Articuno / Forian Articuno
Articuno is a large avian Pokémon with predominantly sky-blue plumage and wings said to be made of ice. On its forehead is a crest that consists of three, darker blue rhombus-shaped feathers. It has circular red eyes, a short gray beak, and long, thin gray legs. Each foot has three forward-facing toes and one that faces backward. On its chest is a mass of pale blue, downy feathers. Its long, streamer-like tail is longer than its body and the same shade of blue as its crest.
Articuno has the power to control ice at will. When Articuno flaps its wings, it can chill the moisture in the air around it, making snow fall. It flies from icy mountain to icy mountain. According to legend, it appears before doomed travellers lost in icy regions. Articuno sometimes aids travellers and guides them to safety. Articuno lives in cold, isolated locations such as snowy mountains filled with permafrost.
In Forian, Articuno has a distinct appearance. Its main body has lavender coloration with a black marking covering its chest. Its feet are black with lavender talons. The three feathers of its crest, which are longer, fused, and folded to the back, have the same purple colour as its beak and tail. Its eyes glow light blue, appear to be mostly closed, and are surrounded by a black, mask-like facial disc. When Articuno utilizes its psychic power, the entire mask glows the same colour as its eyes, as do the white, feather-like blades of condensed psychic power at the edges of its wings.
Forian Articuno keeps itself airborne with its psychic power, almost never having to use its wings for this purpose. Instead, the blades on its wings can be used to slice through iron as easily as paper. Its eyes can fire beams of psychic energy that leave its opponents stuck in place as if frozen solid. It also has the ability to create mirages of itself in order to fool its opponent and escape. Its elegant and refined movements belie a cold and callous personality.
Articuno
It’s said that this Pokémon’s beautiful blue wings are made of ice. Articuno flies over snowy mountains, its long tail fluttering along behind it.
Armor Class | 19 (natural armor) | ||
---|---|---|---|
Hit Points | 40d8+120 | ||
Speed | 20 ft. | Fly 60 ft. | |
Strength | 14 (+2) | ||
Dexterity | 18 (+4) | ||
Constitution | 16 (+3) | ||
Intelligence | 10 (+0) | ||
Wisdom | 14 (+2) | ||
Charisma | 20 (+5) | ||
Damage Resistances | Bludgeoning | Piercing | Slashing from non magical weapons |
Damage Immunities | Cold | ||
Saving Throws | Strength d20+9 | Dexterity d20+11 | Wisdom d20+9 |
Senses | Passive Perception 12 | ||
Languages | Auran | Aquan | |
Challenge | 22 (41,000 XP) | ||
Special 1 | Legendary Resistance (3/Day) | If Articuno fails a saving throw, | it can choose to succeed instead |
Special 2 | Cold Aura | Each creature that starts their turn within 10 feet | of Articuno takes 2d6 cold damage |
Special 3 | Flyby | Articuno doesn’t provoke an opportunity attack | when it flies out of an enemy’s reach |
Special 4 | Magic Resistance | Articuno has advantage on saving throws | against spells and other magical effects |
Action 1 | Multiattack | Articuno can make any two attacks between Ice Shard and Claw | |
Action 2 | Blizzard (Recharge 5-6) | Articuno creates a raging blizzard. | Each creature within 30 feet must make |
a DC 20 constitution saving throw, | taking 14d6 cold damage on a failed save, | or half as much damage on a successful one. | A creature that fails the saving throw also has |
their speed halved until the end of their next turn | |||
Action 3 | Freeze-Dry | One creature within 100 feet must make | a DC 20 Constitution saving throw, |
taking 14d6 cold damage | and one level of exhaustion on a failed save, | or half as much damage on a successful one | |
Action 4 | Claw | Melee Weapon Attack | d20+11 to hit |
Reach 5 ft., one target | Hit 2d6+4 piercing damage and 4d6 cold damage | ||
Action 5 | Ice Shard | Ranged Weapon Attack | d20+11 to hit |
Range 100/300 ft., one target | Hit 4d6 piercing damage | and 4d6 cold damage | |
Legendary Actions | Articuno can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | Articuno regains spent legendary | actions at the start of its turn | |
Legendary Action 1 | Wing Attack | Articuno beats its wings. | Each creature within 10 feet must succeed on |
a DC 20 Dexterity saving throw | or take 4d6 bludgeoning | and 4d6 cold damage on a failed save, | or half as much damage on a successful one. |
Articuno can then fly up to half its flying speed | |||
Legendary Action 2 | Freeze Dry | Articuno makes a Freeze Dry Attack | |
Legendary Action 3 | Roost | Articuno recovers 40 hit points |
Forian Articuno
Its feather-like blades are composed of psychic energy and can shear through thick iron sheets as if they were paper.
Armor Class | 21 (natural armor) | ||
---|---|---|---|
Hit Points | 16d8+96 | ||
Speed | 40 ft. | Fly 80 ft. | |
Strength | 20 (+5) | ||
Dexterity | 16 (+3) | ||
Constitution | 22 (+6) | ||
Intelligence | 10 (+0) | ||
Wisdom | 12 (+1) | ||
Charisma | 12 (+1) | ||
Damage Vulnerabilities | Fire | ||
Damage Resistance | Bludgeoning | Piercing | Slashing from non magical attacks |
Damage Immunities | Cold | ||
Condition Immunities | Incapacitated Petrified | ||
Saving Throws | Dexterity d20+8 | Constitution d20+11 | Wisdom d20+6 |
Charisma d20+6 | |||
Skills | Perception d20+11 | Stealth d20+8 | |
Senses | Darkvision 120 ft. | Passive Perception 21 | |
Languages | Telepathy | Auran | |
Challenge | 13 (10,000 XP) | ||
Special 1 | Pressure | A spellcaster cannot cast a spell within 10 ft of Forian Articuno | without spending an additional spell slot of the same level |
Special 2 | Legendary Resistance (3/Day) | If Forian Articuno fails a saving throw, | it can choose to succeed instead |
Action 1 | Multiattack | Forian Articuno can make three attacks with its Peck | or use one of its other Actions per turn |
Action 2 | Peck | Melee Weapon Attack | d20+10 to hit |
Reach 5 ft., one target | Hit 2d10+5 piercing damage | plus 1d8 cold damage | |
Action 3 | Psycho Cut | Melee Weapon Attack | d20+10 to hi |
Reach 5 ft., one target | Hit 6d6+5 psychic damage | ||
Action 4 | Dream Eater | Range Attack | d20+10 |
Range 30 ft., one target | Forian Articuno eats the dreams of | a sleeping target visible within range. | The target must make a Wisdom DC 17 saving throw. |
2d6+1 psychic damage on a failed save, | and half as much on a success. | Regaining HP equal to half the damage dealt | |
Action 5 | Hurricane | Forian Articuno summons wicked, | wild winds to wrap its opponents up. |
Choose a point within range (150 feet). | A 40-foot-radius, 30-foot-high cylinder of a fierce hurricane appears. | Forian Articuno can move it to another point within range | as an action on its turns. |
Each target in the Hurricane when it appears | or who later enters if for the first time on a turn must | make a Constitution DC 17 saving throw. | On a failed save, a target takes 6d12 flying damage |
and, if Large or smaller, must | make a Strength DC 17 saving throw | to avoid being pulled inside. | A target in the hurricane is dropped to |
the ground when it vanishes. | On a successful save, it takes half damage | and isn’t at risk of being pulled inside. | A target pulled inside the hurricane is restrained by it. |
It can use its action to make a Strength (Athletics) check | to try and break free. | If it succeeds, its flung 3d6 x5 feet in a random direction | and isn’t at risk of being pulled inside |
Action 6 | Future Sight | Range Attack | d20+10 to hit |
Range 60 ft., one target | Hit 8d10 psychic damage. | Two turns after this move, | make the attack roll on the target at the end of your turn |
Legendary Actions | Forian Articuno can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creatures turn. | Forian Articuno regains spent legendary | actions at the start of its turn | |
Legendary Action 1 | Agility | Forian Articuno can fly up to half its current speed in any direction | |
Legendary Action 2 | Vicious Peck | Forian Articuno can use Peck against any opponent within melee range | |
Legendary Action 3 | Legendary Strength (3 Actions) | Forian Articuno can recharge its Blizzard attack |
Comments