Buizel / Floatzel
Buizel is an orange Pokémon resembling a weasel and a sea otter. It has a yellow collar around its neck and two blue fins on its arms. Buizel has a cream-colored spot above each eye and two black parallel marks on its cheeks. The underside of its face and stomach are also cream-colored, as are the tips of its two tails. A male Buizel has two cream-colored spots on their back, while a female has only one.
Buizel's yellow collar is a flotation sac that can be inflated when it inhales. By doing so, Buizel can keep its face above water to watch for prey movement or survey its surroundings. Conversely, it deflates this sac in order to dive. Its tails can spin to act as a propeller, allowing it to swim and slice through obstacles like seaweed. It is also able to fly using its spinning tail. Buizel usually lives alongside bodies of water.
Floatzel is an orange Pokémon resembling an anthropomorphic otter or weasel with longer arms than legs. It has four fingers on each hand and three toes on each foot. Its feet are small in comparison to the rest of the body. It has two pointed blue fins on its arms; two aligned, backward-swept, pointed fins on its head; and two tails, which can spin like a propeller in a similar way to its pre-evolution's. It has cream colorations on its forehead, eyelids, muzzle, belly, and the tips of its forelimbs and tails. It also has one cream, slightly protruding, oval-shaped spot on its back if it is female, and two of these spots if it is male. There is an orange teardrop shape near the bottom of its belly, and a pattern of two black triangles on the edges of its muzzle. It has small, sharp canine teeth, the top two of which can be seen when its mouth is closed.
Floatzel has a yellow flotation sac, which seems to behave similar to rubber. The flotation sac goes in a kind of ring behind its head, down in front of its arms, then back behind its rear above the tails. Floatzel's sac developed as a result of chasing prey in the water. To help it dive, Floatzel can deflate its flotation sac, and then inflate it once again when it wishes to surface. Floatzel's sac allows it to not drown, even in stormy seas. Along with hunting for food, Floatzel can use its swimming capabilities to assist in the rescues of drowning people, by carrying them like a raft. It is often seen near fishing hamlets.
Buizel
It spins its two tails like a screw to propel itself through water. The tails also slice clinging seaweed.
Armor Class | 12 | ||
---|---|---|---|
Hit Points | 3d6+4 | ||
Speed | 30 ft. Walking | 20 ft. Climbing | 30 ft. Swimming |
Strength | 10 (+0) | ||
Dexterity | 16 (+3) | ||
Constitution | 12 (+1) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Electric | Grass | |
Damage Resistances | Fire | Ice | Steel |
Grass | |||
Saving Throws | Dexterity d20+3 | ||
Skills | Survival d20+0 | ||
Languages | Aquan | ||
Challenge | ½ (100 XP) | ||
Special 1 | Swift Swim | Buizel’s speed is increased by 10 feet in rainy conditions | |
Special 2 | Water Veil | Buizel is immune to burning | |
Action 1 | Sonic Boom | Ranged Weapon Attack | Range 15 ft., one target |
d20+0 to hit | Hit: on a hit, the target takes 20 normal damage | Buizel attacks a target it can see within range | with a destructive shock wave. |
This move ignores resistances and vulnerabilities, not immunity | |||
Action 2 | Water Sport | Ranged Weapon Attack | Range Self (15-foot Radius) |
Buizel soaks the battle field in water | For the remainder of the battle, fire type attacks targeting anyong | yourself included, within 15 feet of Buizel deal half damage | |
Action 3 | Growl | Ranged Weapon Attack | Range 60 ft., one target |
Buizel growls endearingly at a target within range | Forcing it to make a Wisdom Saving Throw | On a failed save, it becomes less wary | and has a -1 penalty to damage rolls while in battle |
Floatzel
With its flotation sac inflated, it can carry people on its back. It deflates the sac before it dives.
Armor Class | 14 | ||
---|---|---|---|
Hit Points | 6d10+5 | ||
Speed | 40 ft. Walking | 30 ft. Climbing | 40 ft. Swimming |
Strength | 14 (+2) | ||
Dexterity | 20 (+5) | ||
Constitution | 16 (+3) | ||
Intelligence | 6 (-2) | ||
Wisdom | 12 (+1) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Electric | Grass | |
Damage Resistances | Fire | Ice | Steel |
Water | |||
Saving Throws | Dexterity d20+5 | ||
Skills | Survival d20+1 | Medicine d20+5 | |
Languages | Aquan | ||
Challenge | 8 (3900 XP) | ||
Special 1 | Swift Swim | Floatzel speed is increased by 10 feet in rainy conditions | |
Special 2 | Water Veil | Floatzel is immune to burning | |
Action 1 | Sonic Boom | Ranged Weapon Attack | Range 15 ft., one target |
d20+2 to hit | Hit: on a hit, the target takes 20 normal damage | Floatzel attacks a target it can see within range | with a destructive shock wave. |
This move ignores resistances and vulnerabilities, not immunity | |||
Action 2 | Water Sport | Ranged Weapon Attack | Range Self (15-foot Radius) |
Floatzel soaks the battle field in water | For the remainder of the battle, fire type attacks targeting anyong | yourself included, within 15 feet of Buizel deal half damage | |
Action 3 | Growl | Ranged Weapon Attack | Range 60 ft., one target |
Floatzel growls endearingly at a target within range | Forcing it to make a Wisdom Saving Throw | On a failed save, it becomes less wary | and has a -1 penalty to damage rolls while in battle |
Action 4 | Curnch | Melee Weapon Attack | Range 5 ft., one target |
d20+2 to hit | Hit: 8d4+2 Dark damage | Floatzel crunches up a target it can see within range with sharp fangs. | |
Action 5 | Ice Beam | Range Weapon Attack | Range Self 80 ft., one target |
d20+2 to hit | Floatzel unleashes an icy-cold beam of energy | 80 ft long and 5 ft wide to freeze opponents | Each target must make a Dex DC 12 saving throw |
On a failed Save target takes 8d6+2 ice damage | On a success target takes half damage |
Remove these ads. Join the Worldbuilders Guild
Comments