Deepwalker Species in Numidius | World Anvil


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Deepwalkers are a large crustaceans creatures that originate from lobsters. Deepwalkers usually hunt alone or in small schools that are led by deeplords. In some cases they may be accompanied by one or several shorestalkers.
Current Date: 25th of Erlsum 1572

Deepwalker by Eedenartwork

Genetic Ancestor(s)
Average Height
8 - 10 ft (2.4 - 3 meters)
Average Weight
440 - 550 lb (200 - 250 kg)

Deepwalker CR: 4

Large monstrosity, unaligned
Armor Class: 14 (chitin)
Hit Points: 45 (7d10+7)
Speed: 40 ft. , burrow: 0 ft. , swim: 35 ft.


19 +4


8 -1


16 +3


5 -3


7 -2


7 -2

Damage Vulnerabilities: Bludgeoning
Damage Resistances: Slashing
Condition Immunities: Drowning
Senses: Blindsight 120 ft. (only in water), passive perception 8
Challenge Rating: 4

Trample. When a deepwalker moves during its turn, each creature whose space it passes through must make a dexterity saving throw with DC 14. Any creature that fails the save is knocked prone and takes 1d10+4 bludgeoning damage. A creature cannot be Trampled more than once per turn.   Weak Spot. When a deepwalker is critically hit, it takes half of its remaining hit points as damage, unless the damage rolled is higher.


Smash. Melee Weapon Attack: +6 to hit, reach 5 ft. , one target. Hit: 15 (2d10 + 4) bludgeoning damage, and the deepwalker can push the target 5 feet away if the target is Huge or smaller.   Pinch. Melee Weapon Attack: +6 to hit, reach 5 ft. , one target. Hit: 10 (1d10 + 4) slashing damage, and the target is grappled.   Beatdown. The deepwalker chooses up to one creature that is either prone or restrained within 5 ft. of it and focuses on it, immediately smashing it twice. Until the start of the deepwalker's next turn, the target has advantage on all attacks it makes against the deepwalker.


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