Sinner's Circle
The Sinner's Circle used to be a NACS prison facility, before the place was abandoned in favor of a superior facility in the Executive District. Now it is the headquarters of the Hangmen. Those who have been arrested by the Hangmen are brought here for interrogation and execution. During interrogation, the Hangmen will use violence to force either an admission or information of their prisoner, with their screams being heard across the Lower Financial District. After the prisoner is deemed guilty, their are brought to the "Hall of the Heretics", where they are killed either by firing squad, hanging, or beheading for those they deem worthy of it. Prisoners awaiting interrogation or execution are sent to the various holding cells, which are never cleaned, resulting in urine, feces, vomit, and blood stains from prisoners past to greet new prisoners. Those executed are left in the underground pits, to serve as a warning to NACS and the Council Loyalists. Few prisoners have ever left the Sinner's Circle alive, and those who have speak of abuse from the guards, rats infesting the walls, and only one way out: the grave pits.
Rotary Prison Puzzle:
In order to get access to the Hall of the Heretics in Sinner’s Circle, the Player must first access the keycard for the room. The keycard is currently hidden in a cell inside of the Prison Cells, which is built out of an old Rotary Prison. The Rotary Prison itself is 4 floors tall, with 6 cells on each floor, as well as a control booth for each floor. However, multiple cells are filled with inmates who have been able to rip pipes from walls and use them to secure a few weapons which they may use on the player should the cell opening be open for their cell for even a moment. On the first floor control booth, the player will discover that the Rotary Prison is designed to always take the shorter route to it's destination, which should be kept in mind when deciding which cell to have open. Additionally, the corpse of a Prison Guard inside one of the cells will have a notice saying that their card was left inside the cot in another cell. It can be decided which cell holds the dead guard and the card by the game master.
Type
Prison
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