Animated Objects Item in Other Realms | World Anvil

Animated Objects

Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently to fulfill simple instructions. Some animated objects (including many of those created in the Feywild) might converse fluently or adopt a persona, but most are simple automatons.   Constructed Nature An animated object doesn't require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.  

Animated Armor

This empty steel shell clamors as it moves, heavy plates banging and grinding against one another like the vengeful spirit of a fallen knight. Ponderous but persistent, this magical guardian is almost always a suit of plate armor. To add to its menace, animated armor is frequently enchanted with scripted speech, so the armor can utter warnings, demand passwords, or deliver riddles. Rare suits of animated armor are able to carry on an actual conversation.


Armor Class18 (natural armor)
Hit Points 6d8+6
Speed25 ft.
Strength14 (+2)
Dexterity11 (+0)
Constitution13 (+1)
Intelligence1 (-5)
Wisdom3 (-4)
Charisma1 (-5)
Damage ImmunitiesPoisonPsychic
Condition ImmunitiesBlindedCharmedDeafened
ExhaustionFrightenedParalyzedPetrified
Poisoned
SensesBlindsight 60 ft. (blind beyond this radius)Passive Perception 6
Language----
Challenge1 (200 XP)
Special 1Antimagic SusceptibilityThe armor is incapacitated while in the area of an anti-magic field.If targeted by dispel magic,
the armor must succeed on a Constitution saving throwagainst the caster's spell save DCor fall unconscious for 1 minute
Special 2False AppearanceWhile the armor remains motionless,it is indistinguishable from a normal suit of armor
Action 1MultiattackThe armor makes two melee attacks
Action 2SlamMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d6+2 bludgeoning damage

Flying Sword

A flying sword dances through the air, fighting with the confidence of a warrior that can't be injured. Swords are the most common weapons animated with magic. Axes, clubs, daggers, maces, spears, and even self­loading crossbows are also known to exist in animated object form.


Armor Class17 (natural armor)
Hit Points 5d6
Speed 0 ft.fly 50 ft. (hover)
Strength12 (+1)
Dexterity15 (+2)
Constitution11 (+0)
Intelligence1 (-5)
Wisdom5 (-3)
Charisma1 (-5)
Saving ThrowsDexterity d20+4
Damage ImmunitiesPoisonPsychic
Condition ImmunitiesBlindedCharmedDeafened
FrightenedParalyzedPetrifiedPoisoned
SensesBlindsight 60 ft. (blind beyond this radius)Passive Perception 7
Language----
Challenge1/4 (50 XP)
Special 1Antimagic SusceptibilityThe sword is incapacitated while in the area of an anti-magic field.If targeted by dispel magic,
the sword must succeed on a Constitution saving throwagainst the caster's spell save DCor fall unconscious for 1 minute
Special 2False AppearanceWhile the sword remains motionless and isn't flying,it is indistinguishable from a normal sword
ActionLongswordMelee Weapon Attack d20+3 to hit
Reach 5 ft., one targetHit 1d8+1 slashing damage

Rug of Smothering

Would-be thieves and careless heroes arrive at the doorsteps of an enemy's abode, eyes and ears alert for traps, only to end their quest prematurely as the rugs beneath their feet animate and smother them to death. A rug of smothering can be made in many different forms, from a finely woven carpet fit for a queen to a coarse mat in a peasant's hovel. Creatures with the ability to sense magic detect the rug's false magical aura. In some cases, a rug of smothering is disguised as a carpet of flying or another beneficial magic item. However, a character who stands or sits on the rug, or who attempts to utter a word of command, is quickly trapped as the rug of smothering rolls itself tightly around its victim.


Armor Class12
Hit Points 6d10
Speed 10 ft.
Strength17 (+3)
Dexterity14 (+2)
Constitution10 (+0)
Intelligence1 (- 5)
Wisdom3 (- 4)
Charisma1 (-5)
Damage ImmunitiesPoisonPsychic
Condition ImmunitiesBlindedCharmedDeafened
FrightenedParalyzedPetrifiedPoisoned
SensesBlindsight 60 ft. (blind beyond this radius)Passive Perception 6
Languages----
Challenge2 (450 XP)
Special 1Antimagic SusceptibilityThe rug is incapacitated while in the area of an anti-magic field.If targeted by dispel magic,
the rug must succeed on a Constitution saving throwagainst the caster's spell save DCor fall unconscious for 1 minute
Special 2Damage TransferWhile it is grappling a creature,the rug takes only half the damage dealt to it,
and the creature grappled bythe rug takes the other half
Special 3False AppearanceWhile the rug remains motionless,it is indistinguishable from a normal rug
ActionSmotherMelee Weapon Attack d20+5 to hit
Reach 5 ft., one Medium or smaller creatureHit The creature is grappled (escape DC 13).Until this grapple ends,the target is restrained, blinded, and at risk of suffocating,
and the rug can't smother another target.In addition, at the start of each of the target's turns,the target takes 2d6+3 bludgeoning damage

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