Buneary / Lopunny
Buneary is a small, bipedal, rabbit-like Pokémon with brown ears that can curl up. It has two types of fur covering its body: a light tan fleece that covers much of its lower body, feet, and the tips of its ears, and a smooth, chocolate-colored pelt on the upper half of its body. It has a small, triangular pink nose, pink paw pads on the undersides of its feet, and small tan spots above its eyes. It has a small brown puff of a tail.
Buneary almost always keeps one of its ears rolled up. Although Professor Laventon had hypothesized that this is done to protect its hearing, in actuality, Buneary rolls its ears so it can quickly unroll them and launch them as an attack. The attack is strong enough to hurt grown-ups and crush boulders and increases in power as Buneary trains to use it. Buneary can also use this technique to jump really high, by slamming its ears towards the ground. Buneary's arms and legs are weaker by comparison. If Buneary senses danger, it perks up both ears; conversely, if Buneary rolls both of its ears in, it is a sign that it is unhealthy. On cold nights, Buneary sleeps with its head tucked into its fur. It lives in forests, though it can also be found on icy mountains.
Lopunny is a bipedal, rabbit-like Pokémon with a dark brown fur and a short, round tail. It has pink eyes with black markings on the inner edge, long tufts of cream-colored fur above its eyes, and a small, pink nose. Similar tufts of fluffy cream-colored fur cover its wrists, lower legs, and the ends of its long ears, which bend shortly above its head. Lopunny is very proud of these ears and never fails to groom them. If the ears are roughly handled, Lopunny will kick in retaliation.
Lopunny's fur is warm and light, and Lopunny sheds it twice a year. Its winter coat is soft and fluffy, and filled with plenty of insulating air. This fur can be used to make warm mufflers and hats. Lopunny is a timid Pokémon that constantly monitors its surroundings, and will cloak its body with its ears or spring away when it senses danger. Despite this, it is capable of unleashing superdestructive kicks with its lithe legs. Lopunny's kicks are said to be similar to those of karate masters, which allows it to drive back foes with no issues.
Buneary
If both of Buneary’s ears are rolled up, something is wrong with its body or mind. It’s a sure sign the Pokémon is in need of care.
Armor Class | 13 | ||
---|---|---|---|
Hit Points | 3d6+2 | ||
Speed | 30 ft., Walking | ||
Strength | 14 (+2) | ||
Dexterity | 15 (+2) | ||
Constitution | 13 (+1) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Fighting | ||
Damage Immunities | Ghost | ||
Saving Throws | Dexterity d20+2 | ||
Skills | Perception d20+0 | ||
Languages | Terran | ||
Challenge | 2 (450 XP) | ||
Senses | Darkcision 30 ft. | ||
Special 1 | Run Away | Buneary cannot be the target of an attack of opportunity | |
Special 2 | Klutz | Buneary cannot hold an item | |
Special 3 | Limber | Buneary is immune to being paralyzed | |
Action 1 | Defense Curl | Self | Buneary curls up to conceal weak spots. |
Until the start of its next turn | Buneary has a +5 bonus to AC and resistance to all damage | ||
Action 2 | Foresight | Range Weapon Attack | Range 60 ft., one target |
Buneary studies a target it can see within range with a careful eye | Buneary's next attack roll against the target | ignores any move-induced penalties to Buneary’s attack rolls | Additionally, if the target is a ghost-type |
Buneary can deal damage to it with normal-type | and fight-type moves while it remains in battle | ||
Action 3 | Frustration | Melee Weapon Attack | Range 5 ft., one target |
d20+2 to hit | Hit: 2d8+2 normal-type damage | Buneary takes out its frustration | |
Action 4 | Pound | Melee Weapon Attack | Range 5 ft., one target |
d20+2 to hit | Hit: 1d6+2 normal-type damage | Buneary hits with a long tail, a foreleg, or similar |
Lopunny
Lopunny is constantly monitoring its surroundings. If danger approaches, this Pokémon responds with superdestructive kicks.
Armor Class | 17 | ||
---|---|---|---|
Hit Points | 6d10+2 | ||
Speed | 35 ft., Walking | ||
Strength | 16 (+3) | ||
Dexterity | 17 (+3) | ||
Constitution | 16 (+3) | ||
Intelligence | 6 (-2) | ||
Wisdom | 12 (+1) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Fighting | ||
Damage Immunities | Ghost | ||
Saving Throws | Dexterity d20+3 | ||
Skills | Perception d20+1 | ||
Languages | Terran | ||
Challenge | 9 (5,000 XP) | ||
Senses | Darkcision 60 ft. | ||
Special 1 | Klutz | Lopunny cannot hold an item | |
Special 2 | Limber | Lopunny is immune to being paralyzed | |
Action 1 | Defense Curl | Self | Lopunny curls up to conceal weak spots. |
Until the start of its next turn | Lopunny has a +5 bonus to AC and resistance to all damage | ||
Action 2 | Foresight | Range Weapon Attack | Range 60 ft., one target |
Lopunny studies a target it can see within range with a careful eye | Lopunny's next attack roll against the target | ignores any move-induced penalties to Lopunny’s attack rolls | Additionally, if the target is a ghost-type |
Lopunny can deal damage to it with normal-type | and fight-type moves while it remains in battle | ||
Action 3 | Frustration | Melee Weapon Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 2d8+3 normal-type damage | Lopunny takes out its frustration | |
Action 4 | Pound | Melee Weapon Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 1d6+3 normal-type damage | Lopunny hits with a long tail, a foreleg, or similar | |
Action 5 | Mirror Coat | Range/Psychic Attack | Range 100 ft., one target |
d20+3 to hit | Lopunny retaliates against a target it can see that | has dealt ranged damage to Lopunny that round. | On a hit, Lopunny deals psychic-type damage |
Equal to twice the damage that the target did to Lopunny | |||
Action 6 | Return | Melee Weapon Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 2d8+3 normal damage |
Remove these ads. Join the Worldbuilders Guild
Comments