horns, leathery wings, and sinewy tails are hallmarks of their otherworldly parentage.


Armor Class19 (scale mail)
Hit Points 11d8+33
Speed30 ft.fly 60 ft.
Strength18 (+4)
Dexterity18 (+4)
Constitution16 (+3)
Intelligence14 (+2)
Wisdom12 (+1)
Charisma16 (+3)
Saving ThrowsStrength d20+7 Constitution d20+6 Intelligence d20+5
Charisma d20+6
SkillsDeception d20+6 Intimidation d20+6 Perception d20+4
Stealth d20+7
Damage ResistancesColdFirelightning
PoisonBludgeoningPiercingSlashing from nonmagical attacks
SensesDarkvision 60 ft.Passive Perception 14
LanguagesAbyssalCommonInfernal
Challenge5 (1 ,800 XP)
Special 1Fiendish BlessingThe AC of the cambion includes its Charisma bonus
Special 2Innate SpellcastingThe cambion's spellcasting ability is Charisma (spell save DC 14).The cambion can innately cast the following spells,
requiring no material components
Innate Spellcasting 13/day eachAlter selfCommand
Detect magic
Innate Spellcasting 21/dayPlane shift (self only)
Action 1MultiattackThe cambion makes two melee attacksor uses its Fire Ray twice.
Action 2SpearMelee or Ranged Weapon Attack d20+7 to hit
Reach 5 ft. or range 20/60 ft., one targetHit 1d6+4 piercing damage,or 1d8+4 piercing damageif used with two hands to make a melee attack,
plus 1d6 fire damage
Action 3Fire RayRanged Spell Attack d20+7 to hit
Range 120 ft., one targetHit 3d6 fire damage
Action 4Fiendish CharmOne humanoid the cambion can see within 30 feet of itmust succeed on a DC 14 Wisdom saving throw
or be magically charmed for 1 day.The charmed target obeys the cambion's spoken commands.If the target suffers any harm from the cambionor another creature or receives a suicidal command from the cambion,
the target can repeat the saving throw,ending the effect on itself on a success.If a target's saving throw is successful,or if the effect ends for it, the creature is immune to
the cambion's Fiendish Charm for the next 24 hours

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