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Moon Hills

Arrayed to the south and east of Fallcrest, the Moon Hills are fairly tame. The countryside for scores of miles around is dotted with abandoned homesteads and manors from the days of Nerath, some of which were once the homes of well-off eladrin families. The surrounding ridges shelter several small valleys where farmers and woodsfolk live; few are more than six or seven miles from Fallcrest. The hills are steep and sharp, with jagged escarpments forming sprawling, hilly plateaus. Small groves dot the area, as do the occasional burial mound, watchtowers from ancient Saruun Khel, and other old ruins. This cluster of rugged terrain between the Nentir River and the King’s Road is not rife with monsters and other villainous types, thanks mainly to the proximity of Fallcrest and the vigilance of its town guard. But goblins and human bandits are fairly common beyond the town.   The people of Fallcrest tell stories about the Dark Drake of the Moon Hills, a sinister reptile that leads a pack of other evil drakes. The hills also occasionally play host to terrors that wander out of either the The Witchlight Fens, the Harken Forest, or the The Cloak Wood, including lizardfolk, giant spiders, drows from the Hunter Spiders in search of slaves, and other random monsters looking for new prey. Strange creatures drawn from the Feywild, the Shadowfell, and the Earth realms of the Elemental Chaos are also found here because the existed of some planar portals created by the inhabitants of Saruun Khel.     -Fallcrest: A hub for travel throughout the Nentir Vale, Fallcrest stands at the intersection of the Nentir River and the vale’s two major trade routes. The town guard does a capable job of protecting the populace from raiders that emerge from the surrounding wilderness, but the biggest threats to Fallcrest’s welfare might come from within the town itself.
  • Aerin's Crossing: A group of farms to the south of Fallcrest that form the beginning of the town proper. (N)
  • Aranda Hill: A hill north of Fallcrest, from were you are able to see the town. (N)
  • Watcher’s Point: A watch fortification in the crossroads near Fallcrest. (UA)
  • Wintermood: The farthest farm outside Fallcrest to the south, following the Nentir River. There is a custom in Fallcrest that in a reunion or some meeting is about to start, they will wait until the Wintermoods will arrive, because they live so far from town that any person willing to participate will have enough time to arrive at the meeting before them. (N)
  -Ruins of the Horned Tower: Older ruins from Saruun Khel (UA)   -Dungeon of the Sleeping Titan: Older ruins from Saruun Khel (UA)   -Pits of the Fang: Older ruins from Saruun Khel (UA)   -The Laughing Path: A treacherous path amid the Moon Hills. (UA) -The Twisting Halls: Ages ago, a group of minotaurs built a grand temple in a cave of a hill south of the land that will become Fallcrest one day, dedicated to four gods of good and law. In the deep recesses of the temple, the minotaurs guarded a dark secret: a hidden shrine to the demon prince Baphomet. The gods of good cursed the temple and its corrupt priests, and eventually it fell into disuse and ruin. Over time, monsters made their lairs in the shelter of its stone halls. The white dragon Farallax is currently the most powerful inhabitant of the halls.

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