Behir
The serpentine behir crawls along floors and clambers up walls to reach its prey. Its lightning breath can incinerate most creatures, even as more powerful foes are constricted in its coils and eaten alive. A behir's monstrous form resembles a combination of centipede and crocodile. Its scaled hide ranges from ultramarine to deep blue, fading to pale blue on its underside.
Cavern Predators Behirs lair in places inaccessible to other creatures, favouring locations where would-be intruders must make a harrowing climb to reach them. Deep pits, high caves in cliff walls, and caverns reached only by narrow, twisting tunnels are prime sites for a behir ambush. A behir's dozen legs allow it to scramble through its lair site with ease. When not climbing, it moves even faster by folding its legs beside its body and slithering like a snake. Behirs swallow their prey whole, after which they enter a period of dormancy while they digest. While dormant, a behir chooses a hiding place where intruders in its lair might overlook it.
Foes of the Dragons In times long forgotten, giants and dragons engaged in seemingly endless war. Storm giants created the first behirs as weapons against the dragons, and behirs retain a natural hatred for dragon kind. A behir never makes its lair in an area it knows to be inhabited by a dragon. If a dragon attempts to establish a lair within a few dozen miles of a behir's lair, the behir is compelled to kill the dragon or drive it off. Only if the dragon proves too powerful to fight does a behir back down, seeking out a new lair site a great distance away.
Behir
The serpentine behir crawls along floors and clambers up walls to reach its prey. Its lightning breath can incinerate most creatures, even as more powerful foes are constricted in its coils and eaten alive. A behir's monstrous form resembles a combination of centipede and crocodile. Its scaled hide ranges from ultramarine to deep blue in color, fading to pale blue on its underside.
Armor Class | 17 (natural armor) | ||
---|---|---|---|
Hit Points | 16d12+64 | ||
Speed | 50 ft. | Climb 40 ft. | |
Strength | 23 (+6) | ||
Dexterity | 16 (+3) | ||
Constitution | 18 (+4) | ||
Intelligence | 7 (-2) | ||
Wisdom | 14 (+2) | ||
Charisma | 12 (+1) | ||
Skills | Perception d20+6 | Stealth d20+7 | |
Damage Immunities | Lightning | ||
Senses | Darkvision 90 ft. | Passive Perception 16 | |
Languages | Draconic | ||
Challenge | 11 (7,200 XP) | ||
Action 1 | Multiattack | The behir makes two attacks: | one with its bite and one to constrict |
Action 2 | Bite | Melee Weapon Attack | d20+10 to hit |
Reach 10 ft., one target | Hit 3d10+6 piercing damage | ||
Action 3 | Constrict | Melee Weapon Attack | d20+10 to hit |
Reach 5 ft., one Large or smaller creature | Hit 2d10+6 bludgeoning damage | plus 2d10+6 slashing damage. | The target is grappled (escape DC 16) if |
the behir isn't already constricting a creature, | and the target is restrained until this grapple ends | ||
Action 3 | Lightning Breath (Recharge 5-6) | The behir exhales a line of lightning that | is 20 feet long and 5 feet wide. |
Each creature in that line must make | a DC 16 Dexterity saving throw, | taking 12d10 lightning damage on a failed save, | or half as much damage on a successful one |
Action 4 | Swallow | The behir makes one bite attack against a Medium | or smaller target it is grappling. |
If the attack hits, the target is also swallowed, | and the grapple ends. | While swallowed, the target is | blinded and restrained, |
it has total cover against attacks and | other effects outside the behir, | and it takes 6d6 acid damage | at the start of each of the behir's turns. |
A behir can have only one creature swallowed at a time. | If the behir takes 30 damage or more on | a single turn from the swallowed creature, | the behir must succeed on a |
DC 14 Constitution saving throw | at the end of that turn or regurgitate the creature, | which falls prone in a space within 10 feet of the behir. | If the behir dies, a swallowed creature is |
no longer restrained by it and can escape | from the corpse by using 15 feet | of movement, exiting prone |
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