Behir Species in Other Realms | World Anvil

Behir

The serpentine behir crawls along floors and clambers up walls to reach its prey. Its lightning breath can incinerate most creatures, even as more powerful foes are constricted in its coils and eaten alive. A behir's monstrous form resembles a combination of centipede and crocodile. Its scaled hide ranges from ultramarine to deep blue, fading to pale blue on its underside.   Cavern Predators Behirs lair in places inaccessible to other creatures, favouring locations where would-be intruders must make a harrowing climb to reach them. Deep pits, high caves in cliff walls, and caverns reached only by narrow, twisting tunnels are prime sites for a behir ambush. A behir's dozen legs allow it to scramble through its lair site with ease. When not climbing, it moves even faster by folding its legs beside its body and slithering like a snake. Behirs swallow their prey whole, after which they enter a period of dormancy while they digest. While dormant, a behir chooses a hiding place where intruders in its lair might overlook it.   Foes of the Dragons In times long forgotten, giants and dragons engaged in seemingly endless war. Storm giants created the first behirs as weapons against the dragons, and behirs retain a natural hatred for dragon kind. A behir never makes its lair in an area it knows to be inhabited by a dragon. If a dragon attempts to establish a lair within a few dozen miles of a behir's lair, the behir is compelled to kill the dragon or drive it off. Only if the dragon proves too powerful to fight does a behir back down, seeking out a new lair site a great distance away.  

Behir

The serpentine behir crawls along floors and clambers up walls to reach its prey. Its lightning breath can incinerate most creatures, even as more powerful foes are constricted in its coils and eaten alive. A behir's monstrous form resembles a combination of centipede and crocodile. Its scaled hide ranges from ultramarine to deep blue in color, fading to pale blue on its underside.


Armor Class17 (natural armor)
Hit Points 16d12+64
Speed50 ft.Climb 40 ft.
Strength23 (+6)
Dexterity16 (+3)
Constitution18 (+4)
Intelligence7 (-2)
Wisdom14 (+2)
Charisma12 (+1)
SkillsPerception d20+6 Stealth d20+7
Damage ImmunitiesLightning
SensesDarkvision 90 ft.Passive Perception 16
LanguagesDraconic
Challenge11 (7,200 XP)
Action 1MultiattackThe behir makes two attacks:one with its bite and one to constrict
Action 2BiteMelee Weapon Attack d20+10 to hit
Reach 10 ft., one targetHit 3d10+6 piercing damage
Action 3ConstrictMelee Weapon Attack d20+10 to hit
Reach 5 ft., one Large or smaller creatureHit 2d10+6 bludgeoning damageplus 2d10+6 slashing damage.The target is grappled (escape DC 16) if
the behir isn't already constricting a creature,and the target is restrained until this grapple ends
Action 3Lightning Breath (Recharge 5-6)The behir exhales a line of lightning thatis 20 feet long and 5 feet wide.
Each creature in that line must makea DC 16 Dexterity saving throw,taking 12d10 lightning damage on a failed save,or half as much damage on a successful one
Action 4SwallowThe behir makes one bite attack against a Mediumor smaller target it is grappling.
If the attack hits, the target is also swallowed,and the grapple ends.While swallowed, the target isblinded and restrained,
it has total cover against attacks andother effects outside the behir,and it takes 6d6 acid damageat the start of each of the behir's turns.
A behir can have only one creature swallowed at a time.If the behir takes 30 damage or more ona single turn from the swallowed creature,the behir must succeed on a
DC 14 Constitution saving throwat the end of that turn or regurgitate the creature,which falls prone in a space within 10 feet of the behir.If the behir dies, a swallowed creature is
no longer restrained by it and can escapefrom the corpse by using 15 feetof movement, exiting prone

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