Noctura
Lady of the Fallen Leaves
Noctura, Lady of the Fallen Leaves
If using as a patron: https://homebrewery.naturalcrit.com/share/MPsV2OxY
Noctura, Lady of the Fallen Leaves, is a member of the Unseelie Court. Her symbol is the datura flower, and her magic mirrors the effects of the plant. Because of this, she commonly hosts Imbolc parties. It is said that the dust from her wings can cause massive orgies, making her popular around fertility sabbats. It is rumored she has a Night Hound named Datura.
Expanded Spell List
| 1st | Faerie Fire, Cure Wounds |
| 2nd | Calm Emotions, Locate Animals or Plants |
| 3rd | Speak With Plants, Plant Growth |
| 4th | Dominate Beast, Conjure Woodland Beings |
| 5th | Dominate Person, Cloudkill |
Bonus Cantrips
At 1st level, you learn the Druidcraft cantrip. It counts as a warlock cantrip for you, but it doesn’t count against your number of cantrips known.Nocturnal Nectar
Starting at 1st level, Noctura bestows upon you the gift of healing. Once a day, you can conjure a nectar that heals 2d4+2 HP. If you try to sell this nectar, it will disappear in your hands, and you will suffer 2d4+2 necrotic damage as Noctura reprimands you for trading away her gift. Any coin you would have made from the sale crumbles to dust. You may, however, use this nectar to heal an ally or yourself.Persuasive Perfume
Starting at 6th level, Noctura bestows upon you the ability to captivate and entice. As an action, you release a beguiling scent into the air, and a creature you touch must make a Wisdom saving throw against your warlock spell save DC. On a failed save, the creature becomes charmed for 1 minute. While it is charmed, it is suggestable to single-word commands. By default, the creature is incapacitated and has a speed of 0 (unless given a command). A charmed creature may repeat the Wisdom saving throw each time a command is given to it. If in combat, commands will be followed on the creature's next turn. The DM gets to decide how the creature interprets and acts upon the command. This effect will immediately end if your command is directly harmful to the creature, if the creature takes damage, or if someone uses an action to shake the creature from the charm effect. You must speak in a language the creature understands for it to obey you. Creatures that can’t be charmed are immune to this effect.Beguiling Defenses
Beginning at 10th level, Noctura teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your warlock spell save DC or be charmed by you for 1 minute or until the creature takes any damage.Poison Pollen
Starting at 14th level, when you hit a creature with an attack, you can use this feature to curse that creature with Noctura's deadly poison. The target must make a Constitution save against your warlock spell save DC; on a fail, they are paralyzed for 1d4 rounds. On a success, the target is not paralyzed, but still takes damage. If the target is not a fey, it takes 8d10 poison damage as Noctura's poison takes hold in their body. Once you use this feature, you can't use it again until you finish a long rest.Eldritch Invocations
Bean Sidhe Ballet
Pre-requisite: Noctura, 12th level You can cast Otto's Irresistable Dance once per day without expending a spell slot.
Children
Gender
Female
Eyes
Purple
Hair
Rust-red
Skin Tone/Pigmentation
Greyish-pale
Height
7'0" (without wings)
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