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Buneary / Lopunny

Buneary is a small, bipedal, rabbit-like Pokémon with brown ears that can curl up. It has two types of fur covering its body: a light tan fleece that covers much of its lower body, feet, and the tips of its ears, and a smooth, chocolate-colored pelt on the upper half of its body. It has a small, triangular pink nose, pink paw pads on the undersides of its feet, and small tan spots above its eyes. It has a small brown puff of a tail.   Buneary almost always keeps one of its ears rolled up. Although Professor Laventon had hypothesized that this is done to protect its hearing, in actuality, Buneary rolls its ears so it can quickly unroll them and launch them as an attack. The attack is strong enough to hurt grown-ups and crush boulders and increases in power as Buneary trains to use it. Buneary can also use this technique to jump really high, by slamming its ears towards the ground. Buneary's arms and legs are weaker by comparison. If Buneary senses danger, it perks up both ears; conversely, if Buneary rolls both of its ears in, it is a sign that it is unhealthy. On cold nights, Buneary sleeps with its head tucked into its fur. It lives in forests, though it can also be found on icy mountains.  

Buneary

If both of Buneary’s ears are rolled up, something is wrong with its body or mind. It’s a sure sign the Pokémon is in need of care.


Armor Class13
Hit Points 3d6+2
Speed30 ft., Walking
Strength14 (+2)
Dexterity15 (+2)
Constitution13 (+1)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma10 (+0)
Damage VulnerabilitiesFighting
Damage ImmunitiesGhost
Saving ThrowsDexterity d20+2
SkillsPerception d20+0
LanguagesTerran
Challenge2 (450 XP)
SensesDarkcision 30 ft.
Special 1Run AwayBuneary cannot be the target of an attack of opportunity
Special 2KlutzBuneary cannot hold an item
Special 3LimberBuneary is immune to being paralyzed
Action 1Defense CurlSelfBuneary curls up to conceal weak spots.
Until the start of its next turnBuneary has a +5 bonus to AC and resistance to all damage
Action 2ForesightRange Weapon AttackRange 60 ft., one target
Buneary studies a target it can see within range with a careful eyeBuneary's next attack roll against the targetignores any move-induced penalties to Buneary’s attack rollsAdditionally, if the target is a ghost-type
Buneary can deal damage to it with normal-typeand fight-type moves while it remains in battle
Action 3FrustrationMelee Weapon AttackRange 5 ft., one target
d20+2 to hitHit: 2d8+2 normal-type damageBuneary takes out its frustration
Action 4PoundMelee Weapon AttackRange 5 ft., one target
d20+2 to hitHit: 1d6+2 normal-type damageBuneary hits with a long tail, a foreleg, or similar
  Lopunny is a bipedal, rabbit-like Pokémon with a dark brown fur and a short, round tail. It has pink eyes with black markings on the inner edge, long tufts of cream-colored fur above its eyes, and a small, pink nose. Similar tufts of fluffy cream-colored fur cover its wrists, lower legs, and the ends of its long ears, which bend shortly above its head. Lopunny is very proud of these ears and never fails to groom them. If the ears are roughly handled, Lopunny will kick in retaliation.   Lopunny's fur is warm and light, and Lopunny sheds it twice a year. Its winter coat is soft and fluffy, and filled with plenty of insulating air. This fur can be used to make warm mufflers and hats. Lopunny is a timid Pokémon that constantly monitors its surroundings, and will cloak its body with its ears or spring away when it senses danger. Despite this, it is capable of unleashing superdestructive kicks with its lithe legs. Lopunny's kicks are said to be similar to those of karate masters, which allows it to drive back foes with no issues.  

Lopunny

Lopunny is constantly monitoring its surroundings. If danger approaches, this Pokémon responds with superdestructive kicks.


Armor Class17
Hit Points 6d10+2
Speed35 ft., Walking
Strength16 (+3)
Dexterity17 (+3)
Constitution16 (+3)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma10 (+0)
Damage VulnerabilitiesFighting
Damage ImmunitiesGhost
Saving ThrowsDexterity d20+3
SkillsPerception d20+1
LanguagesTerran
Challenge9 (5,000 XP)
SensesDarkcision 60 ft.
Special 1KlutzLopunny cannot hold an item
Special 2LimberLopunny is immune to being paralyzed
Action 1Defense CurlSelfLopunny curls up to conceal weak spots.
Until the start of its next turnLopunny has a +5 bonus to AC and resistance to all damage
Action 2ForesightRange Weapon AttackRange 60 ft., one target
Lopunny studies a target it can see within range with a careful eyeLopunny's next attack roll against the targetignores any move-induced penalties to Lopunny’s attack rollsAdditionally, if the target is a ghost-type
Lopunny can deal damage to it with normal-typeand fight-type moves while it remains in battle
Action 3FrustrationMelee Weapon AttackRange 5 ft., one target
d20+3 to hitHit: 2d8+3 normal-type damageLopunny takes out its frustration
Action 4PoundMelee Weapon AttackRange 5 ft., one target
d20+3 to hitHit: 1d6+3 normal-type damageLopunny hits with a long tail, a foreleg, or similar
Action 5Mirror CoatRange/Psychic AttackRange 100 ft., one target
d20+3 to hitLopunny retaliates against a target it can see thathas dealt ranged damage to Lopunny that round.On a hit, Lopunny deals psychic-type damage
Equal to twice the damage that the target did to Lopunny
Action 6ReturnMelee Weapon AttackRange 5 ft., one target
d20+3 to hitHit: 2d8+3 normal damage

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