Bronzor / Bronzong
Bronzor is a flat, circular, blue-green Pokémon. Six dark blue spheres bulge from its rim. It has two round, yellow eyes and a large nose-like sphere surrounded by four small circles in its center. A crest resembling an herb or branch is on its back.
Bronzor's crest is said to possess a mysterious power and is held sacred. It was first seen in ancient tombs and timeworn places; objects resembling this Pokémon have also been found in tombs. Scientists believe Bronzor used to be reflective and have unsuccessfully tried performing X-rays on its body. The pattern of Bronzor in Forian cannot be found in any of its cultures, and the reason is unknown. There is lore on how polishing Bronzor will make its surface reflect the truth. However, it hates being polished. Bronzor uses an unknown energy to help it float around. It typically lives in mountainous paths.
Bronzong is a large Pokémon resembling a blue-green bell with two arms coming out of its sides. It has a hollow body and a yoke attached at the top. Its face can be best described as being a "Totem Pole" design; Bronzong has two round, red eyes with blue-green irises and a rectangular mouth with one visible row of square teeth. It also has several darker, rectangular markings on its body.
When angered, Bronzong lets out a warning cry that rings out like the tolling of a bell. It can summon rain clouds, which earned it the nickname "bringer of plentiful harvests" and led to some referring to it as a deity since ancient times. Bronzong's cry is also believed to have the power to open a hole leading to other worlds. Many scientists believe the Bronzong found in Forian originated from a different region after researching the patterns on its body. Some Bronzong can sleep up to 2,000 years, with one such case leading to quite the media story when one was discovered at a construction site. Bronzong typically lives in ruins and mountain ranges.
Bronzor
Ancient people believed that the pattern on Bronzor’s back contained a mysterious power.
Armor Class | 15 | ||
---|---|---|---|
Hit Points | 4d6+2 | ||
Speed | 15 ft., Flying (hover) | ||
Strength | 12 (+1) | ||
Dexterity | 8 (-1) | ||
Constitution | 16 (+3) | ||
Intelligence | 6 (-2) | ||
Wisdom | 14 (+2) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Dark | Fire | Ghost |
Ground | |||
Damage Resistances | Dragon | Fairy | Flying |
Grass | Ice | Normal | Psychic |
Rock | Steel | ||
Damage Immunities | Poison | ||
Saving Throws | Constitution d20+3 | ||
Skills | Advanced Tech d20-2 | History d20-2 | |
Languages | Common | ||
Senses | Darkvision 30 ft. | ||
Challenge | 2 (450 XP) | ||
Special 1 | Levitate | Bronzor is immune to Ground-type attacks | |
Special 2 | Heatproof | Bronzor takes half the damage it otherwise would from fire damage | and is immune to the burning condition |
Special 3 | Heavy Metal | Bronzor is especially heavy. | Once per long rest |
After being targeted by an attack | it may increase its AC by 2, if it would cause an attack to miss | ||
Action 1 | Confusion | Range Weapon Attack | Range 30 ft., one target |
d20+2 to hit | Hit: 1d6+2 Psychic-type damage | Bronzor attacks a target it can see within range with a weak telekinetic force | Target must succeed on a DC 12 WIS saving throw or become confused |
Action 2 | Tackle | Melee Weapon Attack | Range 5 ft., one target |
d20+1 to hit | Hit: 1d6+1 Normal-type damage | Bronzor slams into an opponent using its whole body |
Bronzong
In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.
Armor Class | 17 | ||
---|---|---|---|
Hit Points | 6d10+2 | ||
Speed | 20 ft., Flying (hover) | ||
Strength | 18 (+4) | ||
Dexterity | 11 (+0) | ||
Constitution | 18 (+4) | ||
Intelligence | 8 (-1) | ||
Wisdom | 18 (+4) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Dark | Fire | Ghost |
Ground | |||
Damage Resistances | Dragon | Fairy | Flying |
Grass | Ice | Normal | Psychic |
Rock | Steel | ||
Damage Immunities | Poison | ||
Saving Throws | Constitution d20+4 | ||
Skills | Advanced Tech d20-1 | History d20-1 | |
Languages | Common | ||
Senses | Darkvision 60 ft. | ||
Challenge | 11 (7,200 XP) | ||
Special 1 | Levitate | Bronzong is immune to Ground-type attacks | |
Special 2 | Heatproof | Bronzong takes half the damage it otherwise would from fire damage | and is immune to the burning condition |
Special 3 | Heavy Metal | Bronzong is especially heavy. | Once per long rest |
After being targeted by an attack | it may increase its AC by 2, if it would cause an attack to miss | ||
Action 1 | Confusion | Range Weapon Attack | Range 30 ft., one target |
d20+4 to hit | Hit: 1d6+4 Psychic-type damage | Bronzong attacks a target it can see within range with a weak telekinetic force | Target must succeed on a DC 14 WIS saving throw or become confused |
Action 2 | Tackle | Melee Weapon Attack | Range 5 ft., one target |
d20+1 to hit | Hit: 1d6+1 Normal-type damage | Bronzong slams into an opponent using its whole body | |
Action 3 | Hypnosis | Range Psychic Attack | Range 120 ft., one target |
Bronzong uses a hypnotic suggestion to try and | put a target it can see within range to sleep | The target must make a DC 14 WIS saving throw | On a failed save, it falls asleep. |
Action 4 | Confuse Ray | Range Weapon Attack | Range 50 ft., one target |
Bronzong creates a sinister ray that confuses a target within range | The target must succeed on a DC 14 WIS saving throw or become confused | ||
Action 5 | Psywave | Range Psychic Attack | Range 90 ft., one target |
d20+4 to hit | Hit: d4 | Bronzong attacks a target it can see within range with an odd psychic wave | On a hit roll 1d4 |
The number rolled determines how many dice to roll for damage | d4+4 | 2d4+4 | 3d4+4 |
4d4+4 Psychic-type damage | |||
Action 6 | Heavy Slam | Melee Weapon Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 6d6+4 Steel-type damage | Bronzong slams into a target it can see within range using its body | For each size above small |
Add an additional 2d6 damage dice | Tiny 3d6+4 | Small 6d6+4 | Medium 8d6+4 |
Large 10d6+4 | Huge 12d6+4 Gargantuan 14d6+4 |
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