Baltoy / Claydol Species in Other Realms | World Anvil

Baltoy / Claydol

Baltoy is a small Pokémon that resembles a tan figurine made out of clay or mud. There are arching, red markings over its eyes, which usually appear closed. A red stripe encircles its body and forms a ring on its belly. It has flat appendages that resemble arms. A spike protrudes from the top of its head and another, smaller spike under its body acts as its foot. It moves by spinning on this single, pointed foot, and balances upright on it to sleep. Baltoy is usually found in ruins and old graveyards, where it congregates with its own kind and cries noisily. Old cave wall paintings depict it living with people in ancient times.  

Baltoy

It moves while spinning around on its single foot. Some Baltoy have been seen spinning on their heads.


Armor Class14
Hit Points 8d4
Speed25 ft.Fly 20 ft. (hover)
Strength13 (+1)
Dexterity14 (+2)
Constitution13 (+1)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma10 (+0)
Damage VulnerabilitiesBludgeoningIceWater
Damage ResistancesPoisonPsychic
Damage ImmunitiesLightning
SensesPassive Perception 12Darkvision 20 ft.
LanguagesTerranTelepathy 60 ft.
Challenge1/2 (100 XP)
SpecialSpin FreeAs a bonus action, Baltoy can spin automaticallybreaking free of any bonds, restraints or grabs
Action 1MultiattackBaltoy makes two Rapid Spin attacks
Action 2Rapid SpinMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d6+2 bludgeoning damage
Action 3Extra SensoryBalto attacks with an unseeable power.One creature it can see within 60 feet
must make a DC 12 Constitution saving throw,taking 1d8 force damage on a failed save,or half as much damage on a successful one
Action 4Power SplitBaltoy uses its psychic power to change its attacks.Baltoy’s attack bonuses become equal to the attack bonus of a creature
it can see within 60 feet.This change lasts for 1 hour
  Claydol is a large, black Pokémon that resembles a mud statue with two stubby legs. It has a rounded, oblate-shaped head with a peg-like protrusion extending from the center of the top of its head. Along the circumference of its head are many round, pink-eye-like structures alternating with yellow studs or beak-like protrusions between each "eye". An undulating, white rim runs along the upper edges of the eyes. Its torso features white ring markings, each with a downward extension and a yellow dot in the middle. Two smaller orbs sit at its sides like limbs and a peg-like protrusion extends from each orb that is capable of firing various energy beams. These two orbs are not attached to their bodies but are usually kept floating close by Claydol's psychic powers. Claydol uses the same telekinetic abilities to move and float through the air. It lives in rough terrains.   Claydol has a body that is prone to melting when wet and uses its psychic powers to protect itself from rain. It was said to have started its life as an ancient clay figure created 20,000 years ago by ancient people, who apparently modelled it after something that descended from the sky.  

Claydol

This mysterious Pokémon started life as an ancient clay figurine made over 20,000 years ago.


Armor Class18
Hit Points 14d8+28
Speed30 ft.Fly 20 ft. (hover)
Strength16 (+3)
Dexterity15 (+2)
Constitution18 (+4)
Intelligence6 (-2)
Wisdom18 (+4)
Charisma14 (+2)
Damage VulnerabilitiesBludgeoningIceWater
Damage ResistancesPoisonPsychic
Damage ImmunitiesLightning
SensesDarkvision 50 ft.Passive Perception 14
LanguagesTerranTelepathy 120 ft.
Challenge3 (700 XP)
Action 1MultiattackClaydol makes two Psybeam attacks
Action 2PsybeamRanged Weapon Attack d20+6 to hit
Range 60/120 ft., one targetHit 1d8+4 psychic damage
Action 3Extra SensoryClaydol attacks with an unseeable power.One creature it can see within 60 feet must
make a DC 14 Constitution saving throw,taking 3d8 force damage on a failed save,or half as much damage on a successful one
Action 4Guard SplitClaydol uses its psychic power to change its defense.Claydol’s AC becomes equal to the AC
of a creature it can see within 60 feet.This change lasts for 1 hour
Action 5Power SplitClaydol uses its psychic power to change its attacks.Claydol’s attack bonuses become equal to
the attack bonuses of a creature it can see within 60 feet.This change lasts for 1 hour
Action 6Hyper Beam (Recharge 5-6)Claydol fires a powerful beam from both its hands ina line 100-feet long and 10-feet wide.
All creatures in the area must make a DC 14 Dexterity saving throw,taking 4d8 force damage on a failed save,or half as much damage on a successful one

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