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Bronzor / Bronzong

Bronzor is a flat, circular, blue-green Pokémon. Six dark blue spheres bulge from its rim. It has two round, yellow eyes and a large nose-like sphere surrounded by four small circles in its center. A crest resembling an herb or branch is on its back.   Bronzor's crest is said to possess a mysterious power and is held sacred. It was first seen in ancient tombs and timeworn places; objects resembling this Pokémon have also been found in tombs. Scientists believe Bronzor used to be reflective and have unsuccessfully tried performing X-rays on its body. The pattern of Bronzor in Forian cannot be found in any of its cultures, and the reason is unknown. There is lore on how polishing Bronzor will make its surface reflect the truth. However, it hates being polished. Bronzor uses an unknown energy to help it float around. It typically lives in mountainous paths.  

Bronzor

Ancient people believed that the pattern on Bronzor’s back contained a mysterious power.


Armor Class15
Hit Points 4d6+2
Speed15 ft., Flying (hover)
Strength12 (+1)
Dexterity8 (-1)
Constitution16 (+3)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma10 (+0)
Damage VulnerabilitiesDarkFireGhost
Ground
Damage ResistancesDragonFairyFlying
GrassIceNormalPsychic
RockSteel
Damage ImmunitiesPoison
Saving ThrowsConstitution d20+3
SkillsAdvanced Tech d20-2 History d20-2
LanguagesCommon
SensesDarkvision 30 ft.
Challenge2 (450 XP)
Special 1LevitateBronzor is immune to Ground-type attacks
Special 2HeatproofBronzor takes half the damage it otherwise would from fire damageand is immune to the burning condition
Special 3Heavy MetalBronzor is especially heavy.Once per long rest
After being targeted by an attackit may increase its AC by 2, if it would cause an attack to miss
Action 1ConfusionRange Weapon AttackRange 30 ft., one target
d20+2 to hitHit: 1d6+2 Psychic-type damageBronzor attacks a target it can see within range with a weak telekinetic forceTarget must succeed on a DC 12 WIS saving throw or become confused
Action 2TackleMelee Weapon AttackRange 5 ft., one target
d20+1 to hitHit: 1d6+1 Normal-type damageBronzor slams into an opponent using its whole body
  Bronzong is a large Pokémon resembling a blue-green bell with two arms coming out of its sides. It has a hollow body and a yoke attached at the top. Its face can be best described as being a "Totem Pole" design; Bronzong has two round, red eyes with blue-green irises and a rectangular mouth with one visible row of square teeth. It also has several darker, rectangular markings on its body.   When angered, Bronzong lets out a warning cry that rings out like the tolling of a bell. It can summon rain clouds, which earned it the nickname "bringer of plentiful harvests" and led to some referring to it as a deity since ancient times. Bronzong's cry is also believed to have the power to open a hole leading to other worlds. Many scientists believe the Bronzong found in Forian originated from a different region after researching the patterns on its body. Some Bronzong can sleep up to 2,000 years, with one such case leading to quite the media story when one was discovered at a construction site. Bronzong typically lives in ruins and mountain ranges.  

Bronzong

In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.


Armor Class17
Hit Points 6d10+2
Speed20 ft., Flying (hover)
Strength18 (+4)
Dexterity11 (+0)
Constitution18 (+4)
Intelligence8 (-1)
Wisdom18 (+4)
Charisma10 (+0)
Damage VulnerabilitiesDarkFireGhost
Ground
Damage ResistancesDragonFairyFlying
GrassIceNormalPsychic
RockSteel
Damage ImmunitiesPoison
Saving ThrowsConstitution d20+4
SkillsAdvanced Tech d20-1 History d20-1
LanguagesCommon
SensesDarkvision 60 ft.
Challenge11 (7,200 XP)
Special 1LevitateBronzong is immune to Ground-type attacks
Special 2HeatproofBronzong takes half the damage it otherwise would from fire damageand is immune to the burning condition
Special 3Heavy MetalBronzong is especially heavy.Once per long rest
After being targeted by an attackit may increase its AC by 2, if it would cause an attack to miss
Action 1ConfusionRange Weapon AttackRange 30 ft., one target
d20+4 to hitHit: 1d6+4 Psychic-type damageBronzong attacks a target it can see within range with a weak telekinetic forceTarget must succeed on a DC 14 WIS saving throw or become confused
Action 2TackleMelee Weapon AttackRange 5 ft., one target
d20+1 to hitHit: 1d6+1 Normal-type damageBronzong slams into an opponent using its whole body
Action 3HypnosisRange Psychic AttackRange 120 ft., one target
Bronzong uses a hypnotic suggestion to try andput a target it can see within range to sleepThe target must make a DC 14 WIS saving throwOn a failed save, it falls asleep.
Action 4Confuse RayRange Weapon AttackRange 50 ft., one target
Bronzong creates a sinister ray that confuses a target within rangeThe target must succeed on a DC 14 WIS saving throw or become confused
Action 5PsywaveRange Psychic AttackRange 90 ft., one target
d20+4 to hitHit: d4 Bronzong attacks a target it can see within range with an odd psychic waveOn a hit roll 1d4
The number rolled determines how many dice to roll for damage d4+4 2d4+4 3d4+4
4d4+4 Psychic-type damage
Action 6Heavy SlamMelee Weapon AttackRange 5 ft., one target
d20+4 to hitHit: 6d6+4 Steel-type damageBronzong slams into a target it can see within range using its bodyFor each size above small
Add an additional 2d6 damage diceTiny 3d6+4 Small 6d6+4 Medium 8d6+4
Large 10d6+4 Huge 12d6+4 Gargantuan 14d6+4

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