Night Hunters
Structure
A communal group of trained fighters led by Leyshy and living in a communal family unit.
Culture
Horned One customs and culture is central with internal diversity and mixing being the norm.
Public Agenda
Liberate and ensure the sovereignty of the Horned Ones as a people
Assets
Leyshy's magic and forest, trained assassins, high-grade weapons, allies within numerous dissident movements
History
The Night hunters were founded in 333 BFY by Leyshy in the Leshii forest. It has served as a home and purpose for hundreds of Horned Ones who served their people as insurgents, vigilantes and assassins. The Night Hunters commit themselves to the cause of Horned One liberation by any means necessary as well as the Night Hunter family. They are feared and mistrusted by most.
Demography and Population
Entirely Horned One community from all three subraces.
Territories
Night Hunters hold the Leshii forest as sovereign territory protected by Leyshy's powers and the Blood Hunters. It is impassable to the uninvited but is dangerous, unless Leyshy is present, to anyone.
Military
Insurgent
Religion
Religion is left up to the spirit of the Horned One
Foreign Relations
Allies with the Elvish Revolutionary Front and other dissident movements. They are mistrusted and feared by all other nations.
Agriculture & Industry
Small gardening and hunting as well as raiding of Heliopian supplies
Trade & Transport
Raiding of Heliopian supplies and trade
Education
Young people are trained in Horned One culture, language and traditions as well as reading and writing. They are also taught how to fight and a trade.
"Kill and Be Free"
Founding Date
333 BFY
Type
Guild, Assassins
Alternative Names
The Horned Demons
Training Level
Elite
Veterancy Level
Experienced
Demonym
Night Hunter
Leader
Head of State
Government System
Anarchy
Power Structure
Semi-autonomous area
Economic System
Barter system
Currency
Goods Only
Major Exports
Sell off Heliopian gold and treasures that are stolen
Major Imports
Weapons imported through the E.L.F. and stolen from the Heliopians as well as occasionally bought from smugglers. The same goes for cloth, brick, metal and food.
Legislative Body
The War Council: Leyshy, his second in command (currently Blednisca), his third (currently Pavlov) and the squad leaders.
Judicial Body
The Elder Tribunal: The Eldest Horned Ones, mostly women, who are known for their fairness who judge on community issues.
Executive Body
The Clanmoot: The weekly meetings of the whole community to decide on communal issues.
Subsidiary Organizations
Deities
Related Ethnicities
Remove these ads. Join the Worldbuilders Guild
Comments