Azurill is a round, blue mouse Pokémon. It has circular ears with pink insides. There are two white dots on its cheeks, and it has black eyes. Its thin, black, zigzagging tail has a large blue ball at the end about the same size as its body.
The ball is bouncy and packed with the nutrients it needs to be able to grow. The ball can also be used as a flotation device. It can be seen bouncing and playing on this rubbery tail. The tail can also be spun around like a lasso. When the tail is thrown, the body can go as far as 33 feet (10 meters). Though Azurill is typically docile, it swings the big ball on its tail to smash into opponents bigger than itself when angered. It lives at the water's edge, where they gather to splash around for fun on sunny days.
Azurill
Its tail bounces like a rubber ball. It flings that tail around to fight opponents bigger than itself.
Armor Class | 11 |
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Hit Points | 2d4-2 |
Speed | 30 ft. |
Strength | 3 (-4) |
Dexterity | 12 (+1) |
Constitution | 6 (-2) |
Intelligence | 6 (-2) |
Wisdom | 8 (-1) |
Charisma | 10 (+0) |
Damage Resistances | Cold | Fire |
Senses | Passive Perception 9 |
Languages | Sylvan |
Challenge | 0 (10 XP) |
Special | Bounce | Azurill can jump or bounce up to 30 feet |
Action | Tail Whip | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit : 1 bludgeoning damage | and the next attack roll against the target before | the end of Azurill’s next turn has advantage |
Marill is a small, blue, bipedal semi-aquatic rodent Pokémon. It has a nearly spherical shape with a white belly and round ears with red insides. These sensitive ears can detect distant sounds. Marill's arms and feet are short and possess no visible digits. There is a blue, bubble-like ball at the tip of its zigzagging black tail. The tail is flexible and configured to stretch, and the ball is full of oil that acts as a buoy to help keep Marill afloat. The ball at the tip of its tail can glow when Marill attacks. Marill has been seen bouncing on its tail.
Marill is able to swim in strong water currents without being slowed down by the water's resistance, due to its water-repellent fur. Marill feeds on aquatic plants in addition to fishing for food. When it dives, its tail can be seen bobbing on the water's surface. It will anchor its tail around a tree when fishing at the edge of a fast-moving stream. Marill never gets cold after swimming in cold water, due to its water-repellent fur drying up quickly the moment it leaves the water. It lives on the water's edge.
Marill
The fur on its body naturally repels water. It can stay dry even when it plays in the water.
Armor Class | 11 |
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Hit Points | 4d4-4 |
Speed | 20 ft. | Swim 20 ft. |
Strength | 4 (-3) |
Dexterity | 12 (+1) |
Constitution | 8 (-1) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 12 (+1) |
Damage Vulnerabilities | Cold | Fire |
Senses | Passive Perception 10 |
Languages | Sylvan | Aquan |
Challenge | 1/8 (25 XP) |
Action 1 | Bubble | Ranged Weapon Attack | d20+3 to hit |
Range 10/30 ft., one target | Hit 1d4+1 cold damage |
Action 2 | Tackle | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d4+1 bludgeoning damage |
Action 3 | Tail Whip | One creature within 10 feet must succeed on | a DC 11 Charisma saving throw |
or attacks against it have advantage until | the end of Marill’s next turn |
Azumarill is a blue, bipedal semiaquatic leporine Pokémon that has an ovoid body. The lower half of its body is white with a white, bubble-like pattern above it, which helps to camouflage it in water. It has elongated, rabbit-like ears with red insides and circular eyes. When in the water, it rolls up its ears to prevent the insides from becoming wet. Its arms and feet are short with rounded ends and no discernible digits. It has a black zigzagging tail with a blue, bubble-like tip. The tip of its tail tends to glow when it attacks or is excited.
Azumarill has highly developed hearing that allows it to hear distances, even when it is underwater. By keeping still and listening closely, it can identify prey even in wild, fast-moving rivers. If Azumarill spots a drowning Pokémon, it will make a balloon out of the air that helps them breathe. It lives in rivers and lakes and can live in the water all day long.
In the anime
Azumarrill
Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
Armor Class | 13 |
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Hit Points | 8d6+8 |
Speed | 30 ft. | Swim 30 ft. |
Strength | 10 (+0) |
Dexterity | 14 (+2) |
Constitution | 12 (+1) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 14 (+2) |
Damage Vulnerabilities | Cold | Fire |
Senses | Passive Perception 11 |
Languages | Sylvan | Aquan |
Challenge | 1/2(100 XP) |
Special | Keen Hearing | Azumarrill has advantage on Wisdom | (Perception) checks that rely on hearing |
Action 1 | Bubble Beam | Ranged Weapon Attack | d20+4 to hit |
Range 30/60 ft., one target | Hit 2d6 cold damage |
Action 2 | Play Rough | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d6+2 bludgeoning damage |
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