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Tyr

Tyr, the God of Order, is a deity worshiped by those who value justice, law, and structure. He is revered by those who seek to uphold the principles of order and seek retribution for those who would break them. Only those who adhere to the laws of society and follow a strict moral code may worship him, and those who break faith with him risk invoking his wrath. As a symbol of order and justice, Tyr empowers his followers to do +1d4 damage to their enemies when fighting against evil. Additionally, those who stand up against wrongdoing and prevent crimes from occurring are rewarded with 1d20 copper pieces as a token of Tyr's gratitude.   In times of great need, the faithful may call upon Tyr to send down one of his strongest champions to aid them in battle. These champions include Jalmari, a warrior clad in gold plate armor wielding a longsword; Bogi, an archer draped in black dragonhide wielding a bow; Seidh, a mage adorned in beholder skin wielding a staff; and even Tyr himself, who appears wearing nothing but gold paint and wielding a massive war axe.   Tyr's brother, Pas, once stole the power of the tree of life to make himself the most powerful being alive. This betrayal of the natural order of things angered Tyr, who created magical dice with 100 effects on them that would weaken Pas whenever they were rolled. The tale of Tyr and Pas serves as a reminder that even the closest of siblings can be torn apart by their differences in ideals.
Species
Age
Infinite
Children
Pronouns
He/Him
Sex
Male
Gender
Man
Presentation
Masculine
Eyes
gold
Hair
long brown hair
Skin Tone/Pigmentation
dark skin
Weight
1351
Belief/Deity
Way of Justice

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