Bagon is a bipedal, blue, reptilian Pokémon vaguely resembling a Pachycephalosaurus. It possesses a large, round snout, triangular eyes, yellow, circular ears similar to reptiles, and a yellow lower jaw with two teeth protruding upwards. Three thick, gray ridges cover the top of its head and continue downwards to cover its neck as well. There is a triangular patch of yellow on its underside. It has stubby, digitless arms and short legs with two toes on each foot.
Bagon lives in rough terrains with cliffs and rocks. It longs to fly and jumps off cliffs trying to be able to do so. Frustrated at its inability to fly, it leaps off cliffs and smashes its head against large rocks indiscriminately. This process of continually bashing its head causes it to become as hard as steel. Well-developed neck muscles support its hard head. This, combined with its powerful body, allows it to shatter rocks with its head. Bagon is known to be rather solitary, preferring not to form groups with others of its kind. It has been theorized that Bagon's habit of head-bashing and pure belief influences the cells needed to help it evolve.
Bagon
Its steel-hard head can shatter boulders. It longingly hopes for wings to grow so it can fly.
Armor Class | 13 |
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Hit Points | 8d4+16 |
Speed | 25 ft. |
Strength | 18 (+4) |
Dexterity | 12 (+1) |
Constitution | 14 (+2) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 10 (+0) |
Damage Resistances | Fire |
Senses | Passive Perception 9 |
Languages | Sylvan |
Challenge | 1/2 (100 XP) |
Special | Hard Head | Bagon takes half damage from falling |
Action 1 | Ember | Ranged Weapon Attack | d20+2 to hit |
Range 10/30 ft., one target | Hit 1d6 fire damage |
Action 2 | Headbutt | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 1d6+4 bludgeoning damage |
Shelgon is a quadrupedal Pokémon that resembles a pupal stage. There are bone structures covering its body, which form a shell with two openings and three ridges on top. One opening is in front, revealing two yellow eyes, while the other opening is in the back. This bony covering repels enemy attacks, but it makes Shelgon heavy. Its gray legs are visible protruding from underneath the shell, each with a short red stripe on the inner surface.
As a result, this Pokémon moves sluggishly and supposedly never eats or drinks, but it never seems to starve or thirst to death for reasons unknown. Inside the shell, its body is busy forming for its next evolution. It stores the necessary energy needed to evolve, and when it does, its shell begins to peel away. Shelgon can be found in caverns, where it stays still until it evolves.
Shelgon
The cells within its shell transform with explosive speed, preparing it for evolution.
Armor Class | 18 |
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Hit Points | 12d6+60 |
Speed | 25 ft. |
Strength | 18 (+4) |
Dexterity | 12 (+1) |
Constitution | 20 (+5) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 10 (+0) |
Damage Resistances | Fire |
Senses | Passive Perception 10 |
Languages | Sylvan |
Challenge | 3 (700 XP) |
Special 1 | Hard Head | Shelgon takes half damage from falling |
Special 2 | Overcoat | Shelgon cannot be magically put to sleep and | is immune to the poisoned condition |
Action 1 | Ember | Ranged Weapon Attack | d20+6 to hit |
Range 20/60 ft.,one target | Hit 3d6 fire damage |
Action 2 | Headbutt | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 2d6+4 bludgeoning damage |
Salamence is a quadrupedal, draconic Pokémon with a long, tapering tail. It is primarily blue with a gray lower jaw and thickly scaled underside. There are red markings on its throat, the underside of its tail, and stripes on the inner surface of its legs. Additionally, there are raised red ridges above its eyes. Three flat fins protrude from either side of its head, possibly acting in the same manner that a Canard would on an aircraft. It has two pairs of pointed teeth, one in the upper jaw and one in the lower. Each of its short legs has three claws. Salamence is considered an unusual Pokémon due to the circumstances of its evolution; its fervent desire to fly triggered a cellular mutation that allowed it to suddenly grow large, red wings.
Its long-held dream fulfilled at last, Salamence constantly flies around and releases intense blasts of fire as an expression of its joy. It only stops flying when it gets exhausted and needs to sleep. If enraged, it loses all sense of self and flies into an uncontrollable rampage, destroying everything around it until it tires itself out. It lives in rough terrain, and it competes with Garchomp midair for food.
Salamence
It flies around on its wings, which have grown in at last. In its happiness, it gushes hot flames, burning up everything it passes over.
Armor Class | 18 |
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Hit Points | 18d8+90 |
Speed | 30 ft. | 40 ft. Flying |
Strength | 24 (+7) |
Dexterity | 20 (+5) |
Constitution | 20 (+5) |
Intelligence | 8 (-1) |
Wisdom | 16 (+3) |
Charisma | 22 (+6) |
Damage Resistances | Fire |
Saving Throws | Dexterity d20+4 |
Senses | Passive Perception 13 |
Languages | Sylvan |
Challenge | 12 (8,400 XP) |
Special 1 | Legendary Resistance (3/Day) | If Salamence fails a saving throw, | it can choose to succeed instead |
Action 1 | Multiattack | Salamence can use its Intimidate. | It then makes two Dragon Claw attacks |
Action 2 | Dragon Claw | Melee Weapon Attack | d20+11 to hit |
Reach 5 ft., one target | HIt 1d6+7 slashing damage |
Action 3 | Dragon Tail | Melee Weapon Attack | d20+11 to hit |
Reach 10 ft., one target | Hit 1d8+7 bludgeoning damage |
Action 4 | Ember | Ranged Weapon Attack | d20+11 to hit |
Range 30/90 ft., one target | Hit 4d10 fire damage |
Action 5 | Intimidate | Each creature of Salamence’s choice that is | within 120 feet of Salamence and aware of it must succeed on |
a DC 18 Wisdom saving throw or | become frightened for 1 minute. | A creature can repeat the saving throw | at the end of each of its turns, |
ending the effect on itself on a success. | If a creature’s saving throw is successful | or the effect ends for it, the creature | is immune to Salamence’s |
intimidate for the next 24 hours |
Action 6 | Dragon Breath (Recharge 5-6) | Salamence exhales a mighty gust in a 60-foot cone. | All creatures in the area must make |
a DC 19 Dexterity saving throw, | taking 4d8 bludgeoning damage on a failed save, | or half as much damage on a successful one. | A creature that fails the saving throw is paralyzed |
until the end of their next turn |
Legendary Actions | Salamence can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature’s turn. | Salamence regains spent legendary | actions at the start of its turn |
Legendary Action 1 | Protect | Salamence increase its AC by +2 until the end of its next turn, | up to a maximum of +6 |
Legendary Action 2 | Tail Attack | Salamence makes a tail atack |
Legendary Action 3 | Wing Attack (Costs 2 Actions) | Salamence beats its wings. | Each creature within 10 feet of Salamence must succeed on |
a DC 19 Dexterity saving throw or | take 2d6+7 bludgeoning damage and be knocked prone. | Salamence can then fly up to half its flying speed |
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