Skinks in Orbis | World Anvil
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Skinks

The Skinks form one of the core species of the Lizardmen race, created by the Old Ones to be the workers, artisans and crafters of their society. Skittish and quick, Skinks stand out from the rest of the sluggish Lizardmen in terms of mental capacity. They are the mass workforce designed by the Old Ones to perform many different roles that requires a quick mind and a dexterous hand to operate, and without them, Lizardmen society would simply collapse.   Skinks are highly organised and sociable beings that instinctively work well in groups, even being able to coerce other cold-blooded creatures into doing their bidding. Both physically and mentally agile, Skinks are perfectly adapted to ensure the smooth day-to-day running of the Temple-City as well as operating the far-ranging patrols that sweep across the vast jungle continent. Of all the Lizardmen, the Skinks are the most communicative, using their changeable skin tones and crests colours to add subtle inferences to their vocal language, in which they chitter endlessly in high-pitched voices full of clicks, hisses and other curious sounds.  

Overview

  Skinks are generally small, agile and intelligent creatures bred by the Old Ones from the giant amphibious creatures that have inhabited the Zan'athrian swamps since the dawn of time. They were created to perform the mundane tasks that fits their dexterity and intelligence, such as translators, scribes, artisans and administrators. Highly organised and social creatures, Skinks communicate quickly and effectively, and are perfectly adapted to ensure the smooth day-to-day running of the temple-cities.   They instinctively work well in large groups, following the signals of their leaders, often communicate through subtle changes in crest hues as well as vocal commands to accomplish complicated tasks with quick efficiency. In comparison to their larger Saurus cousins, the Skinks have a natural affinity to water and can swim swiftly through the dark jungle swamps and rivers, often staying submerged for up to an hour. Due to their quick mind and reflexes, Skinks are skilled hunters and can often coat their weapons in lethal poison taken from many jungle creatures. They are also one of the few Lizardmen species to be able to manipulate and control Magic.
The cunning and agile Skinks.

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