Aarakocra
Aarakocra ranges the Howling Gyre, an endless storm of mighty winds and lashing rains that surround the tranquil realms of the Elders. Making aerial patrols, these birdlike humanoids guard the windy borders of the elder's home against invaders from the Elemental Plane of Earth, such as gargoyles, their sworn enemies.
Enemies of Elemental Evil In service to the Elders, aarakocra scouts the Realms in search of temples of Elemental Evil. They spy on malign elemental creatures and then either take the fight to those creatures or report back to the Elders. On the Material Plane, aarakocra creates aeries atop the highest mountains, especially peaks near portals to the Elemental Realm of Air. From such heights, aarakocra watch for signs of elemental incursions, as well as for nascent threats to their home plane. Aarakocra prefers to live their lives like the windÂunburdened and ever moving they watch over a region for years if that's what it takes to guard against the incursions of Elemental Evil. Aarakocra has no concept of political borders or property ownership, and the value of gems, gold, and other precious materials means little to aarakocra. In their eyes, a creature should use what is necessary and then cast what is left on the wind for others to use.
Search for the Seven Shards The Elders come from all the realms and were created to keep the Gods in line. A creature known as the Queen of Darkness arose and initiated a Realm war against Elder rule. To combat the threat, seven Elder heroes combined their powers to create the mighty Rod of Law. In a battle against the queen's greatest general, Miska the Wolf Spider, an Elder killed Miska by thrusting the rod into him like a spear. The rod shattered into seven shards that scattered across the Realms. Aarakocra seeks signs of the pieces' locations in order to rebuild what is now known as the Rod of Seven Parts.
Summoning Air Elementals Five aarakocra within 30 feet of each other can magically summon an air elemental. Each of the five must use its action and movement on three consecutive turns to perform an aerial dance and must maintain concentration while doing so (as if concentrating on a spell). When all five have finished their third turn of the dance, the elemental appears in an unoccupied space within 60 feet of them. It is friendly toward them and obeys their spoken commands. It remains for 1 hour, until it or all its summoners die, or until any of its summoners dismisses it as a bonus action. A summoner can't perform the dance again until it finishes a short rest. When the elemental returns to the Elemental Realm of Air, any aarakocra within 5 feet of it can return with it.
Aarakocra
Aarakocra range the Howling Gyre, an endless storm of mighty winds and lashing rains that surrounds the tranquil realms of the Elders. Making aerial patrols, these birdlike humanoids guard the windy borders of the elders home against invaders from the Elemental Plane of Earth, such as gargoyles, their sworn enemies.
Armor Class | 12 | ||
---|---|---|---|
Hit Points | 3d8 | ||
Speed | 20 ft., | fly 50 ft. | |
Strength | 10 (+0) | ||
Dexterity | 14 (+2) | ||
Constitution | 10 (+0) | ||
Intelligence | 11 (+0) | ||
Wisdom | 12 (+1) | ||
Charisma | 11 (+0) | ||
Skills | Perception +5 | ||
Senses | Passive Perception 15 | ||
Languages | Aarakocra | Elder | |
Challenge | 1/4 (50 XP) | ||
Special | Dive Attack | If the aarakocra is flying and dives at least 30 feet straight toward | a target and then hits it with a melee weapon attack, |
the attack deals an extra 1d6 damage to the target | |||
Action 1 | Talon | Melee Weapon Attack | +4 to hit |
Reach 5 ft., one target | Hit 1d4+2 slashing damage | ||
Action 2 | Javelin | Melee or Ranged Weapon Attack | +4 to hit |
Reach 5 ft. or range 30/120 ft., one target | Hit 1d6+2 piercing damage |
Remove these ads. Join the Worldbuilders Guild
Comments