Argus Species in Nielea | World Anvil
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Argus

//Alternative name; Homonculus//

With the ability to create facsimiles of life to do the bidding of their will, many spell-casters find use in making golems, automatons, and other magically animated servants that are bound to their will an extremely useful tool. But not many would expect that a spell could go awry, resulting in their creations sometimes gaining sentience and sapience. It was not thought possible for new lifeforms to come into being outside of the natural progresses, even if magic is one of the known building blocks required for life to exist in Nielea. But the existence of the Argus has proven that the creation of true new life is possible.   Cousins to the Gargoyles, Argus are magical constructs that have glitched and found self-awareness and intelligence that was not given to them in the rituals that birthed their existence. They are a rare race in the world, as they require such specific circumstances to occur to where even intentional creation of an Argus is difficult to recreate.

Basic Information

Genetics and Reproduction

Unlike Gargoyles, Argus are created by a large variety of rituals. The differences between each of these rituals changes heavily, with the only consistence is that the ritual in question is being used to create some of solid humanoid construct. An Argus can gain their sapience during their creation, or further along in their existence as a construct. Sometimes it might be the result of very strong magics being infused into their body, other times the wrong pronunciation of a word or even just a syllable is enough to cause the spell to eventually glitch the construct into being an Argus. Sometimes it's even speculated that the use of a soul in a ritual may result in the birth of an Argus.

Civilization and Culture

History

Long before the race was known as Argus, they were instead called anomalies. The first recorded and historically significant anomaly was a clay golem given many eyes. Its function was to act as a sentry to an unknown person. But some sort of malfunction in this golem's magics led to it gaining sapience. Intrigued by the world around it, the golem took up a name- Argus, the Beholder- and left out into the world to learn more about it. It took a great interest in reading and philosophy, and soon became well known, not only because of its existence as a self-aware construct, but also for how wise the golem had become. This anomaly created awareness of the existence of its kind, and their capability to become so much like the other races- if not something even greater.   Because of Argus's wisdom and fame, the anomalies that came after it took up its name in its honor to refer to themselves as a whole. Eventually, enough Argus existed for small pockets of Argus that could be consider villages. They used this to their advantage to grow in knowledge and skill, as well as to solidify their existence as a valid race. These rare villages welcome any fellow Argus with open arms, and will offer resources to their own in order to help their kind exist.

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Argus

Ability Score Increase +2 Con, +1 Wis
Size Medium
Speed 30 ft.

Animated Automoton

As an inanimate object brought to life and given sapience, Argus do not require the base needs of any living race. Because of this, you only need to recharge the magic powering your existence.
  • You do not need to consume food or water, nor do you need to breathe air to function.
  • Any spell or effect that would age your form would instead corrode at your body, incurring damage.
  • You are immune to disease and poison.
  • You do not require sleep and cannot be put to sleep.

Arcane Regeneration


Because of Argus' forms being made out of non-organic material, you are completely unaffected by healing spells. You are instead only affected by the spell Mending if you wish to heal through magic.
You are also unable to perform a short or long rest like organic beings. Instead you must hibernate for 6 hours, taking in magic from the environment around you. This hibernation functions the same as a long rest, but you cannot be woken up from it until you have gone through the full 6 hours and will leave you vulnerable.  

Rekindle

The magics that fuel your existence were powerful enough to give you sapient life. Argus are seen as miracles, they are often difficult to snuff out the life from. Should you fail a death saving throw, you are given a second chance to reroll the saving throw, with advantage. If you succeed any death saving throw, you regenerate 3 additional hit points. As a side effect of your existence, however, any outside attempts to revive an Argus from death have to be within 60 seconds before the magic dissipates from your body, leaving no soul or being to bring back to life.

Languages. Common, 2 languages of your choice

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