Articuno / Forian Articuno Species in Other Realms | World Anvil

Articuno / Forian Articuno

Articuno is a large avian Pokémon with predominantly sky-blue plumage and wings said to be made of ice. On its forehead is a crest that consists of three, darker blue rhombus-shaped feathers. It has circular red eyes, a short gray beak, and long, thin gray legs. Each foot has three forward-facing toes and one that faces backward. On its chest is a mass of pale blue, downy feathers. Its long, streamer-like tail is longer than its body and the same shade of blue as its crest.   Articuno has the power to control ice at will. When Articuno flaps its wings, it can chill the moisture in the air around it, making snow fall. It flies from icy mountain to icy mountain. According to legend, it appears before doomed travellers lost in icy regions. Articuno sometimes aids travellers and guides them to safety. Articuno lives in cold, isolated locations such as snowy mountains filled with permafrost.  

Articuno

It’s said that this Pokémon’s beautiful blue wings are made of ice. Articuno flies over snowy mountains, its long tail fluttering along behind it.


Armor Class19 (natural armor)
Hit Points 40d8+120
Speed20 ft.Fly 60 ft.
Strength14 (+2)
Dexterity18 (+4)
Constitution16 (+3)
Intelligence10 (+0)
Wisdom14 (+2)
Charisma20 (+5)
Damage ResistancesBludgeoningPiercingSlashing from non magical weapons
Damage ImmunitiesCold
Saving ThrowsStrength d20+9 Dexterity d20+11 Wisdom d20+9
SensesPassive Perception 12
LanguagesAuranAquan
Challenge22 (41,000 XP)
Special 1Legendary Resistance (3/Day)If Articuno fails a saving throw,it can choose to succeed instead
Special 2Cold AuraEach creature that starts their turn within 10 feetof Articuno takes 2d6 cold damage
Special 3FlybyArticuno doesn’t provoke an opportunity attackwhen it flies out of an enemy’s reach
Special 4Magic ResistanceArticuno has advantage on saving throwsagainst spells and other magical effects
Action 1MultiattackArticuno can make any two attacks between Ice Shard and Claw
Action 2Blizzard (Recharge 5-6)Articuno creates a raging blizzard.Each creature within 30 feet must make
a DC 20 constitution saving throw,taking 14d6 cold damage on a failed save,or half as much damage on a successful one.A creature that fails the saving throw also has
their speed halved until the end of their next turn
Action 3Freeze-DryOne creature within 100 feet must makea DC 20 Constitution saving throw,
taking 14d6 cold damageand one level of exhaustion on a failed save,or half as much damage on a successful one
Action 4ClawMelee Weapon Attack d20+11 to hit
Reach 5 ft., one targetHit 2d6+4 piercing damage and 4d6 cold damage
Action 5Ice ShardRanged Weapon Attack d20+11 to hit
Range 100/300 ft., one targetHit 4d6 piercing damageand 4d6 cold damage
Legendary ActionsArticuno can take 3 legendary actions,choosing from the options below.Only one legendary action option can be used at a time
and only at the end of another creature's turn.Articuno regains spent legendaryactions at the start of its turn
Legendary Action 1Wing AttackArticuno beats its wings.Each creature within 10 feet must succeed on
a DC 20 Dexterity saving throwor take 4d6 bludgeoningand 4d6 cold damage on a failed save,or half as much damage on a successful one.
Articuno can then fly up to half its flying speed
Legendary Action 2Freeze DryArticuno makes a Freeze Dry Attack
Legendary Action 3RoostArticuno recovers 40 hit points
  In Forian, Articuno has a distinct appearance. Its main body has lavender coloration with a black marking covering its chest. Its feet are black with lavender talons. The three feathers of its crest, which are longer, fused, and folded to the back, have the same purple colour as its beak and tail. Its eyes glow light blue, appear to be mostly closed, and are surrounded by a black, mask-like facial disc. When Articuno utilizes its psychic power, the entire mask glows the same colour as its eyes, as do the white, feather-like blades of condensed psychic power at the edges of its wings.   Forian Articuno keeps itself airborne with its psychic power, almost never having to use its wings for this purpose. Instead, the blades on its wings can be used to slice through iron as easily as paper. Its eyes can fire beams of psychic energy that leave its opponents stuck in place as if frozen solid. It also has the ability to create mirages of itself in order to fool its opponent and escape. Its elegant and refined movements belie a cold and callous personality.  

Forian Articuno

Its feather-like blades are composed of psychic energy and can shear through thick iron sheets as if they were paper.


Armor Class21 (natural armor)
Hit Points 16d8+96
Speed40 ft.Fly 80 ft.
Strength20 (+5)
Dexterity16 (+3)
Constitution22 (+6)
Intelligence10 (+0)
Wisdom12 (+1)
Charisma12 (+1)
Damage VulnerabilitiesFire
Damage ResistanceBludgeoningPiercingSlashing from non magical attacks
Damage ImmunitiesCold
Condition ImmunitiesIncapacitated Petrified
Saving ThrowsDexterity d20+8 Constitution d20+11 Wisdom d20+6
Charisma d20+6
SkillsPerception d20+11 Stealth d20+8
SensesDarkvision 120 ft.Passive Perception 21
LanguagesTelepathyAuran
Challenge13 (10,000 XP)
Special 1PressureA spellcaster cannot cast a spell within 10 ft of Forian Articunowithout spending an additional spell slot of the same level
Special 2Legendary Resistance (3/Day)If Forian Articuno fails a saving throw,it can choose to succeed instead
Action 1MultiattackForian Articuno can make three attacks with its Peckor use one of its other Actions per turn
Action 2PeckMelee Weapon Attack d20+10 to hit
Reach 5 ft., one targetHit 2d10+5 piercing damageplus 1d8 cold damage
Action 3Psycho CutMelee Weapon Attack d20+10 to hi
Reach 5 ft., one targetHit 6d6+5 psychic damage
Action 4Dream EaterRange Attack d20+10
Range 30 ft., one targetForian Articuno eats the dreams ofa sleeping target visible within range.The target must make a Wisdom DC 17 saving throw.
2d6+1 psychic damage on a failed save,and half as much on a success.Regaining HP equal to half the damage dealt
Action 5HurricaneForian Articuno summons wicked,wild winds to wrap its opponents up.
Choose a point within range (150 feet).A 40-foot-radius, 30-foot-high cylinder of a fierce hurricane appears.Forian Articuno can move it to another point within rangeas an action on its turns.
Each target in the Hurricane when it appearsor who later enters if for the first time on a turn mustmake a Constitution DC 17 saving throw.On a failed save, a target takes 6d12 flying damage
and, if Large or smaller, mustmake a Strength DC 17 saving throwto avoid being pulled inside.A target in the hurricane is dropped to
the ground when it vanishes.On a successful save, it takes half damageand isn’t at risk of being pulled inside.A target pulled inside the hurricane is restrained by it.
It can use its action to make a Strength (Athletics) checkto try and break free.If it succeeds, its flung 3d6 x5 feet in a random directionand isn’t at risk of being pulled inside
Action 6Future SightRange Attack d20+10 to hit
Range 60 ft., one targetHit 8d10 psychic damage.Two turns after this move,make the attack roll on the target at the end of your turn
Legendary ActionsForian Articuno can take 3 legendary actions,choosing from the options below.Only one legendary action option can be used at a time
and only at the end of another creatures turn.Forian Articuno regains spent legendaryactions at the start of its turn
Legendary Action 1AgilityForian Articuno can fly up to half its current speed in any direction
Legendary Action 2Vicious PeckForian Articuno can use Peck against any opponent within melee range
Legendary Action 3Legendary Strength (3 Actions)Forian Articuno can recharge its Blizzard attack

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