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Oneiros

05/1992

Created by

Your world is set in the continent of Oneiros. Called Oneiros by those who discovered it, travelers from across the worlds and planes flocked there in order to cut out their own dream and make it happen. It was a world controlled by no one, where anyone with a good enough vision and a strong enough will was indeed able to find their own piece of the Oneiran dream. Trade and intermingling between cultures was abundant and commonplace. Known dissenters to the public order were shunned from society, pushing most conflict to be ones between smaller factions.   This wonderful dream was not to last. Soon after its discovery, Oneiros was filled with chaos brought about by the discovery of a new kind of magic known only as Surge Magic. Unlike all other magic, it didn't take any energy to cast, nor did it take any time spent mastering technique. Users of Surge Magic were able to bring forth seemingly unending waves of power. Surge Magic was soon controlled by a group known as DR, or Destiny's Revolutionaries. Emissaries from DR (referred to as Doctors) laid waste to everyone and everything that stood in their way. Those who came to Oneiros to find their dreams instead found themselves in a living nightmare, one that they wouldn't wake up from.   That is all history. 1000 years was wiped from the books, and with it went Destiny's Revolutionaries. Nobody from before this still lives, and there are no records that detail what happened. It was like life just stopped for 1000 years and then was brought back. The lost time was named Destiny's Revolt, a natural end to those who wanted destiny for their own. The inheritors of this new world rebuilt as much as they could, and what they couldn't rebuild they made from scratch. Counting the years from the start, they began with year one; After Destiny's Revolt (ADR).   In Oneiros it is now the year 1990 ADR, almost 2000 years since the beginning of the new age. Years of peace have returned, and people once again flock to Oneiros for a fresh start, and a chance at finding their dreams. You are one of these people, drawn by the stories of a place where anyone can become anything. Standing in a small crowd on the bow of a ship, you get your first glimpse of this place that, until now, you had only heard stories about.

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Campaigns

Act 2: The Glimmering City

Dungeons & Dragons 5e

Politics, murder, discovery, revelation, and betrayal