Bulbasaur / Ivysaur / Venusaur Species in Other Realms | World Anvil

Bulbasaur / Ivysaur / Venusaur

Bulbasaur is a small, quadrupedal amphibian Pokémon that has blue-green skin with darker patches. It has red eyes with white pupils, pointed, ear-like structures on top of its head, and a short, blunt snout with a wide mouth. A pair of small, pointed teeth are visible in the upper jaw when its mouth is open. Each of its thick legs ends with three sharp claws. On Bulbasaur's back is a green plant bulb, which is grown from a seed planted there at birth. The bulb also conceals two slender, tentacle-like vines and provides it with energy through photosynthesis as well as from the nutrient-rich seeds contained within.   It is found in grasslands and forests, it is hard to come by in the wild. It has been observed that a Bulbasaur's bulb will flash blue when it is ready to evolve. If it does not want to evolve, it struggles to resist the transformation. Many Bulbasaur gather every year in a hidden garden to evolve into Ivysaur in a ceremony led by a Venusaur.  

Bulbasaur

There is a plant seed on its back right from the day they are born. The seed slowly grows larger as Bulbasur grows.

 


Armor Class13 (natural armor)
Hit Points 3d6+3
Speed30ft.
Strength8 (-1)
Dexterity14 (+2)
Constitution13 (+1)
Intelligence4 (-3)
Wisdom10 (+0)
Charisma6 (-2)
Saving ThrowsIntelligence d20+2 Wisdom d20+3
Damage VulnerabilitiesFire
Damage ResistancesPoison
Condition ImmunitiesPoisoned
SensesDarkvision 60 ft.Passive Perception 11
LanguagesTerranUnderstands Common but cannot speak it
Challenge1/4 (50 XP)
Special 1Innate SpellcastingThe Bulbasaur's spellcasting ability is Wisdom(spell save DC 11, d20+3 to hit with spell attacks).
The Bulbasaur can innately cast the following spellswithout using any components.
Spells 1Poison SprayThorn WhipFalse Life
Special 2RegenerationThe Bulbasaur regains 5 hit points at the start of itsturn as long as it is in direct sunlight.
This ability stops working if theBulbasaur is reduced to 0 hit points
Action 1Vine WhipMelee Weapon Attack d20+4 to hit
Reach 10 ft., one targetHit 1d6+2 slashing
Action 2TackleMelee Weapon Attack d20+4
Reach 5 ft., one targetHit 1d6+2 bludgeonig damage
Action 3SlamMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d6+2 bludgeoning damage
  Ivysaur is a quadrupedal amphibian Pokémon that has blue-green skin with darker patches. On top of its head are pointed ears with black insides and it has narrow red eyes. Ivysaur has a short, rounded snout with a wide mouth and two pointed teeth in its upper jaw. Each of its feet has three claws on them. The bulb on its back has bloomed into a large pink bud. A short brown trunk surrounded by leafy green fronds supports the bud.   The weight of the plant prevents Ivysaur from running fast and standing on its hind legs and forces its legs to grow sturdy. When its flower is ready to bloom, it gives off a distinct, strong sweet-smelling aroma and starts swelling. Ivysaur will also start spending more time in sunlight in preparation for its upcoming evolution. Exposure to sunlight adds to the strength of both Ivysaur and its plant. Ivysaur's natural habitat is plains.  

Ivysaur

When the bulb on its back grows large, it appears to lose the ability to stand on its hind legs.


Armor Class15 (natural armor)
Hit Points 9d6+36
Speed25 ft.
Strength10 (+0)
Dexterity14 (+2)
Constitution18 (+4)
Intelligence12 (+1)
Wisdom16 (+3)
Charisma12 (+1)
Saving ThrowsIntelligence d20+3 Wisdom d20+5
Damage VulnerabilitiesFire
Damage ResistancesPoison
SensesDarkvision 60 ft.Passive Perception 12
LanguagesTerranUnderstands Common but doesn't speak it
Challenge3 (700 XP)
Special 1Innate SpellcastingThe Ivysaur's spellcasting ability is Wisdom(spell save DC 12).
The Ivysaur can innately cast the following spellswithout using any components
Spells (3/day)Poison SprayThorn WhipEntangle
False LifeFog Cloud
Special 2ChlorophyllWhile in bright sunlight,the Ivysaur has an advantage on
initiative checks and attack rolls
Special 3RegenerationThe Ivysaur regains 10 hit points at the start of its turnas long as it is in direct sunlight.
This ability stops working if it is reduced to 0 hit points
Special 4StabilityThe Ivysaur gains advantage on saving throwsto avoid being tripped or moved against its will
Action 1Multi AttcakThe Ivysaur makes two vine whip attacks
Action 2TackleMelee Weapon Attack d20+3 to hit
Reach 5 ft., one targetHit 2d6 bludgeoning damage
Action 3Energy BallRanged Spell Attack d20+5 to hit
Range 20/60 ft, one targetHit 2d8+3 force damage
Action 4Vine WhipMelee Weapon Attack d20+5 to hit
Reach 10 ft., one targetHit 2d4+4 slashing damage.If the target is a creature it must succeed on aDC 12 Constitution saving throw
or take an additional 2d8 poison damageand be poisoned for 1 minute.The target can repeat the saving throwat the end of each of its turns,
ending the effect on a success
Action 5Razor LeafRanged Weapon Attack d20+4 to hit
Range 30 ft., one targetHit 3d6+1 slashing damage.If the target is a creature it must makea DC 12 Constitution saving throw
or take an additional 5 pointsof damage from blood loss
Action 6Leech Seed (Recharge 6)The Ivysaur targets one creaturewithin 30 feet of it that it can see.
The target must make a DC 12 Dexterity saving throwto avoid being dusted with a special form of pollen.On a failed saving throw,the affected target takes 1d10 poison damage
at the beginning of each of their turnsand the Ivysaur heals the same amount of hit points.The effect lasts for 3 rounds.
  Venusaur is a squat, quadrupedal amphibian Pokémon with bumpy, blue-green skin. It has small, circular red eyes; a short, blunt snout; and a wide mouth with two pointed teeth in the upper jaw and four in the lower jaw. On top of its head are small, pointed ears with reddish pink insides. It has three clawed toes on each foot. The bud on its back has bloomed into a large pink, white-spotted flower. The flower is supported by a thick, brown trunk surrounded by green fronds. A female Venusaur will have a seed in the center of its flower.   Venusaur uses its flower to catch the sun's rays to convert them into energy, which causes the flower to become more vibrant. The flower releases a soothing scent that attracts Pokémon and calms emotions. This scent becomes stronger after a rainy day. Venusaur has demonstrated the ability to manipulate nature, release several vines from its back, and lead evolution ceremonies for Bulbasaur and Ivysaur. This Pokémon is rarely found in the wild, but it has been known to inhabit grasslands.  

Venusaur

Its plant blooms when it is absorbing solar energy. It stays on the move to seek sunlight.


Armor Class17 (natural armor)
Hit Points 16d8+80
Speed30 ft.
Strength20 (+5)
Dexterity12 (+1)
Constitution18 (+4)
Intelligence4 (-3)
Wisdom12 (+1)
Charisma6 (-2)
Saving ThrowsIntelligence d20+5 Wisdom d20+7
Damage VulnerabilitiesFire
Damage ResistancesPoisonLightningThunder
SensesPassive Perception 11
LanguagesTerranUnderstands Common but can't speak it
Challenge6 (2,300 XP)
Special 1Innate SpellcastingThe Venusaur's spellcasting ability is Wisdom(spell save DC 12).
The Venusaur can innately cast the following spellswithout using any components
Spells (at will)Fog CloudPoison SprayThorn Whip
EntangeSpike GrowthFalse Life
Special 2ChlorophyllWhile in bright sunlight, the Venusuarhas an advantage on initiative checks and attack rolls
Special 3OvergrownWhile the Venusuar is below 50 hit points,its Frenzy Plant attack automatically
recharges at the beginning of its turns
Special 4RegenerationThe Venusauar regains 15 hit pointsat the start of its turns as long as it is in direct sunlight.
This ability stops working if it is reduced to 0 hit points
Special 5Supreme StabilityThe Venusaur cannot be tripped or moved against its will
Action 1MultiattackThe Venusaur makes two slam attacks or two vine whip attacks
Action 2TackleMelee Weapon Attack d20+4 to hi
Reach 5 ft., one targetHit 2d6+1 bludgeoning damage
Action 3Frenzy Plant (Recharge 5-6)Ranged Spell Attack d20+7 to hit
Range 300 ft., one targetHit 6d8+4 force damage
Action 4SlamMelee Weapon Attack d20+9 to hit
Reach 10 ft., one targetHit 2d10+5 bludgeoning damage
Action 5Vine WhipMelee Weapon Attack d20+9 to hit
Reach 10 ft., one targetHit 2d4+4 slashing damage.If the target is a creature it must succeed on a
DC 16 Constitution saving throw or take anadditional 2d10 poison damage and be poisoned for 1 minute.The target can repeat the saving throw at the end of each of its turns,ending the effect on a success
Action 6Solar Beam (Recharge 5-60The Venusaur fires a ray of solar energy 60 feet long and 5 feet wide.Each creature in that line must make a
DC 16 Dexterity saving throw ortake 8d10 radiant damage on a failed save,or half as much on a successful one

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