You live in a world of chaos and ruin. The tides rise without warning. The mountains shift like restless giants. The earth trembles beneath your feet as if Orin itself resents those who walk upon it. Vorr’Kah, the great moon, looms impossibly close in the sky, its pull tearing at the seas, twisting the land, and warping the very laws of nature. Storms come howling down from the heavens, tearing ships from the sea and cities from their foundations. One day, the rivers may run deep; the next, they may be gone entirely.
This is a place of unpredictable cruelty, where gnomish warlocks can banish you to the Nine Hells with a flick of the wrist and witches whisper to the trees, commanding the forests to swallow entire villages whole. Where Dragonborn Kings wage endless wars of conquest, marching towards an impossible goal of unity, their armies clashing like titans upon the fractured land. It is a world where floating landmasses drift through the sky, shadowing cities below with the promise of ancient treasures or unspeakable horrors.
This is your home, a world in flux, where survival is a battle against nature itself. You may bow to the rulers who hoard power in their crumbling strongholds. You may fight to carve out a place of your own. But know this—Orin does not care if you live or die. The land shifts. The tides rise. And the moon always watches.