Bidoof / Bibarel
Bidoof is a brown, rodent-like Pokémon with four short legs. It has a short, dark brown snout and a small, red nose. Cream-colored markings cover its underside and surround its face. Round tufts of fur form its tail, with five on the male and three on the female. Similar tufts line the bottom of its face and two singular ones form its ears. Bidoof's black paws have three toes with some webbing between them. Protruding from Bidoof's upper jaw are large incisors, which it uses for gnawing on wood and rocks. These teeth grow constantly, so this Pokémon needs to gnaw on hard substances to keep them ground down. The growth rate of Bidoof's teeth is similar to Rattata.
This Pokémon can be found nesting in groups near bodies of water, usually building a nest of dams to live in. It is also known to wander into villages, gnawing on people's houses. Despite its stout body and naive appearance, this Pokémon can be agile and is not easily perturbed.
Bibarel is a bulky, bipedal Pokémon similar to a beaver. Brown fur covers most of this Pokémon, with a tan bib-like pattern on its chest. Its face is covered by a tan mask with a rounded extension over each eye; the male will have an additional extension to the side of each eye. While its forepaws are small and slightly webbed, its hind paws are larger and more rounded. Both sets of paws are black with three toes, but the hind paws have circular, tan paw pads. Bibarel's large, flat tail is black with a tan, wavy marking near the tip. Rounded tufts of fur line each side of its face. Its short, dark brown snout has a small red nose and protruding upper incisors. These teeth are used for chewing trees.
This Pokémon is known to be an industrious worker. It builds its nest by damming rivers, using bark, roots, and branches it has cut up with its teeth, along with mud. A river dammed by Bibarel will never overflow. Bibarel is slow-moving and awkward out of the water, but is a swift swimmer, comparable to a Feebas. Bibarel's fur is very good at repelling water and retaining heat.
Bidoof
With nerves of steel, nothing can perturb it. It is more agile and active than it appears.
Armor Class | 12 | ||
---|---|---|---|
Hit Points | 3d6+4 | ||
Speed | 20 ft., Walking | 25 ft., Swimming | |
Strength | 10 (+0) | ||
Dexterity | 9 (-1) | ||
Constitution | 13 (+1) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Fighting | ||
Damage Immunities | Ghost | ||
Saving Throws | Constitution d20+1 | ||
Skills | Survival d20+0 | ||
Languages | Terran | ||
Challenge | ¼ (50 XP) | ||
Special 1 | Growl | Bidoof growl’s endearingly at a target it can see within range | Forcing the target to make a DC 10 Wisdom Saving Throw |
On a failed save, the target becomes less wary | and has a -1 penalty to damage rolls | ||
Action 1 | Tackle | Melee Weapon Attack | d20+0 to hit |
Hit: 1d6+0 normal damage | Bidoof slams into a target using its whole body |
Bibarel
It busily makes its nest with stacks of branches and roots it has cut up with its sharp incisors.
Armor Class | 14 | ||
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Hit Points | 6d10+2 | ||
Speed | 25 ft., Walking | 35 ft., Swimming | |
Strength | 14 (+2) | ||
Dexterity | 15 (+2) | ||
Constitution | 16 (+3) | ||
Intelligence | 6 (-2) | ||
Wisdom | 12 (+1) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Electric | Fighting | Grass |
Damage Resistances | Fire | Ice | Steel |
Water | |||
Damage Immunities | Ghost | ||
Saving Throws | Constitution d20+3 | ||
Skills | Survival d20+1 | ||
Languages | Terran | ||
Challenge | 7 (2,900 XP) | ||
Special 1 | Growl | Bibarel growl’s endearingly at a target it can see within range | Forcing the target to make a DC 12 Wisdom Saving Throw |
On a failed save, the target becomes less wary | and has a -2 penalty to damage rolls | ||
Special 2 | Defense Curl | Bibarel curls up to conceal weak spots | Until the start of its next turn |
Bibarel has a +5 bonus to AC | and is resistant to all damage | ||
Action 1 | Tackle | Melee Weapon Attack | Range 5 ft., one target |
d20+2 to hit | Hit: 1d6+2 normal damage | Bibarel slams into a target using its whole body | |
Action 2 | Aqua Jet | Melee Weapon Attack | Range 5 ft., one target |
d20+2 to hit | Hit: 2d6+2 water damage | Bibarel lunges forth at a speed that | makes it nearly invisible |
Action 3 | Water Gun | Range Weapon Attack | Range 15 ft., one target |
d20+2 to hit | Hit: 1d6+2 water damage | Bibarel squirts water at a target | |
Action 4 | Rollout | Melee Weapon attack | Range 5 ft., one target |
d20+2 to hit | Hit: 1d6+2 rock damage | Bibarel continually rolls over a target it see’s within range | Until you reach a chain of 5 or miss, |
You may make this attack adding 1d6 to the damage | |||
Action 5 | Headbutt | Melee Weapon Attack | Range 5 ft., one target |
d20+2 to hit | Hit: 3d6+2 normal damage | Bibarel sticks out is head and charges a target |
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