Animated Objects
Animated Armor
This empty steel shell clamors as it moves, heavy plates banging and grinding against one another like the vengeful spirit of a fallen knight. Ponderous but persistent, this magical guardian is almost always a suit of plate armor. To add to its menace, animated armor is frequently enchanted with scripted speech, so the armor can utter warnings, demand passwords, or deliver riddles. Rare suits of animated armor are able to carry on an actual conversation.
Armor Class | 18 (natural armor) | ||
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Hit Points | 6d8+6 | ||
Speed | 25 ft. | ||
Strength | 14 (+2) | ||
Dexterity | 11 (+0) | ||
Constitution | 13 (+1) | ||
Intelligence | 1 (-5) | ||
Wisdom | 3 (-4) | ||
Charisma | 1 (-5) | ||
Damage Immunities | Poison | Psychic | |
Condition Immunities | Blinded | Charmed | Deafened |
Exhaustion | Frightened | Paralyzed | Petrified |
Poisoned | |||
Senses | Blindsight 60 ft. (blind beyond this radius) | Passive Perception 6 | |
Language | ---- | ||
Challenge | 1 (200 XP) | ||
Special 1 | Antimagic Susceptibility | The armor is incapacitated while in the area of an anti-magic field. | If targeted by dispel magic, |
the armor must succeed on a Constitution saving throw | against the caster's spell save DC | or fall unconscious for 1 minute | |
Special 2 | False Appearance | While the armor remains motionless, | it is indistinguishable from a normal suit of armor |
Action 1 | Multiattack | The armor makes two melee attacks | |
Action 2 | Slam | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d6+2 bludgeoning damage |
Flying Sword
A flying sword dances through the air, fighting with the confidence of a warrior that can't be injured. Swords are the most common weapons animated with magic. Axes, clubs, daggers, maces, spears, and even selfloading crossbows are also known to exist in animated object form.
Armor Class | 17 (natural armor) | ||
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Hit Points | 5d6 | ||
Speed 0 ft. | fly 50 ft. (hover) | ||
Strength | 12 (+1) | ||
Dexterity | 15 (+2) | ||
Constitution | 11 (+0) | ||
Intelligence | 1 (-5) | ||
Wisdom | 5 (-3) | ||
Charisma | 1 (-5) | ||
Saving Throws | Dexterity d20+4 | ||
Damage Immunities | Poison | Psychic | |
Condition Immunities | Blinded | Charmed | Deafened |
Frightened | Paralyzed | Petrified | Poisoned |
Senses | Blindsight 60 ft. (blind beyond this radius) | Passive Perception 7 | |
Language | ---- | ||
Challenge | 1/4 (50 XP) | ||
Special 1 | Antimagic Susceptibility | The sword is incapacitated while in the area of an anti-magic field. | If targeted by dispel magic, |
the sword must succeed on a Constitution saving throw | against the caster's spell save DC | or fall unconscious for 1 minute | |
Special 2 | False Appearance | While the sword remains motionless and isn't flying, | it is indistinguishable from a normal sword |
Action | Longsword | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d8+1 slashing damage |
Rug of Smothering
Would-be thieves and careless heroes arrive at the doorsteps of an enemy's abode, eyes and ears alert for traps, only to end their quest prematurely as the rugs beneath their feet animate and smother them to death. A rug of smothering can be made in many different forms, from a finely woven carpet fit for a queen to a coarse mat in a peasant's hovel. Creatures with the ability to sense magic detect the rug's false magical aura. In some cases, a rug of smothering is disguised as a carpet of flying or another beneficial magic item. However, a character who stands or sits on the rug, or who attempts to utter a word of command, is quickly trapped as the rug of smothering rolls itself tightly around its victim.
Armor Class | 12 | ||
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Hit Points | 6d10 | ||
Speed 10 ft. | |||
Strength | 17 (+3) | ||
Dexterity | 14 (+2) | ||
Constitution | 10 (+0) | ||
Intelligence | 1 (- 5) | ||
Wisdom | 3 (- 4) | ||
Charisma | 1 (-5) | ||
Damage Immunities | Poison | Psychic | |
Condition Immunities | Blinded | Charmed | Deafened |
Frightened | Paralyzed | Petrified | Poisoned |
Senses | Blindsight 60 ft. (blind beyond this radius) | Passive Perception 6 | |
Languages | ---- | ||
Challenge | 2 (450 XP) | ||
Special 1 | Antimagic Susceptibility | The rug is incapacitated while in the area of an anti-magic field. | If targeted by dispel magic, |
the rug must succeed on a Constitution saving throw | against the caster's spell save DC | or fall unconscious for 1 minute | |
Special 2 | Damage Transfer | While it is grappling a creature, | the rug takes only half the damage dealt to it, |
and the creature grappled by | the rug takes the other half | ||
Special 3 | False Appearance | While the rug remains motionless, | it is indistinguishable from a normal rug |
Action | Smother | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one Medium or smaller creature | Hit The creature is grappled (escape DC 13). | Until this grapple ends, | the target is restrained, blinded, and at risk of suffocating, |
and the rug can't smother another target. | In addition, at the start of each of the target's turns, | the target takes 2d6+3 bludgeoning damage |
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