Katriel Character in Nrrpg | World Anvil
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Katriel

Queen Katriel (a.k.a. Álf Queen)

Queen of the Álves

Katriel

Medium álf, lawful good
Armor Class 20 (+3 Mithral Half-Plate)
Hit Points 117 ( 18d8+36 )
Speed 40ft

STR
12 +1
DEX
19 +4
CON
14 +2
INT
17 +3
WIS
20 +5
CHA
18 +4

Saving Throws Wis +14, Cha +12
Skills Animal Handling +11, History +9, Insight +11, Nature +9, Perception +11, Persuasion +9
Damage Resistances spells
Condition Immunities disease
Senses Darkvision 60 ft.
Languages Álf, Trade
Challenge 11


Mobile. When she uses the Dash action difficult terrain doesn't cost extra movement that turn. When she makes a melee attack against a creature she don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

Sentinel. When she hits a creatures opportunity attacks, their speed becomes 0 for the rest of the turn. Creatures within 5' of her provoke opportunity attacks from her even if they take the Disengage action before leaving her reach. When a creature in 5' takes attacks against targets other than you you can use your reaction to make a melee weapon attack against the attacking creature.

Blade Mastery. When she makes opportunity attacks, she has advantage on the attack roll.

Aura of Protection. Whenever Katriel or a friendly creature within 10 feet of her must make a saving throw, the creature gains a +3 bonus to the saving throws (included in her saves).

Aura of Warding. Katriel and friendly creatures within 10 feet of her have resistance to damage from spells.


Actions

Multiattack. Katriel makes two attacks with her sword.

Excaliber. Melee Weapon Attack: +14 to hit, reach 5 ft. Hit: 13 ( 1d8+9 ) slashing damage plus 18 ( 4d8 ) radiant damage.

Nature's Wrath. She can cause spectral vines to spring up and reach for a creature within 10 feet of her that she can see. The creature must succeed on a STR or DEX save (its choice) DC 19 or be restrained. While restrained by the vines, the creature repeats the save at the end of each of its turns. On a success, it frees itself and the vines vanish.

Charm Animals and Plants. Each beast or plant creature that can see her within 30 feet of her must make a WIS save DC 19. If the creature fails its save, it is charmed by her for 1 minute or until it takes damage. While it is charmed by her, it is friendly to her and other creatures she designates.

Turn the Faithless. She can make each fey or fiend within 30 feet of her that can hear her must make a WIS save DC 19. On a failed save, the creature is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to moves far away from her as it can, and it can't willingly move to a space within 30 feet of her. It also can't take reactions. For its action, it can use only the Dash action try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. If the creature's true form is concealed by an illusion, shape-shifting, or other effect, that form is revealed while it is turned.

Turn Undead. Each undead that can see or hear you within 30 feet of you must make a WIS save DC 19. If the creature fails its save, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

Divine Sense. As an action, until the end of her next turn, she know the location of any celestial, fiend, or undead within 60 feet of her that is not behind total cover. She knows the type of any being whose presence she senses, but not it's identity. Within the same radius, she also detect the presence of any place or object that has been consecrated or desecrated. She can use this feature 4 times. When she finishes a long rest, she regains all expended uses.

Lay on Hands. She has a pool of 45 hit points, and can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Reactions

Parry. She can use her reaction to add +6 to her AC for an attack, potentially causing the attack to miss.

Dampen Elements. When Katriel or a creature within 30 feet of her takes acid, cold, fire, lightning, or thunder damage, she can use her reaction to grant resistance to the creature against that instance of the damage.


 
Alignment
Lawful Good
Current Location
Species
Year of Birth
6000
Children
Gender
Female
Hair
Long Golden
Height
6'7"
Ruled Locations

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