Blights
Needle Blight
In the shadows of a forest, needle blights might be taken at a distance for shuffling, hunched humanoids. Up close, these creatures reveal themselves as horrid plants whose conifer-like needles grow across their bodies in quivering clumps. A needle blight lashes out with these needles or launches them as an aerial assault that can punch through armor and flesh. When needle blights detect a threat, they loose a pollen that the wind carries to other needle blights throughout the forest. Alerted to their foes' location, needle blights converge from all sides to drench their roots in blood.
Armor Class | 12 (natural armor) | ||
---|---|---|---|
Hit Points | 2d8+2 | ||
Speed | 30 ft. | ||
Strength | 12 (+1) | ||
Dexterity | 12 (+1) | ||
Constitution | 13 (+1) | ||
Intelligence | 4 (-3) | ||
Wisdom | 8 (-1) | ||
Charisma | 3 (-4) | ||
Condition Immunities | Blinded | Deafened | |
Senses | Blindsight 60 ft. (blind beyond this radius) | Passive Perception 9 | |
Languages | Understands Common but can't speak | ||
Challenge | 1/4 (50 XP) | ||
Action 1 | Claws | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 2d4+1 piercing damage | ||
Action 2 | Needles | Ranged Weapon Attack | d20+3 to hit |
Range 30/60 ft., one target | Hit 2d6+1 piercing damage |
Twig Blight
Twig blights can root in soil, which they do when living prey are scarce. While rooted, they resemble woody shrubs. When it pulls its roots free of the ground to move, a twig blight's branches twist together to form a humanoid-looking body with a head and limbs. Twig blights seek out campsites and watering holes, rooting there to set up ambushes for potential victims coming to drink or rest. Huddled together in groups, twig blights blend in with an area's natural vegetation or with piles of debris or firewood. Given how dry they are, twig blights are particularly susceptible to fire.
Armor Class | 13 (natural armor) | ||
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Hit Points | 1d6+1 | ||
Speed | 20 ft. | ||
Strength | 6 (-2) | ||
Dexterity | 13 (+1) | ||
Constitution | 12 (+1) | ||
Intelligence | 4 (-3) | ||
Wisdom | 8 (-1) | ||
Charisma | 3 (-4) | ||
Skills | Stealth d20+3 | ||
Damage Vulnerabilities | Fire | ||
Condition Immunities | Blinded | Deafened | |
Senses | Blindsight 60 ft. (blind beyond this radius) | Passive Perception 9 | |
Languages | Understands Common but can't speak | ||
Challenge | 1/8 (25 XP) | ||
Special | False Appearance | While the blight remains motionless, | it is indistinguishable from a dead shrub |
Action | Claws | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit: 1d4+1 piercing damage |
Vine Blight
Appearing as masses of slithering creepers, vine blights hide in undergrowth and wait for prey to draw near. By animating the plants around them, vine blights entangle and hinder their foes before attacking. Vine blights are the only blights capable of speech. Through its connection to the evil spirit of the Gulthias tree it serves, a vine blight speaks in a fractured version of its dead master's voice, taunting victims or bargaining with powerful foes.
Armor Class | 12 (natural armor) | ||
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Hit Points | 4d8+8 | ||
Speed | 10 ft. | ||
Strength | 15 (+2) | ||
Dexterity | 8 ( -1) | ||
Constitution | 14 (+2) | ||
Intelligence | 5 (-3) | ||
Wisdom | 10 (+0) | ||
Charisma | 3 (-4) | ||
Skills | Stealth d20+1 | ||
Condition Immunities | Blinded | Deafened | |
Senses | Blindsight 60 ft. (blind beyond this radius) | Passive Perception 10 | |
Languages | Common | ||
Challenge | 1/2 (100 XP | ||
Special | False Appearance | While the blight remains motionless, | it is indistinguishable from a tangle of vines |
Action 1 | Constrict | Melee Weapon Attack | d20+4 to hit |
Reach 10 ft., one target | Hit 2d6+2 bludgeoning damage, | and a Large or smaller target is grappled | (escape DC 12) |
Until this grapple ends, | the target is restrained, | and the blight can't constrict another target | |
Action 2 | Entangling Plants (Recharge 5-6) | Grasping roots and vines sprout in | a 15-foot radius centered on the blight, |
withering away after 1 minute. | For the duration, that area is difficult | terrain for nonplant creatures. | In addition, each creature of |
the blight's choice in that area when the plants appear | must succeed on a DC 12 Strength saving throw | or become restrained. | A creature can use its action to make a |
DC 12 Strength check, | freeing itself or another entangled | creature within reach on a success |
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