Aron is a quadrupedal Pokémon with four stubby legs and a large round head. Its body is black with plates of gray armor covering its head, back, and legs. Throughout its body are small openings in the armor. There are six openings on its head, with the largest two being openings for its pale blue eyes and one opening on either side of the spike on its back. A single, blunt spike protrudes from its back.
Aron feeds on iron ore that it digs from mountains. It uses this ore to make its body. Sometimes, hunger will drive it to descend from the mountains to eat bridges and rails, which makes it a pest. It makes a new suit of armor after evolving, while its old discarded armor is salvaged for making iron products. People have been collecting Aron's shed armor since ancient times. With one all-out charge, it can demolish even a heavy dump truck. It lives on mountains.
Aron
It eats iron ore—and sometimes railroad tracks— to build up the steel armor that protects its body.
Armor Class | 16 |
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Hit Points | 14d4+56 |
Speed | 20 ft. | Burrow 5 ft. |
Strength | 20 (+5) |
Dexterity | 10 (+0) |
Constitution | 18 (+4) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 10 (+0) |
Saving Throws | Constitution d20+4 |
Damage Vulnerabilities | Water |
Damage Resistances | Ice |
Damage Immunities | Poison |
Senses | Passive Perception 10 | Tremorsense 20 ft. |
Languages | Terran |
Challenge | 4 (1,100 XP) |
Special 1 | Heavy Metal | Aron is considered on size category larger than normal |
Special 2 | Iron Head | If Aron moves at least 10 feet straight toward a target | and then hits it with a headbutt attack on the same turn, |
the target takes an extra 1d8 bludgeoning damage. | If the target is a creature, it must succeed on a | DC 15 Strength saving throw or be knocked prone |
Action | Headbutt | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 2d8+5 bludgeoning damage |
Reaction | Iron Defense | Aron adds 2 to its AC against one attack that would hit it. | To do so, Aron must see the attacker |
Lairon is a stocky, armored Pokémon with four short legs. Its body is dark gray, and its eyes are sky blue. Its back is covered with segments of iron armor, each with a high ridge and round dark holes on the sides. The sides of its lower jaw have several flat protrusions, and two teeth are visible in its mouth. There are two-pronged metal bands on its legs. The upper band is gray and the lower is silver.
Lairon smashes its steely body against others when battling over territory, and shows off its strength with the size of sparks it creates by ramming into rocks. Close inspection of Larion has revealed scratches and dents left on the armor from its conflicts. It drinks nutritious mineral spring water and feeds on iron contained in rocks. However it has gotten into conflict with humans over these territories in the past. It builds its nest on mountains where iron ore is buried, which results in it clashing with humans that are iron mining.
Lairon
Lairon live in mountains brimming with spring water and iron ore, so these Pokémon often came into conflict with humans in the past.
Armor Class | 18 |
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Hit Points | 16d6+80 |
Speed | 30 ft. | Burrow 5 ft. |
Strength | 22 (+6) |
Dexterity | 11 (+0) |
Constitution | 20 (+5) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 10 (+0) |
Saving Throws | Strength d20+6 | Constitution d20+6 |
Damage Vulnerabilities | Water |
Damage Resistances | Ice |
Damage Immunities | Poison |
Senses | Passive Perception 11 | Tremorsense 50 ft. |
Languages | Terran |
Challenge | 7 (2,900 XP) |
Special 1 | Heavy Metal | Lairon is considered one size category larger than normal |
Special 2 | Iron Head | If Lairon moves at least 10 feet straight toward a target | and then hits it with a headbutt attack on the same turn, |
the target takes an extra 2d8 bludgeoning damage. | If the target is a creature, | it must succeed on a DC 15 Strength | saving throw or be knocked prone |
Action 1 | Multiattack | Lairon uses a Roar and can make a melee attack |
Action 2 | Roar | Lairon unleashes a frightening roar. | All creatures within 30 feet of Lairon that can hear it |
must succeed on a DC 11 Wisdom saving throw | or be frightened of Lairon for 1 minute. | A creature can repeat the saving throw | at the end of its turns, |
ending the effect on itself on a success. | If a creature’s saving throw is successful | or the effect ends for it, | the creature is immune to Lairon’s Roar for the next 24 hours |
Action 3 | Iron Head | Melee Weapon Attack | d20+9 to hit |
Reach 5 ft., one target | Hit 2d8+6 bludgeoning damage |
Action 4 | Iron Tail | Melee Weapon Attack | d20+9 to hit |
Reach 5 ft., one target | Hit 2d10+6 bludgeoning damage | and the target must succeed on a | DC 17 Strength saving throw |
or the next attack against them | before the end of their next turn has advantage |
Reaction | Iron Defense | Lairon adds 3 to its AC against | one attack that would hit it. |
To do so, Lairon must see the attacker |
Aggron is a huge, bipedal Pokémon. It primarily has a crusty gray exoskeleton, with plates of silver armor adorned. The armor on its head has two pairs of holes with horns protruding from the foremost holes. Its forehead plating extends past its upper jaw in a small point. It has sky-blue eyes, and two nostril-like holes on the tip of its upper jaw. On the rim of its mouth are several pointed, fang-like protrusions and the nape of its neck and back have gray-silver armor sections. It has wide, blunt spikes on its shoulders and gray-silver bands on its arms and legs. Its hands and feet each have three claws. It has a thick, long, black tail that it can swing at enemies.
The gouges in Aggron's armor from previous battles are worn as mementos. The more wounds it has, the more it has battled. It claims a large mountain as its territory and fiercely defends it from trespassers. If its environment is damaged by a flood or a forest fire, it will restore the area by bringing in topsoil and planting trees. It burrows through the strongest of bedrock and digs tunnels, as it searches for iron to eat. Its horns, which it uses to dig through bedrock when seeking food, grow a little longer at a time and can be used to determine its age. Aggron's horn is sharp enough to cut through steel and used as a ramming weapon to bring foes down. Long ago, there was a king who wore a helmet resembling an Aggron in an attempt to channel its strength.
Aggron
Aggron has a horn sharp enough to perforate thick iron sheets. It brings down its opponents by ramming into them horn first.
Armor Class | 22 |
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Hit Points | 24d10+144 |
Speed | 30 ft. | Burrow 10 ft |
Strength | 26 (+8) |
Dexterity | 14 (+2) |
Constitution | 22 (+6) |
Intelligence | 6 (-2) |
Wisdom | 16 (+3) |
Charisma | 14 (+2) |
Saving Throws | Strength d20+8 | Constitution d20+8 |
Damage Vulnerabilities | Water |
Damage Resistances | Ice |
Damage Immunities | Poison |
Senses | Passive Perception 13 | Tremorsense 80 ft. |
Languages | Terran |
Challenge | 20 (25,000 XP) |
Special 1 | Autotomize | As a bonus action, Aggron sheds part of its body to make itself faster. | Aggron’s AC is lowered by 2, |
but its speed is increased by 20 feet. | As a bonus action, Aggron can harden its body again, | reversing the changes |
Special 2 | Heavy Metal | Aggron is considered one size category larger than normal |
Legendary Resistance (3/Day) | If Aggron fails a saving throw, | it can choose to succeed instead |
Action 1 | Multiattack | Aggron uses Roar and can make | a Heavy Slam and Iron Tail Attacks |
Action 2 | Roar | Aggron unleashes a frightening roar. | All creatures within 60 feet of Aggron that can hear it must succeed on a |
DC 16 Wisdom saving throw or be frightened of Aggron for 1 minute. | A creature can repeat the saving throw | at the end of each of its turns, | ending the effect on itself on a success. |
If a creature’s saving throw is successful or the effect ends for it, | the creature is immune to Aggron’s Roar for the next 24 hours |
Action 3 | Heavy Slam | Melee Weapon Attack | d20+14 to hit |
Reach 5 ft., one target | Hit 2d8+8 bludgeoning damage | plus 1d8 extra damage for every size | category larger Aggron is than the target |
Action 4 | Iron Tail | Melee Weapon Attack | d20+14 to hit |
Reach 5 ft., one target | Hit 2d10+8 bludgeoning damage | and the target must succeed on a | DC 22 Strength saving throw |
or the next attack against them before | the end of their next turn has advantage |
Action 5 | Metal Burst (Recharge 5-6) | Melee Weapon Attack | d20+14 to hit |
Reach 5 ft. one target | Hit 2d8+8 bludgeoning damage | plus extra damage equal to the last amount | of damage Aggron received |
Reaction | Iron Defense | Aggron adds 6 to its AC against one attack that would hit it. | To do so, Aggron must see the attacker |
Legendary Actions | Aggron can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature’s turn. | Aggron regains spent legendary | actions at the start of its turn |
Legendary Action 1 | Protect | Aggron protects itself from all attacks. | The next attack against Aggron misses. |
Aggron can’t use this action again until | it regains spent legendary actions |
Legendary Action 2 | Tail Attack | Aggron makes an Iron Tail attack |
Legendary Action 3 | Metal Burst (Costs 2) | Melee Weapon Attack | d20+14 to hit |
Reach 5 ft., one target | Hit 2d8+8 bludgeoning damage | plus extra damage equal to the last | amount of damage Aggron received |
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