Darwin
Darwin Q. the Wily
Physical Description
General Physical Condition
Average body shape, although he is quite agile.
Body Features
White skin
Facial Features
Thick eyebrows, a mouth that is slightly bigger than average, and a slightly crooked nose.
Identifying Characteristics
A mole on his left cheek.
Physical quirks
Stern face in public, and a sharp smirk while trying to be convincing.
Special abilities
No magical abilities. Although he can pack a punch if he lands the first hit.
Apparel & Accessories
Rather bland color of clothing. Nothing that makes him the center of attention.
Specialized Equipment
Specialized in being very charismatic, using a hand crossbow, and using a rapier.
Mental characteristics
Personal history
I have no fucking idea. Because I have remember is bah-ked. :l
Gender Identity
There are only two genders damn it. He identifies as a male.
Sexuality
He is attracted to women. Although, since he is a far traveler all he has time to do is admire the "scenery", nor have the time to commit to another person.
Education
* He learned from the streets when younger
* Morals from different families who kind of cared
* Once he was old enough to travel he learned basic nature things through a little bit a studying and trial and error
* He is not a rough guy, the streets were pretty gentle to him, but he did have to learn people are evil. Both from when he was younger and through his travels
Accomplishments & Achievements
He probably has traveled a lot father than most people. Other than that, maybe he has seen beautiful places no one else has seen.
Failures & Embarrassments
* Has failed on trying to hit on women
* So far he is unable to find his father, nor has he found out what his sir name is
* Sadden / Embarrassed that he is a bastard, and/or doesn't know from where or who he comes from
Mental Trauma
He is very Suspicious of others. A sprinkle of Paranoia to be honest.
Intellectual Characteristics
Fairly street smart, along with knowing general geography.
Morality & Philosophy
* Those who are truly evil and do not change must pay. Those who are truly good must be praised / admired
* True colors are shown over time, not through a first impresson
* Once I fully trust somebody, they can convince me to do most things
* Once a line is crossed, there is no going back
Taboos
* Incest
* People who are polyandrous
Personality Characteristics
Motivation
I desire to see far and distant lands. Along with finding out what Q. in my sir name means.
Savvies & Ineptitudes
Great with people. Bad at trusting others.
Likes & Dislikes
* Love landscapes that are large and wide so everything can be absorbed
* Nothing is better than a warm soup from a kitchen
* Seeing a smile on a person's face who deserves it
* Seeing bad triumph good and oppress people
* Having laws dictate a person way of living
Virtues & Personality perks
* Quick to act on situations
* Tries to think out of the box to problems at hand
Vices & Personality flaws
* Does not trust new people, until they have "proved" themselves
* Like to know information, and keep information withdrawn
Personality Quirks
He gets anxious when staying in the same place, town / city for a while.
Hygiene
When he tends himself when he needs to be tended. He has no cleansing ritual every morning and / or night.
Social
Contacts & Relations
/* Comment */
Family Ties
The only ties I know of is a sir name that starts with the letter 'Q'.
Religious Views
A light follower of Avandra.
Social Aptitude
Extremely charismatic when talking to other in any social situation. As a back up plan he is willing to lie to those when he really wants something to be done his way.
Hobbies & Pets
No pets, but he wishes to have a vulture as a pet eventually.
Speech
When he wants something tone and word choice is more friendly, to try to be more convincing. While when he is trying to hurt someone or insult he is dry and rapidly 'shoots' insults and the 'truth'.
Wealth & Financial state
He comes and goes from town to town. As long as he is going forward and seeing new things. He spends most of his money either staying the night in a town or preparing for an adventure. Other than that he spends it on the commodities of life.
Darwin
Rogue 5
Class & Level
Far Travler
Background
Human
Race
Chaotic Neutral
Alignment
Strength
10
+0
Dexterity
14
+2
constitution
13
+1
intelligence
14
+2
wisdom
14
+2
charisma
17
+3
Total Hit Dice
5
Hit Die 1d8+1
Hit Die 1d8+1
3
proficiency bonus
12
Passive perception
0 | Strength |
5 | Dexterity |
1 | Constitution |
5 | Intelligence |
2 | Wisdom |
3 | Charisma |
2 | Acrobatics |
2 | Animal Handling |
2 | Arcana |
0 | Athletics |
6 | Deception |
2 | History |
5 | Insight |
3 | Intimidation |
2 | Investigation |
2 | Medicine |
2 | Nature |
5 | Perception |
3 | Performance |
9 | Persuasion |
2 | Religion |
8 | Sleight of Hands |
5 | Stealth |
2 | Survival |
15
AC
AC
25
Hit Points
Hit Points
2
Initiative
Initiative
30ft walking / 15ft swimming / 15ft climbing
Speed
Speed
Languages Known:
* Common
* Dwarven
* Elvish
Proficiencies:
* Lightarmour
* Simple Weapons
* Hand Crossbows
* Rapiers
* Longswords
* Shortswords
* Theive's Tools
* Disguise Kit
* Poisoner's Kit
* Lightshields
* Bucklers
Proficiencies
* Common
* Dwarven
* Elvish
Proficiencies:
* Lightarmour
* Simple Weapons
* Hand Crossbows
* Rapiers
* Longswords
* Shortswords
* Theive's Tools
* Disguise Kit
* Poisoner's Kit
* Lightshields
* Bucklers
Proficiencies
Name | bns | [roll + mod] type { Range if needed } |
---|---|---|
Light Crossbow | +2 | [1d8 + 2] Piercing { Range: 80ft - 320ft } |
Dagger | +5 | [1d4 + 2] Piercing { Range: 20ft - 60ft } |
Scimitar | +5 | [1d6 + 2] Piercing |
Darwin can't cast any spells. (For now)
Spellcasting
Spellcasting
Worn Items -
* Ring of Mind Shielding [ ~ ]
* Cloak of Elvenkind [ 1 lb ]
* Studded Leather Armour [ 13 lbs ]
* Buckler [ 2 lbs ]
* Holy Symbol [ 1 lb ]
* Traveler's Clothing [ 4 lbs ]
* Backpack [ 5 lbs ] ( This can hold up to 30 lbs, and up to 1 ft^3 )
* Quiver ( 20 / 20 ) [ 1 lb ] ( This can hold up to 20 bolts or arrows )
Items -
* Scimatar [ 3 lbs ]
* (20) Bolts [ 30.0 lbs ] { 1.5 lbs per bolt }
* Light Crossbow [ 5 lbs ]
Backpacked Items -
* Dagger [ 1 lb ]
* Oil Flask [ 1 lb ]
* Loaded Dice [ ~ ]
* Cards [ ~ ]
* (4) Lockpicks [ ~ ]
* Bedroll [ 7 lbs ]
* Messkit [ 1 lb ]
* Tinderbox [ 1 lb ]
* Water skin [ 5 lbs ]
* 50ft Hempen Rope [ 10 lbs ]
Weight Calculations:
Backpack : 29 lbs / 30 lbs
Weight : 63.0 lbs / 150 lbs
Equipment
* Ring of Mind Shielding [ ~ ]
* Cloak of Elvenkind [ 1 lb ]
* Studded Leather Armour [ 13 lbs ]
* Buckler [ 2 lbs ]
* Holy Symbol [ 1 lb ]
* Traveler's Clothing [ 4 lbs ]
* Backpack [ 5 lbs ] ( This can hold up to 30 lbs, and up to 1 ft^3 )
* Quiver ( 20 / 20 ) [ 1 lb ] ( This can hold up to 20 bolts or arrows )
Items -
* Scimatar [ 3 lbs ]
* (20) Bolts [ 30.0 lbs ] { 1.5 lbs per bolt }
* Light Crossbow [ 5 lbs ]
Backpacked Items -
* Dagger [ 1 lb ]
* Oil Flask [ 1 lb ]
* Loaded Dice [ ~ ]
* Cards [ ~ ]
* (4) Lockpicks [ ~ ]
* Bedroll [ 7 lbs ]
* Messkit [ 1 lb ]
* Tinderbox [ 1 lb ]
* Water skin [ 5 lbs ]
* 50ft Hempen Rope [ 10 lbs ]
Weight Calculations:
Backpack : 29 lbs / 30 lbs
Weight : 63.0 lbs / 150 lbs
Equipment
I express affection in ways unfamiliar to other.
Personality Traits
Personality Traits
Suspicious. I must be careful, for I have no way of telling friend from foe. ( Any alignment )
Ideals
Ideals
I am fascinated by the beauty and wonder of this new land I am in.
Bonds
Bonds
I pretend not to understand the local language in order to avoid interactions I would rather not have.
Flaws
Flaws
Cunning Action: Quick thinking and agility allows me to move and act quickly. I can take a bonus action on each turn of combat to Dash, Disengage, or Hide.
Thieves' Cant: Secret signs / jargon / code to convey simple messages, or riddles. I can communicate this to others but it take 4 times as long to convey the message.
In turn I understand the set of secret signs and symbols used to convey short, simple messages. Whether it's a dangerous territory of a thieves' guild, if loot is nearby, if a set of people are easy cash, or marks that state that there is a safe house if asked. ECT.
Expertise: At level 1 choose two skills that the character is proficient in, and double the proficiency bonus. Also at level 6 choose two more skills and do the same.
Sneak Attack: I learn how to strike subtly and exploit a foe while they are distracted and/or not paying attention. Once per turn I can deal an extra set amount of d6's to my damage (stated on the sneak attack column) to a creature when I land an attack that had advantage on the attack roll.
I do not need advantage on the attack roll if another enemy of the target (i.e. like an ally or neutral part) is within 5 feet of it, that the enemy isn't Incapacitated, and I do not have disadvantage on the attack roll.
As a reminder the amount of extra d6 is stated on the sneak attack column.
Assassinate: At level 3, I am deadly when I get the drop on my enemies. I have advantage on attack rolls against any creature that has not taken a turn in combat yet. Also any hit scored against a creature that is surprised is a critical hit.
Uncanny Dodge: At level 5, when an attacker, that I can see, hits me with an attack, I can use my reaction to halve the attack's damage against me.
Features & Traits
Thieves' Cant: Secret signs / jargon / code to convey simple messages, or riddles. I can communicate this to others but it take 4 times as long to convey the message.
In turn I understand the set of secret signs and symbols used to convey short, simple messages. Whether it's a dangerous territory of a thieves' guild, if loot is nearby, if a set of people are easy cash, or marks that state that there is a safe house if asked. ECT.
Expertise: At level 1 choose two skills that the character is proficient in, and double the proficiency bonus. Also at level 6 choose two more skills and do the same.
Sneak Attack: I learn how to strike subtly and exploit a foe while they are distracted and/or not paying attention. Once per turn I can deal an extra set amount of d6's to my damage (stated on the sneak attack column) to a creature when I land an attack that had advantage on the attack roll.
I do not need advantage on the attack roll if another enemy of the target (i.e. like an ally or neutral part) is within 5 feet of it, that the enemy isn't Incapacitated, and I do not have disadvantage on the attack roll.
As a reminder the amount of extra d6 is stated on the sneak attack column.
Assassinate: At level 3, I am deadly when I get the drop on my enemies. I have advantage on attack rolls against any creature that has not taken a turn in combat yet. Also any hit scored against a creature that is surprised is a critical hit.
Uncanny Dodge: At level 5, when an attacker, that I can see, hits me with an attack, I can use my reaction to halve the attack's damage against me.
Features & Traits
Species
Year of Birth
1986 PLF
32 Years old
Birthplace
/* Comment */
Children
Gender
Male
Eyes
Dark Brown
Hair
Long, Straight, Brown
Height
5'10"
Weight
153 lbs
Quotes & Catchphrases
Help those who really need it, Bring those down who abuse power.
Aligned Organization
Remove these ads. Join the Worldbuilders Guild
Comments