Blitzle / Zebstrika
Blitzle is a black, zebra-like Pokémon with thick, double-pointed white stripes on its neck, chest, back, and hind legs. It has a rounded muzzle with a large, dark nose and oval, blue eyes with yellow sclerae. On top of its head are short, triangular ears with blue insides. Below the knees, its legs are white with black hooves. Its tail is stubby, white, and has two points. Running up its neck is a spiky, white mane, which culminates at the front in a long extension that resembles a lightning bolt.
This mane captures and stores electricity, which flashes whenever this Pokémon discharges electricity from it. It communicates with other members of its species by controlling the rhythm and frequency of these flashes. Blitzle generates electricity with its heartbeat. Whenever Blitzle is startled, its heart rate goes up, and the voltage of its electricity rises with it. During lightning storms, Blitzle ventures out to recharge its mane with lightning bolts. For this reason, Blitzle tends to live in places with lots of lightning strikes. Blitzle lives in herds run by Zebstrika.
Zebstrika is a zebra-like Pokémon. Its coat is black with white, jagged stripes all over its body. There is one pointed stripe extending from its nose, two elaborate stripes on its neck and chest, one zigzag stripe each on its jaws, back, and hindquarters, one triangular stripe on each of its thighs, and two stripes banding each of its legs. Its ears are triangular with blue insides, while its eyes are blue with yellow sclerae and white eyelashes. Its nose is black, and its hooves are gray. A white, spiked mane runs the length of its body, beginning with two horn-like extensions on its forehead and running down its back to end in a long tail with a starburst-shaped tip.
Zebstrika has an aggressive and volatile personality. This irritable Pokémon fires lightning bolts from its mane when angry. The sign of that is when its white mane illuminates in a yellow glow. Zebstrika can move as quickly as lightning, releasing thunderclaps at full gallop. Zebstrika is known to lead Blitzle herds into thunderstorms. The main reason is to use the lightning unleashed by the storm to charge up Zebstrika's herd.
Blitzle
Its heartbeat generates electricity. When Blitzle is surprised and its heart rate goes up, the voltage of its electricity also rises.
Armor Class | 12 | ||
---|---|---|---|
Hit Points | 3d6+2 | ||
Speed | 30 ft. Walking | ||
Strength | 10 (+0) | ||
Dexterity | 15 (+2) | ||
Constitution | 11 (+0) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Ground | ||
Damage Resistances | Electric | Flying | Steel |
Saving Throws | Dexterity d20+2 | ||
Skills | Athletics d20+0 | ||
Languages | Auran | ||
Challenge | ½ (100 XP) | ||
Special 1 | Lightning Rod | If an ally within 30 feet is attacked with an electric type move | Blitzle can choose to use a reaction to redirect that attack to themselves instead |
This does not work on an area of effect move | |||
Action 1 | Quick Attack | Melee Attack | Range 5 ft., one target |
d20+2 to hit | Hit: 1d6+2 normal-type damage | Blitzle lunges with a speed that makes it almost invisible | |
Action 2 | Shock Wave | Range Attack | Range 30 ft.,one target |
d20+2 to hit | Hit: 4d4+2 electric-type damage | Blitzle attacks a target it can see within range with a quick jolt of electricity |
Zebstrika
This Pokémon is aggressive and has a volatile disposition. When agitated, it will illuminate its mane in yellow and fire off bolts of electricity.
Armor Class | 15 | ||
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Hit Points | 8d10+5 | ||
Speed | 40 ft. Walking | ||
Strength | 15 (+2) | ||
Dexterity | 19 (+4) | ||
Constitution | 16 (+3) | ||
Intelligence | 6 (-2) | ||
Wisdom | 12 (+1) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Ground | ||
Damage Resistances | Electric | Flying | Steel |
Saving Throws | Dexterity d20+4 | ||
Skills | Athletics d20+2 | ||
Languages | Auran | ||
Challenge | 10 (5,900 XP) | ||
Special 1 | Lightning Rod | If an ally within 30 feet is attacked with an electric type move | Zebstrika can choose to use a reaction to redirect that attack to themselves instead |
This does not work on an area of effect move | |||
Action 1 | Quick Attack | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 1d6+4 normal-type damage | Zebstrika lunges with a speed that makes it almost invisible | |
Action 2 | Shock Wave | Range Attack | Range 30 ft.,one target |
d20+ to hit | Hit: 4d4+ electric-type damage | Zebstrika attacks a target it can see within range with a quick jolt of electricity | |
Action 3 | Flame Charge | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 2d8+4 Fire-type damage | Zebstrika cloaks itself in flame, then charges | |
Action 4 | Spark | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 2d6+4 Electric-type damage | Zebstrika strikes its target with an electrically-charged tackle |
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