Azelf
Azelf is a small, gray-blue, fairy-like Pokémon. It has two tails that each have a red jewel on them. Azelf has a partially cyan face with another red gem encrusted into its forehead. Azelf has a cone-shaped head with elf ear-like protrusions on each side.
Azelf's spirit can leave its body without dying and can return to the body at will. It sleeps at the bottom of a lake to preserve the balance of the world. It can control an individual's will or enter the body of an individual. Legends say that if Azelf is harmed, it can cause humans to lose all will inside of them, making them completely immobile for all eternity. Azelf is highly feared due it having the power to manipulate the will of foes into its own puppets. It was shown that it can teleport itself, as well as other Pokémon and humans. Azelf can be very cautious around people and Pokémon. However, if threatened, it will reveal its bold side. In the past, it has been referred to as the "Being of Willpower" due to its role in giving humans the determination to face challenges in life. Alongside the other lake guardians, Mesprit is needed for the creation of a Red Chain. Either through gems extracted from its body or through its fang. Together they're also capable of destroying a Red Chain. They even have the power to calm down Dialga and Palkia should the deities be enraged, but not both at once. Azelf is capable of speaking the human language via telepathy.
Azelf
Known as “The Being of Willpower.” It sleeps at the bottom of a lake to keep the world in balance.
Armor Class | 16 | ||
---|---|---|---|
Hit Points | 20d12+2 | ||
Speed | 25 ft., Walking | 40 ft., Flying | |
Strength | 14 (+2) | ||
Dexterity | 16 (+3) | ||
Constitution | 17 (+3) | ||
Intelligence | 18 (+4) | ||
Wisdom | 28 (+9) | ||
Charisma | 16 (+3) | ||
Damage Vulnerabilities | Bug | Dark | Ghost |
Damage Resistances | Fighting | Psychic | |
Saving Throws | Wisdom d20+9 | Dexterity d20+3 | |
Skills | Insight d20+9 | Arcana d20+4 | Persuasion d20+3 |
Intimidation d20+3 | History d20+4 | ||
Languages | Common (Telepathy) | ||
Senses | Darkvision 60 ft. | Truesight 50 ft. | |
Challenge | 15 (13,000 XP) | ||
Special 1 | Levitate | Azelf is immune to Ground-type moves. | |
Action 1 | Confusion | Range Attack | Range 30 ft., one target |
d20+9 to hit | Hit: 1d6+9 Psychic-type damage | Azelf attacks a target it can see within range with a weak telekinetic force. | The target must succeed on a DC 19 WIS saving throw or become confused. |
Action 2 | Rest | Self | Azelf falls asleep, which fully restores its HP and cures all existing conditions. |
Azelf wakes up at the start of its turn two rounds later. | |||
Action 3 | Imprison | Self/Range Attack | Range 40 ft., all targets |
Azelf attempts to steal moves it knows away from targets | Each target within range must succeed on a DC 19 WIS saving throw | or it will be unable to use any moves while it remains in battle. | |
Action 4 | Detect | Self | Azilf guards itself from damage until the start of its next turn. |
The next time Azilf is targeted with a hostile move | it does nothing and detect ends immediately. | This move can’t be used consecutively. | |
Action 5 | Swift | Ranged Attack | Range 120 ft., all targets |
d20+3 to hit | Hit: 1d4+3 Normal-type damage | Azelf creates three star-shaped rays | and fires them at a targets it can see within range. |
This attack never misses | Azelf can aim each start at one target or several. | ||
Action 6 | Uproar | Self/Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 6d6+3 Normal-type damage | Azelf creates an uproar for three turns. | During it, no target is able to fall asleep. |
And Azelf can only use its action to attack a target it can see within range. | The move ends early if you don’t attack or you miss. | When uproar first starts, all sleeping targets are woken up. | |
Action 7 | Future Sight | Range Attack | Range 60 ft., one target |
d20+9 to hit | Hit: 8d10+9 Psychic-type damage | Azelf chooses a target it can see within range. | Azelf blasts it with a hunk of psychic energy. |
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