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Orbis

May 26

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Orbis is an ancient world host to three major eras. In the first era, the tieflings built a grand city that covered the world. This city, called Dis, was host to many civil wars and uprisings until the end of the first era, when a great cataclysm wiped the world clean.   In the second era, dwarves and elves lived in a fantastic setting of magic and myth. All good creatures lived in peace and evil hid in the shadows. A being of pure darkness corrupted the light and brought the world to an end with a great inferno. Again, the world was wiped clean.   Now, in the third era, men and halflings use brasstech to navigate a strange and dangerous world, trading and excavating ruins for tech that will help them survive. Many "points of light" fill the main continent of Ratoa, where Man is strongest. Demihumans live under the yoke of the Dragon Empire, where they are distrusted for their use of magic. Many live as pirates on the Iron Sea, eeking out a living as scoundrels and venturing where imperials fear to tread.   Deep in the earth sleeps an ancient dragon with a lust for power. A draconian cult called the Jaws of Ratoa work tirelessly to revive their dark god, bringing conflict to the Empire and the surrounding territories alike. Even though the empire worships dragons, they do not share the Jaws cult's ideals. To the demihumans, the Empire and the Cult are pretty much the same evil of humanity.

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