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Table/House Rules

General Table Rules

  1. Be respectful of each other. We are all here to have fun. If you are ever uncomfortable for any reason, please let the DM know.
  2. Limit out-of-game chatter during the session.
  3. 1.5-2 hrs into the session we will take a 10 min break, please remind me if I forget or you would like a break.
  4. Please be patient and do not distract other players or the Dungeon Master.
  5. Be constructive with other players. Never belittle other players for their choices. The first rule of improv is to always say “Yes, and…”
  6. Limit the use of your mobile phone during the game and generally pay attention, especially during combat.
  7. I would highly recommend taking notes for this campaign. I can’t force you, but at least noting names, locations, and general story will be helpful to you.
  8. Limit metagaming. While YOU may know an awakened shrub is resistant to piercing damage, your character may not.
  9. Ask to make ability checks, don’t just start rolling dice.

Game Rules

  • Using inspiration allows a re-roll on ability checks, attack rolls, or saving throws instead of advantage.
  • Rolling a Nat 20 on initiative gives advantage to first action. Nat 1 initiative results in disadvantage.
  • DM rolls death saving throws in secret. Adds suspense, you wouldn't know this IRL.
  • No murder hobo-ing. This is not an evil campaign.
  • Stealth checks are only rolled when there is a possibility of detection. Otherwise it doesn’t really matter.
  • Critical hits deal MAX DAMAGE + damage dice rolled + damage bonus. It’s a crit, you earned fuck-you damage.
  • A hit can be turned into a critical hit, but the attacker takes 2 levels of exhaustion. Can only be used when current exhaustion level is 0 (2 long rests to regain). (Speed halved and disadvantage on ability checks)
  • If the insult said while casting Vicious Mockery makes the DM laugh, it automatically succeeds. You earned it.

Safety Tools

  • Open Table Policy - If for any reason you are uncomfortable or need to leave, you can do so no questions asked.
  • SKIP, REWIND, and BREAK - During a session, you can say skip to jump past a scene and not linger on it. Say rewind to move backwards to amend an unwanted story element. Break means we need to take a break.
  • After session debriefs - Feel free to talk with me any time about the content of our sessions. Anything we discuss will be kept between us.

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